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Computer Organization and Architecture

Computer Organization and Architecture. Operating System Support. Objectives and Functions. Convenience Making the computer easier to use Efficiency Allowing better use of computer resources. Layers and Views of a Computer System. Operating System Services. Program creation

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Computer Organization and Architecture

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  1. Computer Organization and Architecture Operating System Support

  2. Objectives and Functions • Convenience • Making the computer easier to use • Efficiency • Allowing better use of computer resources

  3. Layers and Views of a Computer System

  4. Operating System Services • Program creation • Program execution • Access to I/O devices • Controlled access to files • System access • Error detection and response • Accounting

  5. Types of Operating System • Interactive • Batch • Single program (Uni-programming) • Multi-programming (Multi-tasking)

  6. Early Systems • Late 1940s to mid 1950s • No Operating System • Programs interact directly with hardware • Two main problems: • Scheduling • Setup time

  7. Single Program

  8. Multi-Programming with Two Programs

  9. Multi-Programming with Three Programs

  10. Time Sharing Systems • Allow users to interact directly with the computer • i.e. Interactive • Multi-programming allows a number of users to interact with the computer

  11. Scheduling • Key to multi-programming • Long term • Medium term • Short term • I/O

  12. Memory Management • Uni-program • Memory split into two • One for Operating System (monitor) • One for currently executing program • Multi-program • “User” part is sub-divided and shared among active processes

  13. Swapping • Problem: I/O is so slow compared with CPU that even in multi-programming system, CPU can be idle most of the time • Solutions: • Increase main memory • Expensive • Leads to larger programs • Swapping

  14. What is Swapping? • Long term queue of processes stored on disk • Processes “swapped” in as space becomes available • As a process completes it is moved out of main memory • If none of the processes in memory are ready (i.e. all I/O blocked) • Swap out a blocked process to intermediate queue • Swap in a ready process or a new process • But swapping is an I/O process...

  15. Partitioning • Splitting memory into sections to allocate to processes (including Operating System) • Fixed-sized partitions • May not be equal size • Process is fitted into smallest hole that will take it (best fit) • Some wasted memory • Leads to variable sized partitions

  16. Fixed Partitioning

  17. Variable Sized Partitions (1) • Allocate exactly the required memory to a process • This leads to a hole at the end of memory, too small to use • Only one small hole - less waste • When all processes are blocked, swap out a process and bring in another • New process may be smaller than swapped out process • Another hole

  18. Variable Sized Partitions (2) • Eventually have lots of holes (fragmentation) • Solutions: • Coalesce - Join adjacent holes into one large hole • Compaction - From time to time go through memory and move all hole into one free block (c.f. disk de-fragmentation)

  19. Effect of Dynamic Partitioning

  20. Virtual Memory

  21. Virtual Memory • In order to be executed or data to be accessed, a certain segment of the program has to be first loaded into main memory; in this case it has to replace another segment already in memory • Movement of programs and data, between main memory and secondary storage, is performed automatically by the operating system. These techniques are called virtual-memory techniques

  22. Virtual Memory

  23. Virtual Memory Organization • The virtual programme space (instructions + data) is divided into equal, fixed-size chunks called pages. • Physical main memory is organized as a sequence of frames; a page can be assigned to an available frame in order to be stored (page size = frame size). • The page is the basic unit of information which is moved between main memory and disk by the virtual memory system.

  24. Demand Paging • The program consists of a large amount of pages which are stored on disk; at any one time, only a few pages have to be stored in main memory. • The operating system is responsible for loading/ replacing pages so that the number of page faults is minimized.

  25. Demand Paging • We have a page fault when the CPU refers to a location in a page which is not in main memory; this page has then to be loaded and, if there is no available frame, it has to replace a page which previously was in memory.

  26. Address Translation • Accessing a word in memory involves the translation of a virtual address into a physical one: • - virtual address: page number + offset • - physical address: frame number + offset • Address translation is performed by the MMU using a page table.

  27. Example

  28. Address Translation

  29. The Page Table • The page table has one entry for each page of the virtual memory space. • Each entry of the page table holds the address of the memory frame which stores the respective page, if that page is in main memory.

  30. The Page Table • Each entry of the page table also includes some control bits which describe the status of the page: • whether the page is actually loaded into main memory or not; • if since the last loading the page has been modified; • information concerning the frequency of access, etc.

  31. Memory Reference with Virtual Memory

  32. Memory Reference with Virtual Memory • Memory access is solved by hardware except the page fault sequence which is executed by the OS software. • The hardware unit which is responsible for translation of a virtual address into a physical one is the Memory Management Unit (MMU).

  33. Translation Lookaside Buffer • Every virtual memory reference causes two physical memory access • Fetch page table entry • Fetch data • Use special cache for page table • TLB

  34. TLB Operation

  35. TLB and Cache Operation

  36. Pentium II Address Translation Mechanism

  37. Page Replacement • When a new page is loaded into main memory and there is no free memory frame, an existing page has to be replaced • The decision on which page to replace is based on the same speculations like those for replacement of blocks in cache memory • LRU strategy is often used to decide on which page to replace.

  38. Page Replacement • When the content of a page, which is loaded into main memory, has been modified as result of a write, it has to be written back on the disk after its replacement. • One of the control bits in the page table is used in order to signal that the page has been modified.

  39. Summary • Objective and functions • OS Scheduling • Memory management • virtual memory • page replacement

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