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Medical Applications of VR

Medical Applications of VR. Suzanne Weghorst Human Interface Technology Lab University of Washington. HIT Lab Medical Projects. broad spectrum of medical applications tools for clinical practice medical informatics therapeutic VR/AR surgical simulation www.hitl.washington.edu

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Medical Applications of VR

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  1. Medical Applications of VR Suzanne Weghorst Human Interface Technology Lab University of Washington human interface technology lab

  2. HIT Lab Medical Projects • broad spectrum of medical applications • tools for clinical practice • medical informatics • therapeutic VR/AR • surgical simulation • www.hitl.washington.edu • Medicine Meets VR(www.amainc.com) human interface technology lab

  3. Virtual Retinal Display • high resolution • bright enough for see-through display • small “exit pupil” produces long depth of focus human interface technology lab

  4. Optical Tools for Medicine • True 3D display (Furness/Seibel) • scanned fiber endoscope (Seibel) • optical tomography (Seibel) human interface technology lab

  5. human interface technology lab

  6. Medical Informatics • virtual ER • distributed tumor board • virtual anatomy browser (Campbell) human interface technology lab

  7. Therapeutic Uses of VR • pain distraction • phobia desensitization • perceptual prosthesis (e.g. Parkinson’s Disease) Meredith Bricken, 1990 human interface technology lab

  8. Parkinson’s Disease Kinesia Paradoxa • objects/lines in the subject’s path • transverse lines spaced about one stride-length apart work best • learning/imagining cues doesn’t work human interface technology lab

  9. Virtual Vision Sport human interface technology lab

  10. human interface technology lab

  11. Surgical Simulation • suturing simulation using FFE (fast finite element) methods • ESS (endoscopic sinus surgery) simulator • TURP (trans-urethral resection of the prostate) simulator human interface technology lab

  12. Why Surgical Simulation? • training • credentialing • planning and rehearsal • telesurgery/OR of the future human interface technology lab

  13. See One, Do One, Teach one human interface technology lab

  14. Once is Not Enough human interface technology lab

  15. Big Questions • What is the objective of the simulation? • What do you need to simulate to achieve the objective? human interface technology lab

  16. Core Design Issues • anatomical detail • graphical realism • haptic realism • instrumental realism • bells and whistles • user (proctor) interface • validation human interface technology lab

  17. Anatomical Detail human interface technology lab

  18. in-vivo in-vitro Type 1 Type 2 Type 3 Graphical Realism human interface technology lab

  19. Haptic Realism human interface technology lab

  20. Instrumental Realism human interface technology lab

  21. Bells and Whistles • OR sounds • speech input • intelligent agents • training aids human interface technology lab

  22. System Integration human interface technology lab

  23. Proctor Interface human interface technology lab

  24. Simulator Validation human interface technology lab

  25. Non-MD Junior Resident Senior Resident Staff ENT Simulator Validation human interface technology lab

  26. Collaborators • HIT Lab • Peter Oppenheimer • Jeff Berkley • Chris Airola • Duff Hendrickson • Tim Kowalewsky • UW School of Medicine • Rob Sweet, Jim Porter (Urology) • Dan Berg, Greg Raugi (Dermatological Surgery) • Mika Sinanan (Surgery/CVES) • Others • Chuck Edmond (Madigan Army Hospital - ENT) • Marvin Fried (Montefiore Hospital - ENT) • Rick Satava (Yale Medical School - Surgery) • George Turkiyyah (Civil Engineering) • Mark Ganter (Mechanical Engineering) human interface technology lab

  27. Thank You human interface technology lab

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