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This lecture delves into the fundamentals of interactive multimedia and human-computer interaction (HCI). It covers definitions of interactive multimedia, including multimedia forms that respond to user input, and explores the importance of HCI in designing user-friendly computing systems. Key topics include graphical user interfaces (GUIs), tangible user interfaces (TUIs), and multimodal interaction. The session also highlights examples of interactive media in use, as well as contemporary applications in physical and virtual mediums, underscoring the evolution from traditional interfaces to rich, interactive environments.
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261108 Presentation II Lecture # 14 interactive multimedia
Agenda Introduction Human-Computer Interaction GUI TUI multimodal interfaces multimedia publishing EXAMPLEs References
Introduction • What is Interactive Multimedia? • Multimedia (media in visual, auditory, animated forms) • Interactive (responsive to user input) • Media that responds to user input via multiple means of output (mostly digital media) • Why Interactive Multimedia? • Multi-dimensional (variation of 2D, 3D, 4D) • Rich interaction in short time (multi-tasking) • Take advantage of already familiar hand-eye coordination
Human-Computer Interaction • discipline concerned with the design, evaluation and implementation of interactive computing systems for human use • Direct Manipulation (direct input) • Light Pen (late 1950s) DARPA - MIT, Sutherland • Mouse (1960s) SRI, Engelbart • User Interfaces • Graphical User Interfaces (GUI) • Tangible User Interfaces (TUI)
First Mouse, mid 1960s LightPen, 1960s Personal Workstation late 1970s
Graphical User Interface • Graphical User Interface (GUI) • use of graphical images as representations to information and interaction with the computer system • WIMP (window, icon, menu, pointer) • WSYIWYG (what you see is what you get) • Xerox PARC • Xerox Alto, Star (1972, 1981) • Apple Computer Inc. • Apple Lisa, Macintosh (1984) • Microsoft • Windows
Apple Macintosh, 1984 Xerox Star, 1982 Microsoft Windows 1.0, 1985
Tangible User Interface • TUI (1990s) coined by Hiroshi Ishii, Tangible Media Group, MIT MediaLab • direct manipulation of physical objects that are coupled with digital information as an intuitive way to interact with computers • use of tangible objects as representations of digital information or manipulation
Multimodal Interfaces • Modal (mode of interaction) • Interface (medium by which user interacts with i.e., graphical or tangible) • Interface that has multiple means of interaction (input and output) • Visual • Audible • Tangible • Spatial • Most modern computerized devices • PCs, Smart electronics, cell phones, PDAs, MP3 players, etc. • Most modern work tasks • Teleprompter, telemarketer, customer service
ClearBoard Teleprompters Telemarketers
Multimedia Publishing • Physical mediums • CD-ROM • DVD-ROM • Physical Computing • Virtual mediums • The Internet (WWW) • Spatial mediums • Kiosks • Exhibitions/ Installations
Interactive Discs • Authoring Environment • Macromedia Director, Flash, Authorware • Hypertext (html) • Disc contents • initiation file (autorun.inf, readme.txt) • executable file (xxx.exe, setup.exe) • data files (html, image, drawing, movie, text, etc.) • User interface • Menu (main, sub, etc.)
DEMO • Interactive CD/ DVD • Gather content • Define data structure • Create initiation file • Burn CD/ DVD
References • Usability Design • The invisible computer • Apple user interface guidelines • Xerox PARC
autorun.inf • [autorun] • open=xxx.exe