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This guide explores effective strategies for managing technology in education, focusing on buy-in, staffing, and budgeting. Learn how to establish open communication, gain user trust, and demonstrate the benefits of technology for teaching and learning. Discover the importance of one-to-one environments, virtual classrooms, and the integration of open-source software. Understand the significance of planning and documentation to maximize resources, ensure security, and create an adaptable learning infrastructure. Embrace the future of education by investing in technology that enhances student engagement and success.
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Managing Technology in Education Michael Oldenkamp Director of Technology and Information Services
Topics • Buy-in • Staffing • Budget • One-to-one environments • Virtual Environments
Buy-in • Establish Open Communication • Get users to believe in technology and support upgrades • Down-time • Upgrades • Establish A Technology Committee • Be open to communication yourself • Demonstrate new technologies and concepts • How these technologies will improve a person’s job • Get students involved
Staffing • Students • Start technology club • Students are your eyes in the classroom • Documentation • Justification for requesting more help • Makes your job easier in the long run
Budget • Do more with less funding
Budget • Emergencies are going to happen • Have backup plans/DR plan • Spare pieces of equipment • phased-out equipment • guaranteed contracted services
Budget • Planning/Documentation • Approved buffer zone in budget • 3-5 year plan • Open-source software
Open-Source Software • Pros: • Lot of good alternatives • Generally good support • Cons: • Lack of Industry support • Some Products tied to one person
NCC Open-Source • Filezilla • Firefox • 7-Zip • TrueCrypt • FreeMind • GIMP • VLC Media Player • OpenOffice • MySQL • MyPHP • ANT Renamer • OpenVPN • Putty • Notepad++ • Smoothwall
Open-Source Software • Websites: • http://www.econsultant.com/i-want-open-source-software/index.html • http://www.osalt.com/ • http://opensourcewindows.org/ • http://sourceforge.net/
One-to-One • Each student has one device • “Anytime Anywhere” learning • Devices: • Laptops, Netbooks, iPads, iPods, Smartphones • Will the students embrace it?
One-to-One • Budget • Who is paying for it? • Grant • District Initiative • Package Deals
One-to-One • Infrastructure • Backbone • Switches • Storage • Managed Wireless
One-to-One • Policies • use and support clearly defined • Security concerns
One-to-One • Staffing • Support people • Technical Service staff • Other staff cuts? • Instructor use
One-to-One • Documentation • Who has what device? • Special apps for programs? • Linked to accounts
One-to-One • Support concerns • Ready-swap spares • Warranty • Damaged Equipment
Virtual Environments • Virtual Desktop • VMWare • Citrix • Microsoft • Other open-source
Virtual Environments • The report, Learning in the 21st Century: Taking it Mobile! shows that students now view the inability to use their own devices in school as the primary barrier to a successful digital education • “Learning in the 21st Century: Taking it Mobile” Nov 1, 2010
Virtual Environments • Within five years, every K-12 student in America will be using a mobile handheld device as a part of learning • Will Smart Phones Eliminate the Digital Divide?, David Nagel02/01/11
Virtual Environments • Virtual Desktop Environments • access to software • access to printing • controlled environments • Security
21st Century Learning • “If we teach today as we taught yesterday, we rob our children of tomorrow” • -John Dewey