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Semester Project

Semester Project. “Tough Problems Require Teams.” - William Oakes, Engineering Your Future. Why Teams in this Course?. You will work on teams in your careers How many have already? Recruiters look for team skills Surveys of employers Better functioning teams produce better results

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Semester Project

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  1. Semester Project “Tough Problems Require Teams.” - William Oakes, Engineering Your Future

  2. Why Teams in this Course? • You will work on teams in your careers • How many have already? • Recruiters look for team skills • Surveys of employers • Better functioning teams produce better results • A skill that needs practice • Senior project is coming!!!!

  3. Power of Teams • Complex problems that require innovation are best solved by teams. • Creative collaboration – The process of shared creation where two or more individuals come together to solve a problem in a way that neither could have though of on their own. • Innovation is the only competitive advantage left.

  4. The Curse of Teams • Bruised egos and Conflict • Inevitable • Required for creative tension • Creative tension leads to innovation

  5. Definition of Team • Team • A group of people who work together to achieve a common purpose. • Practice five tenets of cooperative learning • Group • Collection of individuals • No common purpose • Do not follow five tenets

  6. Five Tenets • Positive interdependence • Rely on each other to accomplish goals • If a member fail to do their part all suffer • Individual Accountability • For individual work • Understanding all parts of final product

  7. Five Tenets Continues • Face-to-face promotive interaction • Mutual feedback • Give and take guidance • Challenge on another • Appropriate use of teamwork skills • Leadership, Communication, Conflict management and Decision making • Regular assessment of team functioning • Periodically asses functioning of the team

  8. So You’re Going to be a Member of a Team. . . • Have you experienced some of the problems discussed in the article? • What has been your best and worst experiences on a team?

  9. Brainstorming Basics • Pursue quantity first • No criticism allowed • Humor encouraged • No judgment allowed • No evaluation allowed • Think laterally, uninhibited thinking • Build on the ideas of others • Set goals and time limit • Race do not think

  10. Responsibilities of Members • Five minutes of brainstorming and 50 ideas • Example – Come to meetings on time • Lists will be used to evaluate your teamwork • Everyone should participate

  11. Responsibilities of the Team • Rotate rolls • Five minutes of brainstorming • Example – Try to schedule meetings when all members can attend • Everyone should participate • Lists will be used to evaluate your teamwork

  12. Processing the Results • Rank items in each list. Which are most important? • Use consensus • Ten minutes for this exercise • Notetaker to record the list

  13. Team Hands In • Refine your lists and their rankings • Finalize the list • Hand in signed list Next Week • Document becomes team “Contract” • Place on first page of Team Notebook

  14. Problem Identification Specifications Conceptual Design Concepts Analyze/Refine/Decide Design Layouts Detail Design Drawings Prototype/Testing Product The Design Process

  15. The Design Process

  16. Specifications • Specification are . . . • What the product must do • Measurable • Precise • Example: 0-60 acceleration < 10 seconds • Specifications are not . . . • How a product works: Product will have a turbo • Vague: car must be fast

  17. Constraints • Constraints - Physical and practical limitations that will reduce the number of feasible solutions • Time • Cost • Manufacturing Facility • Existing Parts • Size

  18. Conceptual Design • Come up with as many ways to solve the problem as possible • Research existing solutions • Brainstorm • Morphological List • Solution can not be better than the alternatives generated • Beginner Mistake - develop first alternative

  19. Analyze/Refine • Analyze many solutions to come up with a few feasible solutions (brainstorming) • Further reflection reveals some ideas not feasible • Some ideas need to be modified to be feasible • Generate design selection criteria • Compare solutions based on criteria • Identify one to develop • Decision matrix often used

  20. Prototype/Testing • Build the Prototype or parts of product to test • Meet specifications • Meet constraints? • Safe and Effective?

  21. Iterate • Do it over again • Seldom does the first design go to market • Your semester projects most likely will not work first time • Iterations Expected on Design Projects!!!

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