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This report summarizes the recruitment and participation data for the Summer Sandbox program at RFK Community Schools, highlighting teacher engagement from various institutions. Specific data includes application statistics, demographic information, and responses to pre-survey questions related to New Media Literacies (NML). The program, designed to foster innovative teaching practices, had a diverse group of participants and aimed to enhance teaching methodologies through collaborative and experiential learning. Key findings illustrate the professional comfort and self-efficacy of teachers regarding digital media integration.
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Discover. Learn. Teach. SUMMER SANDBOX
Recruitment • Mailboxes: RFK Community Schools (School of Visual Arts and Humanities, Los Angeles High School of the Arts, NOW Academy, Academy of Global Leadership) • Posters: RFK Community Schools • Online: LAUSD Salary Point website • Email: Facing History and Ourselves listserv, Reilly’s professional networks • Presentations: Jenkins at Los Angeles library, Vartabedian to SVAH Board, Felt to RFK Building Council
Interested Teachers • Signed up: 41 • Filled out applications: 35 • Participated: 21 • Week One (August 8-12): 9 • Week Two (August 15-19): 12 • Playing Outside the Box extension: 11 • Week One: 5 • Week Two: 6
Pre-survey • Began: 38 • Finished: 28 • Average # of responses per question: 25 • Questions: • Access and time • NML proficiency (frequency, enjoyment, self-efficacy) • Conceptual familiarity and professional comfort • Professional practice, Cost-benefit, Professional needs • Priorities • Students’ traits
Participants’ professional profiles • Average number of years in education profession: 11 • Summer Sandbox • Schools represented: 17 • Playing Outside the Box • Schools represented: 12 • Subjects: World History; Social Studies; AP US History; Government & Economics; Language Arts; Yearbook Production; SPED; Math; Science; Biology; Physical Education
Pre-survey participants’ demographics • Sex • Females: 63% • Males: 37% • Race/ethnicity: • Pacific Islander: 0% • Native American: 0% • Asian: 10% • African American: 10% • Hispanic: 25% + Other • Mexican: 5% • American with Mexican roots: 5% • Salvadoran American: 5% • White/Caucasian: 40% • Mean age: 28.45
Access and time • Consistent home access to computer: 100% • Consistent home access to internet: 100% • Yesterday’s activities (fewest to greatest hours): • Teaching, • Collaborating, • Writing, • Reading, • Playing, • “Other,” • Watching, • Learning, • Conversing
NML Frequency • Frequency of NML practice (least to most): • Never or almost never (0-3 times per year): { } • Rarely (about once every two months): Simulation, Performance • Sometimes (about once a month): Appropriation: Negotiation • Often (about twice a month): Collective Intelligence, Networking, Play • Constantly (about once a week): Judgment, Distributed Cognition, Transmedia Navigation, Visualization, Multitasking • Constantly (daily): { }
NML Enjoyment • Enjoyment of NML practice (least to most): • Performance • Play • Multitasking • Networking • Appropriation • Simulation • Collective Intelligence • Negotiation • Judgment • Transmedia Navigation • Visualization • Distributed Cognition
NML Self-efficacy • Self-efficacy of NML practice (least to most): • Performance • Appropriation • Simulation • Multitasking • Visualization • Play • Distributed Cognition • Collective Intelligence • Networking • Negotiation • Judgment • Transmedia Navigation
Self-efficacy vis-à-vis community impact • Self-efficacy of community impact (least to most): • Make a difference in the LAUSD school system • Make a difference in my teaching team & make a difference in the wider community in which my school is embedded • Make a difference in my school community
Conceptual familiarity • How familiar are you with… (0: Not at all – 10: Extremely) • the New Media Literacies framework: 5.29 • The concept of media literacy: 7.88 • The concept of learning through play: 8.17 • The concept of participatory learning: 8.25
Professional comfort • As a teacher, how comfortable are you with… (0: Not at all – 10: Extremely) • Allowing students to use digital media to address curriculum: 8.75 • Using digital media to implement curriculum: 8.83 • Using digital media to develop curriculum: 8.92 • Using digital media to enhance learning: 9.04 • Using digital media to encourage engagement: 9.17
Priorities • Please indicate how important each function of your curriculum is to you (least to most): • Other • Use the same books and/or activities as fellow teachers • Models the format of standardized tests • Complements students’ work in other subjects • Requires modest resources, both inside and outside of the classroom
Priorities • Please indicate how important each function of your curriculum is to you (least to most): • Allows students and teachers to join in the tasks of teaching and learning • Enables and encourages connections between home, school, community, and world • Extends opportunities for creating and solving problems using a variety of media, tools, and practices • Incorporates meaningful play and experimentation • Address students’ identities and interests
Students’ traits • Gifted and Talented: 18% • Special Education: 32% • Technologically Advanced: 46% • Standard English Learners: 50% • Culturally Diverse Students: 65% • English Learners: 66% • Low Income: 84%
Thank You! For more information, contact: Laurel Felt PLAY! Research Assistant felt@usc.edu