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Tank Wars

A Networked Tank Game Utilizing Sockets. Tank Wars. (also ported to PDA). Victor Elci. Introduction. Fig 1a – Game Screenshot. Problem Description. Server Shall be programmed using Java Shall utilize TCP/IP sockets Shall support multiple users Two Clients One shall run on PDA

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Tank Wars

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  1. A Networked Tank Game Utilizing Sockets Tank Wars (also ported to PDA) Victor Elci

  2. Introduction Fig 1a – Game Screenshot

  3. Problem Description • Server • Shall be programmed using Java • Shall utilize TCP/IP sockets • Shall support multiple users • Two Clients • One shall run on PDA • One shall run on Personal Computer • Both shall be programmed using Java

  4. Solution Fig 2

  5. Solution • Users specify a power and angle using mouse and keyboard interface. • A shot is launched with the specified initial velocity and angle. • Position of shot is updated, taking into account the wind velocities (Fig. 1c) Fig 1b – Mouse Interface Fig 1c – Wind Gauge

  6. Solution • Shot hits the ground or the edge of the screen. • A circle is cleared from the ground. • End of turn for current player, turn is passed to another player. Fig 1d

  7. Solution • Server currently has chat room capabilities for multiple users. • Next step is to merge the chat room client and game to make the game client and merge the chat room server and game to make the game server.

  8. Demo <Insert demo here>

  9. Conclusion • The graphics and basic gameplay were the most difficult part. • The server should be completed by the deadline (currently only chatting is enabled). • Will hopefully be able to port over to PDA (after server works).

  10. References <watch me hold up books here>

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