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Technology Applications in Education Chapter 6. Theories of Learning and their Application to Technology Shena Anglin Technology in the Classroom Dr. M. Minott March 5, 2010. Where are we coming from?.
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Technology Applications in EducationChapter 6 Theories of Learning and their Application to Technology Shena Anglin Technology in the Classroom Dr. M. Minott March 5, 2010
Where are we coming from? • Early 1900s - Psychological theories that were relevant for education were E.L. Thorndike’s dream.
Child-Centered Education • Technology has shifted our interest back to the child-centered education that John Dewey distinguished from Curriculum-based education back in 1902
Let’s decide what’s best • The way technology is utilized is largely dependent on the educator’s concept of the way human beings learn. • The educator decides how he/she wants the learners to learn: i.e. what are the goals at the end of instruction. • What should student be able to do?
So what have we learned about the way that we learn • We have learned that when the learner builds an understanding of the material presented then retention and transfer of the knowledge to new situations is better. • This is the Constructivist Concept oflearning.
Constructivist Learning • Currently the most widely accepted learning theory • Students active in trying to make sense of material presented • Seen as “knowledge construction” • Learners apply their own cognitive functions to learn the material instead of rote memorization.
Other Concepts of Learning • Response-Strengthening • As in programmed drill and practice with feedback • Consistent with Thorndike’s law of effect • Knowledge Acquisition (a.k.a Empty Vessel Metaphor) • Information is delivered by educator • Students learn by adding new information to their long-term memories
These Concepts have Some Merit • Drill and practice is useful in developing speed in spelling or addition/subtraction problems. • Knowledge delivery/acquisition model useful in presenting large amounts of information to the learner. • Researchers learned that humans process incoming information instead of gradually learning a behaviour as with animals. • So the advent of electronic computers of the 1950s highly influenced this learning style.
Acquisition vs. Construction • Information in and can be retransmitted • Assumes students will learn equally well when presented with same information no matter the format • Internet useful • Assessment is on how much is recalled • Learner active in constructing knowledge • Students need to be guided on how to process effectively • Student “makes sense” of a process or system • Assesses transfer
Does constructivist learning have any shortcomings? • It does not adequately consider the motivational, social, cultural and biological bases of learning • Suppose a person is not interest • Suppose the info is irrelevant socially or culturally to the student • Suppose there are some learning problems
Types of Constructivism • Cognitive Constructivism • Individually mediated • Socially mediated –learner constructs knowledge in a group discussion for e.g. • Social Constructivism • Learning is a sociocultural event which takes place in social or cultural groups • Ignores the individual aspect of learning and says that all knowledge is stored as public knowledge
Types of Constructivism Cont. • Radical Constructivism – degree to which knowledge construction is based on outside world • Ranges from: • Knowledge is discovered (non-radical) • Knowledge is invented (radical) • The radicals assume that instruction is pointless as communications mean different things to different people and teacher does not know what students know
How Cognitive Construction Works • Selecting • Images • Selecting • Words Pictorial Model Images Prior Integrated Cognitive Structure Knowledge Verbal Model Words
What does it mean for today? • Instructional technology should guide the cognitive processes of the learner. • Deep understanding and meaningful learning should be the objective of the educator
Constructivist Multimedia Learning Summarized • Learning is an active process involving selecting, organizing and integrating • Human beings have separate visual and auditory channels • The capacity of working memory is limited
Therefore: • The order in which learner receives information is important (Contiguity Effect) • Successive vs. Simultaneous Tonight @ 8pm on HBO
Eight studies proved that students performed better on transfer assessment when presented pictures and narration simultaneously
More Technology Implications • The Coherence Effect in Multimedia presentation is also important • Students hearing irrelevant background sound performed poorly on transfer tests
More Technology Implications • Modality Effect • Animation and On-screen text hinders knowledge contruction as both are processed in the visual channel. • Animation works well with narration (not with text)
More Technology Implications • Redundancy Effect • How do you think a combination of animation on-screen text, and narration would work.
What we have learned about the way that we learn has influenced the way we design instructional technology for today and the future. • Educational tehnology should guide the cognitive processes and foster a better understanding (sense-making) of the material, as in similationsfor better transferability to other applications/real-life situations.