1 / 37

Technical Group Reports --- Rendering and project management

Arts Col 753, Animation Production with CSE 682, Computer Animation Winter 2010 Professors: Maria Palazzi and Rick Parent. Technical Group Reports --- Rendering and project management. Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang. Outline.

mariselai
Télécharger la présentation

Technical Group Reports --- Rendering and project management

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Arts Col 753, Animation Production with CSE 682, Computer Animation Winter 2010 Professors: Maria Palazzi and Rick Parent Technical Group Reports--- Rendering and project management Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang

  2. Outline • Rendering: • playblast • controlling rendering quality • software v. hardware rendering • render output: image formats, channels, etc. • batch rendering • the ACCAD render-farm • render layers • Project management • groups • sets and partitions • making an object unselectable (template) • display layers • copies v. instances • file referencing • proxy references

  3. Rendering

  4. Playblast • A fast way to render in Maya • Use screen capture to make animation • Make sure the area to be displayed is not obstructed

  5. Playblast Steps • Window -> Playblast

  6. Playblast Steps

  7. Rendering Quality • Window -> Rendering Editors -> Render Settings

  8. Rendering Quality

  9. Software VS Hardware Rendering • Software • Computation done by the computer instead of special hardware • It is flexible programming • Slower than hardware since it needs more time for calculation • Hardware • Computation done through video card and drivers • It is faster than software rendering • Usually it produce a lower quality than software rendering

  10. Render Output • Formats • Default: Maya Image File Format (IFF) • Two main types: • Raster: pixel based format • TIFF, BMP, JPG… • Vector: line/curve based format • AI, SWF, SVG…

  11. Render Output • Channels: • Four main channels per pixel • 3 color channels • Red • Green • Blue • Alpha channel, used for transparency. • Depth channel may be used to record how far away a given pixel is.

  12. Channels

  13. Batch Rendering • Allows rendering of multiple images at once • Rendering an animation: • Configure options • Check Script Editor

  14. ACCAD Render Farm • Start->Programs->Graphics 3D->Submit to ACCAD Distributed Rendering

  15. Render Layers Example from Maya documentation.

  16. Reasons to Composite • Creativity • Modifiability • Efficiency

  17. Interface

  18. Caveats • Be mindful of compositor expectations • Color and channel interpretation

  19. Project Management

  20. Grouping

  21. Sets and Partitions • Sets – collections of objects. • Paritions – non-overlapping sets.

  22. Display Layers

  23. Display Layers visibility off

  24. Display Layers Template – wireframe - not selectable

  25. Reference – not selectable Display Layers

  26. Copies vs. Instances

  27. Copies vs. Instances

  28. Copies vs. Instances

  29. Copies vs. Instances

  30. File Referencing • allows you to assemble multiple objects, shading materials, animation, and so on, into a scene without importing the files into the scene. • allows users to segment scenes as required to suit the production workflow. • not like Importing where the objects get copied over. Referencing needs an active link. • reduces file size of the composited scene.

  31. File Referencing multi-level referencing House.ma House.ma Parent Scene Boy.ma Girl.ma Boy.ma Girl.ma Referenced Child scenes Shoes.ma Hat.ma Referenced GrandChild scenes

  32. File Referencing Lock: prevent them from being accidentally modified when they are referenced in your scene.

  33. File Referencing • When modified within the parent scene, the edits are recorded in a reference nodethat is created in the parent scene file. • The data in the original referenced child scene file remains unmodified. • Edits made to attributes within a parent scene have precedence over modifications made to the same attributes in the referenced child scene file lower in the hierarchy. Parent Scale in parent scene Child Scale & change color in child scene

  34. Proxy References • substitute one or more file references by creating a set of possible substitute references, known as proxies, for a given file reference. • are used to temporarily simplify complex scenes by substituting simpler versions of the objects into the scene. • allowing you to focus on the elements you need to work on while still maintaining a spatial context of the scene’s elements. • A proxy reference can only be created for an existing file reference. http://download.autodesk.com/us/maya/2009help/index.html?url=File_referencing_About_proxy_references.htm,topicNumber=d0e117929

  35. Proxy References File Referencing 2 ‘complex’ cubes exist proxy references

  36. Proxy References Proxy References :2 ‘simple’ sphere

  37. Thank you !

More Related