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Mobile HCI IS 698/800. Spring 2013 Shaun Kane Week 11: Mobile accessibility / storyboarding. What’s new. App/paper talks Getting comfortable with video. Today. Mobile accessibility UMBC one of the places to be But what is mobile accessibility?
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Mobile HCI IS 698/800 Spring 2013 Shaun Kane Week 11: Mobile accessibility /storyboarding
What’s new App/paper talks Getting comfortable with video
Today • Mobile accessibility • UMBC one of the places to be • But what is mobile accessibility? • Making mobile tech more accessible to people… • Low vision, motor impaired, … • Function (temporary)
Today Last week: video editing (nuts + bolts) Today: Storyboarding (what do we shoot?)
Storyboarding • A “rough draft” of a visual, sequential story • What is it useful for? • Like a comic book • Focus on visual storytelling • What’s going on? • What do I need to show? • What are the transitions?
Notes on storyboarding • Keep the camera view in mind • How much detail can the user see? • Where is the camera? • Are transitions clear? • Show, don’t tell • Can’t draw? Use “star people” • Hang them up • Choose the right granularity
Storyboarding is storytelling http://www.mtvu.com/video/?vid=689002
Storyboarding activity • Let’s reverse engineer a storyboard • Design a storyboard that could be handed off to someone, such that they could make the video