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INFO 330 Class Project

INFO 330 Class Project

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INFO 330 Class Project

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  1. INFO 330 Class Project Do it for real

  2. Overview of the Class Project • Scope • Approximately the same as the sample project • Standard starting place • Marketing analysis, project charter, personas • Org anal  User anal  Info analysis  Info/UI design • Schedule • Week 4- intro • Week 5- Begin analysis • Week 8- Begin design, deliverable milestone • Week 10 – User testing

  3. Teams • I will assign you • Teams of 4 • Peer eval • Each member evaluates all others • +/- 10% grade offsets • Details on the course site

  4. Eval • In-class presentations (10%)* • Engagement with assignment • Team participation • Professionalism • Mock Job Interveiw(10%)* • Will judge the way an employer would • Shows competency in the deliverable • Professionally presented • Final deliverable package (40%)* • Will judge the way an employer would • Shows competency in the deliverable • Professionally presented * Final percentages

  5. Escape hatch • If you have a better idea • Uses the same starting place • Is more advanced than what I propose • Covers the same scope • Pitch me • Deliverables • Team (2 min 3 max) • Schedule

  6. Scope Drill-down • Project vision • Heuristic eval of competitor’s tools • CarMax and two other companies • User interview • Two users one persona • Info flow design • Landing, flow, success • Info analysis • Info types • Access structures • Wireframing/ Templating • User testing • Paper prototypes

  7. Org analysis – Project vision • Process • Listen to my presentation of the project • Study the materials I provide • Choose one user type • Craft a one paragraph description of • What the user wants • What the org wants • How you will make both successful • Format of the deliverable you turn in • Project name • Team name: members • Project vision

  8. Heuristic eval • Process • Find or construct a suitable rubric • Minimum of 30 criteria • Cite sources and say which ones are original • Apply to at least 3 sites/tools • The current Carmax tool • http://www.carmax.com/enus/car-search/default.html?intcmp=START2012SEARCHL01Home_Page • 2 other Web sites, Mobile Apps, client apps that do car selection • Collect data • Apply the rubric • Compile the results

  9. Heuristic eval • Format of the deliverable you turn in • Executive summary • 2-3 paras that highlight your choices, problems and main results • Methods • Brief step-by description of what you did • Results • Opportunities to go beyond the competition • Competitor strengths we should incorporate • Current weaknesses to fix • Use screenshots to illustrate • Data (appendix) • Copies of the evals for each site • Any extra screenshots not used in the results

  10. User Interviews - Process • Find/develop an interview script that • Validates/enhances persona • Helps you develop a high level user journey • Reasons for drop-off • Criteria for moving toward goal • Cite sources/ flag original questions • Perform script • Find two users in one persona • At least one session each with at least two team members present • Interviewer • Note taker/sketcher • Capture data • Interview recording: audio only • Interview notes • Sketch of the high level user journey for each • Analyze data • Changes/ refinements to persona • Single combined user journey

  11. User Interviews – Turn in • Executive summary • See prior instructions • Methods • See prior instructions • Results • Revised persona • Single high-level user journey • Relate to the user journey I presented • Combines the data from both users • Data (in appendix) • Everything you captured

  12. Function and flow - Process Collect data • Three sites/tools • What car selection features are present • Marked up screen shots • Definitions of the functions • What is the decision making flow? Flowcharts for each showing • Progress through info (not screens) • Drop-off reasons • Preferred actions • Produce a single flow diagram that • Shows how people will Land, flow, and succeed • Uses the best of what you found • Includes functions that will need to be implemented to move the user forward • Uses the user journey flows you produced from the user interviews • Produce a list of functions you will need to drive this flow • Name of function • Very basic algorithm • Should show up later in your wireframes

  13. Function and flow – Turn in • Executive summary • See prior instructions • Methods • See prior instructions • Results: Single Flow • Progress through stages (not screens, they will come later) • Drop-off reasons • Preferred actions • Data (in appendix) • Everything you captured

  14. Info analysis/Design – Process • Collect data • Three sites/tools • How are cars presented? • Marked up screen shots • Definitions • How are cars organized? • Marked up screen shots • At least one technique that is not “short loop” • Perform an analysis: Best of breed + original thinking • Car qualities • Navigation techniques • Functions

  15. Info analysis/Design - Process • Create a database schema • Model a car • Model at least one other type of info that is important to track • Model whatever you need to in order to support the navigation you propose • Model whatever you need to support the functions you propose • Pseudo queries for functions

  16. Info analysis/Design – Turn in • Executive summary • See prior instructions • Methods • See prior instructions • Results: Database schema • Intro: why you made the choices you did • Tables • Fields • Pseudo Queries • Data (in appendix) • Everything you captured

  17. Wireframes/ Templating - Process Produce a set of wireframe diagrams • Review your work to date • Create a small set of constraints that will guide your design decisions • For each major step in your flow, create a wireframe • Layout of the screen • Label page areas • Cars and other info items on the screen • Labels for users • Callouts to database tables and fields for developers • Navigation • Global and local navs • Call out preferred next actions • Functions • Show them on the wireframe • Enhance your list to specify what they need from the database • Basic algorithms • Pseudo queries

  18. Wireframes/ Templating – Turn in • Executive summary • See prior instructions • Methods • See prior instructions • Global design constraints • Wireframe flow: Thumbnail wireframes showing • Expected progression with preferred next actions • Expected drop-offs with mitigations • This should closely relate to but be a different cut than the user journey • user journey = mental state  mental state • Wireframe = screen  screen • Wireframes • Picture with callouts • Application of design constraints (as needed) • Why this layout and areas • Why these navigation areas? • Why these functions • Data (in appendix) • Everything you captured

  19. User testing - Process • Schedule time with your two users • Show them the flows and wireframes you produced • Record the sessions • Notes • Audio • Analyze the results • Make a revision of your wireframes

  20. User Testing – Turn in • Executive summary • See prior instructions • Methods • See prior instructions • Results • Major insights and findings • Quotes as needed • Conclusions • Revised Wireframes • New diagram • Summary of changes • Data (in appendix) • Everything you captured