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Software Evolution

Software Evolution. The Transition Phase The show hits the road: Deployment Maintenance Re-engineering A final word….

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Software Evolution

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  1. Software Evolution • The Transition Phase • The show hits the road: • Deployment • Maintenance • Re-engineering • A final word… • An airplane is nothing more than a collection of parts having an inherent tendency to fall to earth, and requiring constant effort and supervision to stave off that outcome. – K. Gorlen UNIX System V

  2. The Transition Phase • In the UP transition phase, the system is transferred to the user community. • It’s activities include: • Deployment • Technical support and training • Maintenance • Software Systems evolve over time.

  3. Relative Effort: Phases data from Schach, 2002

  4. System Deployment • Deployment is not the end of the road. • Packaging/distribution • Installation • Systems are deployed as an architecture of physical devices and software environments.

  5. Deployment Diagrams • Their physical architectures have the following elements: • Physical devices • Software execution environments • Software artifacts • Communication lines • UML Deployment Diagrams can be used to communicate these architectures.

  6. Example: Deployment Diagram Example adapted from Fowler, 2003

  7. Outline • Deployment Diagrams • Nodes • Artifacts • Associations • Using Deployment Diagrams

  8. Nodes • Deployment diagram nodes can represent: • Physical devices • Software execution environments • These stereotypes are helpful, but are not standardized.

  9. Artifacts • Artifacts are the physical manifestations of software components. • They are stored on/in nodes.

  10. Assocations • Associations represent communication paths and protocols.

  11. Using Deployment Diagrams • Use deployment diagrams to show: • what is deployed where; • how the communication flows. • Any non-trivial deployment can benefit from their use.

  12. Legacy Systems • Systems can eventually become legacy systems. • Legacy systems: • are entrenched; • have ceased to evolve; • continue to be used because their replacement cost is too high.

  13. System Maintenance • Maintenance sustains a software system throughout its life-cycle. • Software deteriorates as it evolves. • Reasons for post-delivery modification: • Corrective maintenance • Perfective maintenance • Adaptive maintenance

  14. Relative Effort: Maintenance Types data from: Schach et al, 2003

  15. The Joy of Maintenance • Maintenance is seen as • an after-the-fact activity • unrelated to the software development • Problems: • Users are usually dissatisfied. • Problems are frequently caused by someone else. • You’re on the bottom rung of the life-cycle food-chain. • There are limited support tools.

  16. Change Management Tools • Managing defects • Fixing defects • Testing fixes

  17. Regression Testing re·gres·sion  (re -greh shun) n. Relapse to a less perfect or developed state. • Changing software tends to break things. • Regression testing checks that the system still operates properly after change.

  18. Engineering for Evolution • Good software engineering should anticipate evolution. • Silver bullets? • “Heavy” software engineering? • Object-Oriented design? • Agile development?

  19. Re-Engineering • Re-implementing an existing system, with minimal analysis and design, e.g.: • Re-documenting a system • Re-structuring a system • Translating a system code to a newer language • Porting a system to a new platform • This can be cheaper than developing a new system or fixing an old one.

  20. Reasons to Re-Engineer • To support a more modern platform • To move to a better supported language • To improve efficiency • To make the system more understandable in order to support maintenance

  21. Types of Re-Engineering Automated Code conversion Manual program/data restructuring CheapExpensive Automated Program restructuring Manual architectural restructuring from: Sommerville, 2001

  22. Reverse Engineering • The process of deriving abstract formal specifications from the source code of a legacy system • This is used to support: • System re-engineering • System replacement

  23. What’s the Big Idea Fredrick P. Brooks (1931- )The Mythical Man-Month • Brooks considered evolution to be one of the essential characteristics of software systems. • He gives the following advice to young managers: Numquam incertus; semper apertus image from: http://www.unc.edu/

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