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Gaming

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19 diapositives · 434 Views · Sep 20, 2014

Gaming. What’s out there?. Consoles: Xbox Playstation, Nintendo PC Games: Runescape, World of Warcraft Handhelds: Palm Pilot, Play Station Portable, Nintendo DS Card Games. platformer adventure role-playing game (RPG) (MMORPG) (MMOSG) first person shooter (FPS)

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  1. Gaming

  2. What’s out there? • Consoles: Xbox Playstation, Nintendo • PC Games: Runescape, World of Warcraft • Handhelds: Palm Pilot, Play Station Portable, Nintendo DS • Card Games

  3. platformer adventure role-playing game (RPG) (MMORPG) (MMOSG) first person shooter (FPS) third person shooter sports racing shooting fighting novel or manga action puzzle Sim turn-based strategy game (TBS) Real Time Strategy (RTS) Stealth-based game Tactical shooter Action adventure Genres

  4. Related Material • Electronic Gaming Monthly • Tips & Tricks • Strategy Guides: strategy guide for Grand Theft Auto III is 53,000 words long

  5. What’s the Appeal? • You control the game environment • You pretend to be someone else through your game character • You can interact with people from anywhere around the world • You get instant gratification and feedback • You have fun from the adrenaline rush

  6. What do games do for you? • You comprehend complex story lines and track inter-personal interactions with other players • You learn social norms and rules beyond those of your physical community • Your self-esteem builds as your skill level increases

  7. Developmental Assets Gaming helps to develop these Internal Assets… • Commitment to Learning • Social Competencies • Positive Identity

  8. Value of Games to Educators • Encourage collaborative problem solving • Require development of literacy skills across multimedia platforms • Teach the player to coordinate characters, manage time and virtual tools, and communicate clearly and quickly • Help the player build empirical models and develop abstract thinking

  9. Games in Libraries • Provides a bridge to communicate with kids • Gets them in the door • Promotes tech literacy, visual literacy and recreational reading. • Many games have complex narrative

  10. Practical Tips • Make time to play • If it’s too loud, text! • Ask kids for help.

  11. What’s possible for HCL? • DDR (Dance Dance Revolution) nights • Runescape tournaments • Purchase a console with Friends money • Create space for gamers • Host someone to speak about the value of gaming.

  12. Carvers Bay Library

  13. Bloomington Public Library

  14. 6/19/2003 Paducah Sun covers opening of Young Adult Media Bar @ McCracken County Public Library 

  15. Brookdale Game Zone

  16. Brookdale Gamezone

  17. Questions??? • Powerpoint will be available on the staff web.

  18. Common Gaming Terms • About.com • Role Playing Games • Digital Native vs. Digital Immigrant

  19. Resources Books • Beck, John C. and Mitchell Wade. Got Game : How the Gamer Generation is Reshaping Business Forever. Harvard Business School Press, 2004. • Cassell, Justine and Henry Jenkins. From Barbie to Mortal Kombat : Gender and Computer Games. MIT Press, 1998. • Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. • Palgrave McMillan, 2003. • Johnson, Steven. Everything Bad is Good for You : How Today’s Pop Culture is Making Us Smarter. Riverhead, 2005. • Prensky, Marc. Don’t Bother Me Mom—I’m Learning. Paragon House, 2006. Web • Education ArcadePartnership between MIT and University of Wisconsin Madison investigating educational games • Entertainment Software Association(ESA) Organization responsible for video game ratings, regulation and more • Game ProfessorGood collection of resources related to video game research, conferences, academic papers, etc. • Escapist MagazineWeekly online magazine covers industry issues and news with a personal spin • 40 Developmental Assets for Adolescents