1 / 26

Multi-GPU and Stream Programming

Multi-GPU and Stream Programming. Kishan Wimalawarne. Agenda. Memory Stream programming Multi-GPU programming UVA & GPUDirect. Memory. Paged locked memory (Pinned memory) Useful in concurrent kernel execution

masao
Télécharger la présentation

Multi-GPU and Stream Programming

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Multi-GPU and StreamProgramming KishanWimalawarne

  2. Agenda • Memory • Stream programming • Multi-GPU programming • UVA & GPUDirect

  3. Memory • Paged locked memory (Pinned memory) • Useful in concurrent kernel execution • Use cudaHostAlloc() and cudaFreeHost() allocate and free page-locked host memory • Mapped memory • A block of page-locked host memory can also be mapped into the address space of the device by passing flag cudaHostAllocMapped to cudaHostAlloc()

  4. Zero-Copy • Zero-Copy enables GPU threads to directly access host memory. • Requires mapped pinned (non-pageable) memory. • Zero copy can be used in place of streams because kernel-originated data transfers automatically overlap kernel execution without the overhead of setting up and determining the optimal number of streams • Use cudaSetDeviceFlags() with cudaDeviceMapHost()

  5. Zero-Copy

  6. Stream Programming

  7. Introduction • Stream programming (pipeline) is a useful parallel pattern. • Data transfer from host to device is a major performance bottleneck in GPU programming • CUDA provides support for asynchronous data transfer and kernel executions. • A stream is simply a sequence of operations that are performed in order on the device. • Allow concurrent execution of kernels. • Maximum number of concurrent kernel calls to be launched is 16.

  8. Introduction

  9. Asynchronous memory Transfer • Use cudaMemcpyAsync() instead of cudaMemcpy(). • cudaMemcpyAsync() – non-blocking data transfer method uses pinned host memory . • cudaError_tcudaMemcpyAsync( void * dst, const void * src, size_t count, enumcudaMemcpyKind, cudaStream_t stream)

  10. Stream Structures • cudaStream_t • Sepcifies a stream in a CUDA program • cudaStreamCreate(cudaStream_t * stm) • Instantiate streams

  11. Streaming example

  12. Event processing • Events are used for • Monitor device behavior • Accurate rate timing • cudaEvent_te • cudaEventCreate(&e); • cudaEventDestroy(e);

  13. Event processing • cudaEventRecord() records and event associated with a stream. • cudaEventElapsedTime() finds the time between two input events. • cudaEventSynchronize() blocks until the event has actually been recorded • cudaEventQuery() Check status of an event. • cudaStreamWaitEvent() makes all future work submitted to stream wait until event reports completion before beginning execution. • cudaEventCreateWithFlags() create events with flags e.g:- cudaEventDefault, cudaEventBlockingSync

  14. Stream Synchronization • cudaDeviceSynchronize() waits until all preceding commands in all streams of all host threads have completed. • cudaStreamSynchronize() takes a stream as a parameter and waits until all preceding commands in the given stream have completed • cudaStreamWaitEvent() takes a stream and an event as parameters and makes all the commands added to the given stream after the call to cudaStreamWaitEvent() delay their execution until the given event has completed. • cudaStreamQuery() provides applications with a way to know if all preceding commands in a stream have completed.

  15. Multi GPU programming

  16. Multiple device access • cudaSetDevice(devID) • Devise selection within the code by specifying the identifier and making CUDA kernels run on the selected GPU.

  17. Peer to peer memory Access • Peer-to-Peer Memory Access • Only on Tesla or above • cudaDeviceEnablePeerAccess() to check peer access

  18. Peer to peer memory Copy • Using cudaMemcpyPeer() • works for Geforce480 and other GPUs.

  19. Programming multiple GPUs • The most efficient way to use multiple GPUs is to use host threads for multiple GPUs and divide the work among them. • E.g- pthreads • Need to combine the parallelism of multi-core processor to in conjunction with multiple GPU's. • In each thread use cudaSetDevice() to specify the device to run.

  20. Multiple GPU • For each computation on GPU create a separate thread and specify the device a CUDA kernel should run. • Synchronize both CPU threads and GPU.

  21. Multiple GPU Example void * GPUprocess(void *id){ long tid; tid = (long)id; if(tid ==0){ cudaSetDevice(tid); cudaMalloc((void **)&p2 , size); cudaMemcpy(p2, p0, size, cudaMemcpyHostToDevice ); test<<<10*5024, 1024>>>(p2,tid +2); cudaMemcpy(p0,p2 , size, cudaMemcpyDeviceToHost ); }else if(tid ==1){ cudaSetDevice(tid); cudaMalloc((void **)&p3 , size); cudaMemcpy(p3, p1, size, cudaMemcpyHostToDevice ); test<<<10*5024, 1024>>>(p3,tid +2); cudaMemcpy(p1,p3 , size, cudaMemcpyDeviceToHost ); }

  22. Multiple GPU Example #include <pthread.h> int NUM_THREADS=2; pthread_t thread[NUM_THREADS]; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); for(t=0; t<NUM_THREADS; t++) { rc = pthread_create(&thread[t], &attr, GPUprocess, (void *)t); if (rc) { printf("ERROR; return code from pthread_create() is %d\n", rc); exit(-1); } }

  23. Unified Virtual Address Space (UVA) • 64-bit process on Windows Vista/7 in TCC mode (only on Tesla)

  24. GPUDirect • Build on UVA for Tesla (fermi) products.

  25. GPUDirect

More Related