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This paper discusses the importance of mobile accessibility, focusing on how to make mobile technology more usable for individuals with low vision or motor impairments. It also explores storyboarding as a vital tool in visual storytelling for video production. By highlighting what to include in a storyboard—such as camera views, transitions, and user visibility—this talk aims to equip participants with the skills to design effective storyboards. This session combines theoretical insights with practical exercises to help students gain hands-on experience.
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Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 11: Mobile accessibility /storyboarding
What’s new App/paper talks Getting comfortable with video
Today • Mobile accessibility • UMBC one of the places to be • But what is mobile accessibility? • Making mobile tech more accessible to people… • Low vision, motor impaired, … • Function (temporary)
Today Last week: video editing (nuts + bolts) Today: Storyboarding (what do we shoot?)
Storyboarding • A “rough draft” of a visual, sequential story • What is it useful for? • Like a comic book • Focus on visual storytelling • What’s going on? • What do I need to show? • What are the transitions?
Notes on storyboarding • Keep the camera view in mind • How much detail can the user see? • Where is the camera? • Are transitions clear? • Show, don’t tell • Can’t draw? Use “star people” • Hang them up • Choose the right granularity
Storyboarding is storytelling http://www.mtvu.com/video/?vid=689002
Storyboarding activity • Let’s reverse engineer a storyboard • Design a storyboard that could be handed off to someone, such that they could make the video