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This project focuses on enhancing the functionality of the Intelligent Elevator system by implementing key improvements over the first model. Key upgrades include the introduction of dedicated classes for buttons and sensors, an intelligent queue system, and VIP treatment protocols ensuring that non-VIPs do not share the elevator with VIPs. The system features automatic testing capabilities using file-based test sequences and prioritizes next-floor selection based on direction and distance. A detailed class diagram and mapping of floor structures are provided, showcasing the logical flow and operations of the new design. ###
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VIP Elevator – second model A VDM++ Project Made By: Sune Wolff
Agenda • Summary of First Model • Desired Improvements • Class Diagram • Mapping • Intelligent Elevator • Intelligent Queue • Achieved Improvements
Summary of First Model • Basic first model • FIFO queue for placing orders • Using ordered sequence of floors • Elevator moved between floors in atomic fashion
Desired Improvements • Introduce classes for buttons and sensors • Make use of mapping • Make elevator more intelligent • Keep track of direction • Choose next floor based on direction and distance • Introduce automatic test • Read test sequence from file • Make sure the VIP receives special treatment • No neighbours in elevator when VIP wants to use it • Execute VIP order as soon as possible
Mapping class EC instance variables public static floorMap : map Elevator`Floor to nat := {<none> |-> -1, <ground> |-> 0, <one> |-> 1, <two> |-> 2, <three> |-> 3, <penthouse> |-> 4}; public static invFloorMap : map nat to Elevator`Floor := inverse floorMap; end EC class Elevator operations public UpdateCurrent: Dir * Floor ==> Floor UpdateCurrent(dir, cur) == (dcl curNum : nat := EC`floorMap(cur); if (dir = <up> and cur <> <penthouse>) then curNum := curNum + 1 elseif (dir = <down> and cur <> <ground>) then curNum := curNum – 1; return EC`invFloorMap (curNum); ); end Elevator
Intelligent Elevator public MoveElevator: () ==> Floor MoveElevator() == (if (not EC`vipQueue.QueueEmpty() and EC`innerQueue.QueueEmpty()) then (nextFloor := EC`vipQueue.GetNextFromQueue(direction, currentFloor, nextFloor); currentFloor := UpdateCurrent(direction, currentFloor); return nextFloor) elseif (not EC`innerQueue.QueueEmpty()) then (nextFloor := EC`innerQueue.GetNextFromQueue(direction, currentFloor, nextFloor); currentFloor := UpdateCurrent(direction, currentFloor); return nextFloor) elseif (not EC`outerQueue.QueueEmpty()) then (nextFloor := EC`outerQueue.GetNextFromQueue(direction, currentFloor, nextFloor); currentFloor := UpdateCurrent(direction, currentFloor); return nextFloor) else (UpdateDir(direction); return <none>;
Intelligent Queue public GetNextFromQueue: Elevator`Dir * Elevator`Floor * Elevator`Floor ==> [Elevator`Floor] GetNextFromQueue(dir, cur, next) == (dcl nextFloor : Elevator`Floor := next; dcl nextSet : set of Elevator`Floor := {}; dcl top : Elevator`Floor := <penthouse>; dcl bottom : Elevator`Floor := <ground>; for all f in set elevatorQueue do (if (dir = <up> and EC`floorMap(f) > EC`floorMap(cur)) then (nextSet := nextSet union {f}; for all nextF in set nextSet do (if (next = <none>) then (if (EC`floorMap(nextF) < EC`floorMap(top)) then (nextFloor := nextF; top := nextF;) elseif (EC`floorMap(nextF) < EC`floorMap(nextFloor)) then nextFloor := nextF;
Intelligent Queue #2 if (nextFloor <> next and next <> <none>) then (elevatorQueue := elevatorQueue union {next}; elevatorQueue := {y | y in set elevatorQueue & y <> nextFloor}; ) elseif (next = <none>) then elevatorQueue := {y | y in set elevatorQueue & y <> nextFloor}; return nextFloor;
Achieved Improvements • Introduce classes for buttons and sensors • Make use of mapping • Make elevator more intelligent • Keep track of direction • Choose next floor based on direction and distance • Introduce automatic test • Read test sequence from file • Make sure the VIP receives special treatment • No neighbours in elevator when VIP wants to use it • Execute VIP order as soon as possible ? VDMUnit ?