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Realistic CPU Block Visualization

Follow the modeling process of a realistic CPU block representation, featuring acrylic top and copper block with water channels. Learn lessons on lighting, materials, and scene setup for realistic renders.

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Realistic CPU Block Visualization

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  1. Justin Hinrichs Realistic CPU Block Visualization

  2. Item Modeling Started by modeling the part based on estimated size, I had no other drawings to replicate other then how far the mounting holes are Acrylic top was modeled with Intel’s Broadwell CPU line in mind. Mounting holes are larger then needed to fit other mounting systems. My motivation for doing this project was my love for building PCs and I wanted to find a unique block to model

  3. Modeling Process • A lot of time was spent modeling the copper block to size and finding the right size screw holes for the Acrylic piece. • The copper block has 10 channels milled out for water to flow through once assembled. • Most of the work done on these was with the pad and pocket tools.

  4. Final Assembly • This is the completed block put together in both material shading and in CATIA grey. • Assembly went smooth as there were only three parts and I cut grooves for the gasket and the acrylic lined up with the sides of the block.

  5. Rendering • Setting the scene was a big part of rendering and if the floor was too reflective or dark the renders would not look quite right. • Positioning the lights was also a difficult task to try and get them to be non reflective and not very intense as to block out some projected shadows. • Adding a slight angle to the part allowed me to get a decent viewing angle to be able to see the depth of the acrylic top.

  6. Comparison Final Render Real Thing

  7. Lessons Learned • Low Refraction on see-through objects is very helpful to be able to see through it and yet give it some depth. • Positioning lights and making them less intense to highlight the object they are showing allows a cleaner render. • The ambient of the environment shouldn’t be too bright or dark and be secondary to the object it is centered around. • You can add color blank to a material to give it more depth and realistic look. For example I added a color blank of some scuffed up copper to the block to add to its realism.

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