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This resource outlines various modes of engagement with eLearning, focusing on technology-enhanced student activities. It details approaches for minimum online presence, web-supported materials, and wholly online courses. Key topics include accessibility, asynchronous communication, collaborative projects, and methods for tracking student activity. The guide emphasizes the importance of defining learning outcomes and adapting teaching-learning activities to meet diverse needs. It also explores the balance between technology and pedagogy in creating an effective online learning environment.
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Developing online materials eLearning Stephen Bostock Advisor for Technology and Learning Staff Development and Training Centre s.j.bostock@keele.ac.uk
Modes of engagement with e-learning • Minimum presence online • Web supported: (all) materials • Significant enhancement with technology: student activities of several types • Wholly / largely online course (all the above)
B. Web support: Materials - and for most modes Admin or teaching information: • Existing content dropped in • Office documents, pictures … • Other formats • Rich Text Format .rtf, Adobe .pdf • Web pages .htm or web sites • Composer, FrontPage, Dreamweaver • But not Word, Save As … Web Page • Accessibility – keep it simple!
Online teaching-learning activities • Communication, discussion, support: • Email from and to students, course aliases, • Frequently Asked Question pages • Real time chat, whiteboard etc. (??) • Asynchronous discussion boards: BSCW • Collaboration: student group work, PBL, projects – virtual project room
Online teaching-learning activities 2 • Feedback on performance: quiz, test, assess, evaluation • Student generated content, online ‘presentations’, peer review • Virtual laboratories, simulations, visualizations • Support for reflection: Statements of Reflection, online portfolios, Personal Development Portfolios, tutor comments on reflection by email
Tracking student activity • By their messages, products • By web hits, but not for individuals • Discussion board activities • Virtual Learning Environment VLE • Tracking individual accesses to everything • Discussions reads/writes, chat transcripts • Customized release of content based on tests, etc. • Integrated user interface for tutor/author and student, customized, calendar, …
Designing e-learning Pedagogy-pull not technology-push: • Analysis of learning needs and constraints, opportunities and risks • Learning outcomes defined • The teaching-learning activities needed • Every technology and teaching activity (TLA, medium, scenario) has strengths and weaknesses, and costs • Evaluate each medium and then the mix • On campus: blended with face-to-face
Offline: technology support for face-to-face teaching • Lectures : • Digital projectors, visualizers • Networked PC for using web etc. • PowerPoint • Interactive Whiteboards including • Digital flipcharts • Voting devices for staff-student interaction • Shared use of software • Seminars, small groups: some of the above
Final thoughts: eLearningis it a ‘good thing’? • Is chalk a good thing for learning? • Are rooms a good thing for learning? • Is technology a good thing for learning? • Is eLearning about learning, or just ‘e’?
Voting devices – Personal Response Systems • Electronic handsets • Mechanical devices like cubes