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Mature Games and Mature Gamers

Mature Games and Mature Gamers

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Mature Games and Mature Gamers

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  1. Mature Games and Mature Gamers James Cain

  2. What affects a game’s rating?

  3. Why do they do it? • To shock or frighten gamers (ex. Horror games) • To add a touch of reality to a game’s look and feel • To appeal to the gamers that can handle (and may even enjoy) adult content • The development of new technology has created new possibilities that game makers want to exploit

  4. When did video games become so violent and scary?!?

  5. How did it all begin? • The first major campaign came in 1976, over the game Death Race • In 1993, the games Mortal Kombat and Night Trap caused a Senate hearing to propose federal video-game regulations • Toy stores pulled Night Trap from their shelves, and the ESRB was founded You Pedestrian Dead Pedestrian

  6. How did it all begin? • On April 26, 2010, the U.S. Supreme Court announced that it would rule on the constitutionality of a California law passed in 2005 (but struck down in lower courts) • This is the first instance of the Supreme Court getting involved in the video game industry • Legislators have waged a failed war against virtual violence for nearly 20 years • An estimated 80% of retailers voluntarily refuse to sell mature games to minors

  7. What’s the difference? • Games are interactive • Some games include parts that must be repeated (unlike movies) • Certain parts of games are “mandatory” – they can’t be fast-forwarded through

  8. Violence Profanity Addiction

  9. What harm does it do? • Violent video games cause players to become more aggressive • A University of Missouri study suggests that their brains become less responsive to violence

  10. What harm does it do? • Profanity—profane actions, lyrics, etc.— can be found in a large number of popular games • The appeal and overall value of these games is lost to many gamers as a result • The profane parts are hard to overlook in some games due to repetition

  11. What harm does it do? • Gambling can either be simulated or real • Slotland.com provides a number of online games in which actual money is wagered and (maybe) received • Addiction to games in general can be made worse this way

  12. Is it worth it? • Playing M-rated games is comparable to drinking (addiction, mood changes, etc.) • Making M-rated games is inconsiderate of your potential audience • This audience will become smaller

  13. The End

  14. References • www.esrb.org • www.gamefaqs.org • http://www.time.com/time/magazine/article/0,9171,1985999,00.html • http://www.sciencedaily.com/releases/2011/05/110525151059.htm • wwnivny.wordpress.com • www.armchairempire.com • www.flickr.com • brucemhood.wordpress.com • www.dailytech.com • www.retrogamer.net • gamerillaz.com