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This document explores advanced methods for measuring distances between spike trains in neuronal systems, focusing on geodesic paths within high-dimensional phase spaces. It discusses the structure of neurons, including dendrites and axons, and how information is transmitted through membrane potentials and spikes. Moreover, it introduces the concept of Neuronal Edit Distance and other distance metrics essential for distinguishing between stable, quiescent, and seizure states of neurons in computational models. The importance of metrics sensitive to spike timing and count is emphasized.
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A Geodesic Method for Spike Train Distances Neko Fisher Nathan VanderKraats
Neuron: The Device • Input: dendrites • Output: axon • Dendrite/axon connection = synapse http://training.seer.cancer.gov/module_bbt/unit02_sec04_b_cells.html
Synapse • Dendrites (Input) • Cell Body • Axon (Output) Neuron: The Device Output Input • How is information transmitted? • Spikes • Soma’s Membrane Potential (V) • Weighted sum • Spike effect decays over time Threshold Time Slide complements of Arunava Banerjee
Systems of Spiking Neurons • Spike effect decays over time • Bounded window • Discretization Neuron 1: Neuron 2: Neuron 3: time
Systems of Spiking Neurons • Spike train windows = points in Phase Space Neuron 1: Neuron 2: Neuron 3: time • Dynamical System • Each point has a well-defined point following it
Phase Space Overview • Extremely high dimensionality • For systems of 1000 neurons and reasonable simulation parameters, we have up to 100,000 dimensions!! • Sensitive to Initial Conditions • Chaotic attractors
Phase Space Overview • Degenerate States • Quiescent State • Seizure State Seizure Quiescence
Phase Space Overview • Stable States • Zones of attraction Stable States Seizure Quiescence
Phase Space Overview • Problem: Given a point (spike train), how can we tell what state we’re in? • Need Distance Metric between pts in our space Stable States Seizure Quiescence
Distance Metrics • Spike Count • Victor/Aranov Multi-neuronal edit distance • Leader in the field • Our Work • Neuronal Edit Distance • Distance Metric using a Geodesic Path
Spike Count • Count the number of spikes • Can tell between quiescent, stable and seizure state spike trains • Hard to differentiate between spike trains from the same state(Quiescent, Stable and Seizure)
Spike Count n = 71 n = 0 n = 16 n = 17
Edit Distance • Standard for calculating distance metrics • Derived from Edit Distance for genetic sequence allignment • Considers number of spikes • Considers temporal locality of spikes • Uses standard operations on spike trains to make them equivalent • Insert/delete • Shift
Victor/Aranov Multi-neuronal Edit Distance • Insert/Delete • Cost of 1 • Shifting spikes within a neuron • Cost of q |Δt| • Shifting spikes between neurons • Cost of k
Victor/Aranov: Delete/Insert Cost: 1 Insert Delete
Victor/Aranov: Shifting spikes within neurons Δt Cost: q|Δt| Shift within Neurons
Victor/Aranov: Shifting spikes within neurons • D = q |Δt| • q determines sensitivity to spike count or spike timing • q = 0 spike count metric • Increasing q sensitivity to spike timing • Two spikes are comparable if within 2/q sec. • q|Δt| 2 (Cost of inserting and deleting)
Victor/Aranov: Shifting spikes between neurons Cost: k Shift Between Neurons Not biologically correct
Victor/Aranov: Shifting spikes between neurons • d = k • k = 0 neuron producing spike is irrelevant • k > 2 spikes can’t be switched between neurons (cost would be greater than inserting and deleting)
Problems with Victor/Aranov Edit Distance • Allows switching spikes between neurons • Insert/delete cost are constant • Edit Distances are Euclidean • Needs Manifold • Euclidean distance cuts through manifold • Define local Euclidean distance • Move along manifold
Our Work • Respect the Phase Space • Riemannian Manifold • Geodesic for distances • Better local metric • Biologically-motivated edit distance (Neuronal Edit Distance) • Modification for geodesic (Distance Metric for Geodesic Paths) • Testing: simulations
NED Operations • Consider operations within each neuron independently • Total Distance is sum over all neurons • Which situation is better? • 6 spikes moving 1 timestep each • 1 spike moving 6 timesteps • Reward small distances for individual spikes • Cost of shifting a spike is (Δt)2
NED Operations • Which is better? • Extra spike in the middle of the time window • Extra spike in the beginning of the time window • Potential spikes just off the window edge! • Insert a spike by shifting a spike from the beginning of the window • Cost: (t-(-1))2 • Delete a spike by shifting spikes to the end of the window • Cost: (t-WINDOW_SIZE)2
NED Equation • Basically, take minimum of all possible matchups: …-1 -1 -1 2 5 7 9 15 20 20 20 … …-1 -1 -1 5 9 12 20 20 20 20 20 … -1 -1 -1 2 5 7 9 15 20 20 20 5 9 12 20 20 20 20 20 20 20 20 -1 5 9 12 20 20 20 20 20 20 20 … -1 -1 -1 -1 -1 -1 -1 -1 5 9 12
NED Equation • Given 2 spike trains (points) x, y, with n neurons, window size w Let xi denote the ith neuron of x Let S(xi) denote the number of spikes in xi Let f(xi,p,q) = (-1)p.xi.(w)q or the concatenation of p spikes at time -1 to the beginning of xi and the concatenation of q spikes at time w to the end Let fk(.) denote the kth spike time, in order, of the above
Geodesic • Euclidean metric only good as a local approximation • Globally, need to respect the phase space • System dynamics come from points advancing in time • Include small time changes locally • Define small Euclidean distances from any of these “close in time” points • Do global distances recursively http://www.enm.bris.ac.uk/staff/hinke/fourD/pix/nx1x2p2.gif
Geodesic • New Local Distance (DMGP) • Distance Metric for Geodesic Paths Given a point x(t): • Next point in time should have very low distance • Compute x(t+1) • DMGP[x(t) || x(t+1] = 0 • For symmetry, define previous time similarly • Compute all possibilities for x(t-1) • DMGP[xi(t-1) || x(t)] = 0 i http://www.enm.bris.ac.uk/staff/hinke/fourD/pix/nx1x2p2.gif
1,000,000 y x 615,000 385,000 y x 295,000 170,000 215,000 320,000 y x Geodesic Initialization • Geodesic algorithm must be given starting path with a set number of timesteps • How to find an initial path? • Our Idea: • Trace the NED • Subdivide recursively to create a path of arbitrary length
295,000 170,000 215,000 320,000 y x Geodesic Initialization • How to subdivide a given interval between x and y? • Randomly select individual spikes from y and move them toward x, using the minimum distance as defined by NED[x||y], to create a new point x1 • Continue until NED[x||x1] is roughly half NED[x||y]. • Repeat until all intervals are sufficiently small. • Guarantees smooth transitions from one point to next x1
Geodesic Algorithm • Initialize • For each point x(t) along geodesic trajectory: • For some fixed NED distance , consider local neighborhood as all points x’ where {NED(x(t)||x’) < } U {NED(x(t+1)||x’) < } U {NED(x(t-1)||x’) < } • Repeat until total distance stops decreasing
Testing • K-means clustering • Sample points in different attractors • Seizure versus stable states • Rate-differentiable stable states • Sample points from same attractor • Other ideas?
f(x) = 2 f(x) = 1 f(x) = 0.5 X = 4 X = 1 X = 2 f(x) = 0.25 X = 0.5 Dynamical Systems Overview • Fixed-point attractor y = ½ x Fixed point: x = 0 Return
Dynamical Systems Overview • Periodic attractor • (aka Limit Cycle) • Online example (Univ of Delaware) • http://gorilla.us.udel.edu/plotapplet/examples/LimitCycle/sample.html Return
F(x)=0.8 F(x)=0.8 F(x)=0.6 F(x)=0.4 F(x)=0.85 F(x)=0.3 x=0.4 x=0.8 x=0 x=0.3 x=0.6 x=0.85 x=1 x=1.7 Dynamical Systems Overview • Chaotic Attractor F(x) = 2x if 0 ≤ x ≤ ½ 2(1-x) if ½ ≤ x ≤ 1 ½x if x ≥ 1 -½x if x ≤ 0 • F(x) attracts to the interval [0,1], then settles into any of an infinite number of periodic orbits • Sensitive to initial conditions • Minor change causes different orbit Return