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Simple Machines By: Tiffany Carpenter

Learn about the six simple machines and design your own invention using at least three of them. Become an inventor and create a tool or machine that will make work easier for people. Explore and have fun with this interactive and educational activity.

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Simple Machines By: Tiffany Carpenter

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  1. Simple MachinesBy: Tiffany Carpenter • EDU 505

  2. Introduction • Do you hate doing chores or your homework? - Well now is your chance to invent something new to help you with all of those annoying tasks. • But first you have to learn all about the simple machines that are found in everyday tools/ machines…

  3. Task • You are the inventor of a new and exciting tool/machine. Your task is to: • 1.) Use the provided websites to learn all about simple machines. • 2.) Design your own machine or tool that will help people do work.

  4. Process Part 1: Learn about the six simple machines. 1.) You will visit the following website to learn about the six simple machines. 2.) Print off the Graphic organizer and then fill in what the names of the six simple machines are. * The topic will be “Simple Machines” 3.) Visit the following Website to learn examples of the six simple machines. * Click on “Activity” after each of the simple machines to view the examples. 4.) Watch the following three videos. Video 1Video 2Video 3 4.) Make a chart on white paper filling in information about the six simple machines. * What is the name of the simple machine? * Describe what the simple machine looks like. * Give examples of the simple machine.

  5. Process Cont. Part 2: Create an invention using at least three of the simple machines you have learned about. 1.) In writing: * Explain how your new invention works and why you chose that invention (how does it help people do work?). 2.) Draw your invention on poster board, labeling each of the simple machines you have used. 3.) Create an advertisement for the invention * Make sure to include the cost of your invention and be convincing!

  6. Evaluation • Your grades will be based on the following: • Graphic organizer: 10% (completeness) • Chart: 30% (completeness) • Invention project: 50% • The invention project grades will be based on the following rubric: (see next slide)

  7. Evaluation Cont.

  8. Conclusion • Congrats! You are official an inventor. Now that you have learned all about the six simple machines and how they make work easier, check out this website and HAVE FUN! • Explore!

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