1 / 18

Deep Space Network Emulation

Deep Space Network Emulation. Shaun Endres and Behnam Malakooti Case Western Reserve University Department of Electrical Engineering and Computer Science {Shaun.Endres, Behnam.Malakooti}@case.edu Kul Bhasin and Allen Holtz NASA Glenn Research Center Space Communications

makya
Télécharger la présentation

Deep Space Network Emulation

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Deep Space Network Emulation Shaun Endres and Behnam Malakooti Case Western Reserve University Department of Electrical Engineering and Computer Science {Shaun.Endres, Behnam.Malakooti}@case.edu Kul Bhasin and Allen Holtz NASA Glenn Research Center Space Communications {Kul.B.Bhasin, Allen.P.Holtz}@grc.nasa.gov

  2. Introduction • Presentation Outline • Motivation • Application • Definition • Overview • Design • Configuration • Testing & Results • Conclusions

  3. Motivation • Network Analysis Motivation • Performance assessment • Risk assessment • Deep Space Emulation Motivation • No known tools for evaluating deep space networks • Space Based Internet Emulator (University of Kansas) • The Network Simulator (ns-2) • Active Networking

  4. Application • Deep Space Network Nodes (Earth, Moon, Mars, and beyond) • Ground stations • Satellites • Space shuttles • Anything that the Satellite Tool Kit (STK) can handle • Researchable Issues • Protocols • Routing algorithms • Communication architectures

  5. Network Emulation • Definition • Emulation refers to the ability to introduce a simulator into a live network. • Comparison • Simulation is _____ than emulation • Less Expensive • Faster (depending on the complexity) • Less Accurate • A real hardware test-bed is _____ than emulation • Significantly more expensive • More accurate • Less controllable

  6. } User } Emulator Emulator Overview • Emulator Features • Completely in user space • Any network, transport, or application layer protocol possible • Strict cutoff between emulator and user • Emulator Usage • Emulator is transparent to the end user

  7. Emulator Design (Control & Emulation Network) • Control Network • Star Topology • Sends ‘Physical’ Information • TCP/IP Used • Link Always Available • Error Free Link • Emulation Network • Fully Connected Network • Sends ‘Networking’ Information • Researched Protocol Used • Link Availability Based on ‘Physical’ Information • Error Prone Link

  8. Emulator Design (Information Flow) • Control Network • Communicates with STK [7] to determine position and link information • Updates all nodes’ link tables periodically • Emulation Network • Applies information contained in link tables to all out going packets • Physical and Data Link Layers • Modeled within the emulator code • Network, Transport, and Application Layers • Actual implementation (left up to the researcher to implement)

  9. Emulator (Physical Setup) • Hardware • Cisco Catalyst 2900 series XL switch • Intel Pentium III 600MHz processor computer with 128MB of RAM • Fast Ethernet • Software • STK 5.0.4 • Microsoft Windows XP Professional • Microsoft Visual Studio .NET 2002 • Programming Language • C#

  10. Results • Delay Verification • Delay Accuracy gets better as the delay increases • With a 30s delay, there is about a 0.1% error • Bit Error Rate Verification • Bit error rate application has about a 0.25% error

  11. Conclusions and Future Work • Conclusions • Deep Space Network Emulation is Possible Without Kernel Modifications • Great Flexibility Can Be Given to the User • OS Interrupt Timer Is Limiting Factor • Future Work • Multiple Nodes • Bandwidth Restriction • Deep Space Mission Scenario Analysis • Protocol Testing for Deep Space Missions

  12. Thank You • Thank You for Your Time and Attention • Any Questions?

  13. Selected References • [1] http://www.isi.edu/nsnam/ns/ns-emulation.html • [2] Bateman, M., Allison, C., and Ruddle, A., “A Scenario Driven Emulator for Wireless, Fixed and Ad Hoc Networks,” 2003. • [3] Zheng, P., and Ni, L. M., “EMPOWER: A Network Emulator for Wireline and Wireless Networks,” IEEE INFOCOM, 2003. • [4] Zheng, P., and Ni, L. M., “EMPOWER: A Scalable Framework for Network Emulation.” • [5] Zheng, P., and Ni, L. M., “Experiences in Building a Scalable Distributed Network Emulation System.” • [6] Ingham, D. and Parrington, G., “Delayline: A Wide-Area Network Emulation Tool.” • [7] www.stk.com • [8] Rallapalli, S., “Emulation of a Space Based Internet Communication Link: Design and Implementation,” University of Kansas, 2000. • [9] Baliga, S. R., “Design of a Space Based Internet Emulation System,” University of Kansas, 2002. • [10] Endres, S., Griffith, M., Malakooti, B., Bhasin, K., and Holtz, A., “Space Based Internet Network Emulation for Deep Space Mission Applications,” AIAA ICSSC, May, 2004. • [11] Sklar, B., “Digital Communications: Fundamentals and Applications,” Prentice Hall, 2001. • [12] Herrscher, D., and Rothermel, K., “A Dynamic Scenario Emulation Tool.” • [13] Carson, M., and Santay, D., “NIST Net – A Linux-based Network Emulation Tool.” • [14] Yeom, I., and Reddy, A. L., “ENDE: An End-to-end Network Delay Emulator.” • [15] Hu, Y., and Li, V. O. K., “Satellite-Based Internet: A Tutorial,” IEEE Communications Magazine, 2001.

  14. Additional Slides • Additional Slides Begin Here

  15. Improvements to Existing Tools • Improvements to the Space Based Internet Emulator • Any transport and network layer protocol • No kernel modifications • Deep space objects • Header errors • Improvements to The Network Simulator (ns-2) • Deep space objects • Highly dynamic link changes

  16. Satellite Tool Kit (STK) • Satellite Orbit Propagation • Detailed satellite propagation • Orbits around any planetary body • Real time information • STK/Connect can provide an application with real time information • Link Budget Report • STK/Communication can provide a detailed link budget report

  17. Results (1 of 2) • Worst Case Delay

  18. Results (2 of 2) • Average Case Delay • Bit Error Rate

More Related