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Categories of Computers and Computer Systems Types of Software Structured Programming

Introduction to Computers and Programming. Categories of Computers and Computer Systems Types of Software Structured Programming Object oriented Programming. Categories of Computers and Computer Systems. Classifying Computers :. Mainframe Largest computer, a powerhouse Massive memory

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Categories of Computers and Computer Systems Types of Software Structured Programming

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  1. Introduction to Computers and Programming • Categories of Computers and Computer Systems • Types of Software • Structured Programming • Object oriented Programming

  2. Categories of Computers and Computer Systems Classifying Computers: • Mainframe • Largest computer, a powerhouse • Massive memory • Extremely rapid processing power • Used for very large applications – business, scientific, or military • Must handle massive amounts of data, or many complicated processes Contd..

  3. Midrange Computers • Less powerful, less expensive, and smaller than a mainframe • Capable of supporting computing needs of smaller organizations • Manages network of computers • Can be minicomputers, used in universities, factories, or research laboratories • Can also be servers, used for managing internal company networks, or web sites • Optimized to support a computer network • Enables file sharing, software sharing, resource sharing • Servers provide the platform for electronic commerce • May be database servers, or web servers, or transaction servers

  4. Personal computer (PC) • Referred to as a microcomputer • Can be placed on desktop, or carried around • Laptops/notebooks are portable desktops • A workstation also fits on a desktop, but has more powerful mathematical and graphics processing abilities than a PC • Used for scientific, engineering, and design work requiring more powerful graphics or computational abilities

  5. Supercomputers • Highly sophisticated and powerful computer • Used for tasks requiring extremely rapid and complex calculations • Typically use parallel processors • Traditionally used in scientific and military work e.g., weapons research, weather forecasting using complex mathematical models • Starting to be used in business for manipulation of vast quantities of data

  6. Computing System • Standalone • Unitasking/Monoprogramming • One single program in the main memory • Multiprogramming • Several programs from several users in the main memory • Multitasking • Several programs from one user in the main memory • Time Sharing • CPU time shared by several programs (Scheduling) • Multithreading • CPU time shared by several threads (program pieces) • Centralized processing • All processing is accomplished by one large central computer

  7. Distributed processing • Use of multiple computers linked by a communication network for processing • Client Server Computing • Splitting processes between client computer and server computers • Both are part of the network • But, functions/processes are split • Client – point of entry, desktop, W/S, laptop • User interacts with the client portion of the application • The server – provides the client with services, mainframe, or another desktop • Downsizing • Process of transferring applications from large computers to smaller ones

  8. Network computer and Peer-To-Peer Computing • Thin client • One form of client/server computing • Client processing and storage requirements/capabilities are minimal • Bulk of processing done on the server • Such thin clients with minimal memory, storage and processing power are called network computers (NC) • No data or software is stored locally

  9. Peer – To – Peer Computing • Another form of distributed processing • Linking computers so that they can share processing tasks, data, even disk space • Sometimes referred to as thick clients • Individuals use less than 25% of their processing and storage capacity • Grid Computing – one form of peer-to-peer computing • Applying the computational resources of many computers in the network to a single large and complex problem • The grid computing software reclaims the unused computing cycles on desktops and harnesses them into a “virtual supercomputer” Contd……

  10. Each form of computing is suitable for specific needs of the organization • Peer-to-peer – mainly for R & D collaboration • Network computing – mainly for firms with a powerful centralized IT infrastructure

  11. Types of Software • Program • A series of statements of instructions to the computer • A set of programs • A set of data structures which will be manipulated by the programs • The accompanying documentation • Software • System Software • A generalized programs that manage an service other programs and the computer’s resources, such as processor, communication links, and peripheral devices • Application Software • Programs written for specific applicatios to perform functions specified by the end users

  12. Typical software applications • System software – collection of programs to service other programs eg, compilers, editors, OS components, drivers, telecom s/w • Real Time S/W • Monitors, analyses and controls real world events as they occur • An RT system must respond within strict time constraints (1 usec) • Eg, missile control system • Business S/W • MIS applications • Conventional data processing applications • Interactive transaction processing • Eg, sales, banking, accounting inventory Contd….

  13. Engineering/Scientific S/W • Automotive ;manufacturing • Space labs • CAD system simulation • Embedded S/W • ROM-based intelligent products with limited functions • Consumer electronics • Eg, Microwave key pad control, digital fuel control in automobiles, emission quality monitoring, dashboard displays • PC softweare – word processors, games, graphic database software • AI Software – Expert system (Knowledge based systems), pattern recognition (voice/image, theorem proving & game playing, robotics • Artificial Neural Networks – simulates structure of human brain

  14. System Modeling Approaches • Decomposition – is the strategy to deal with complex systems. • Structured Approach – decomposition using functions • Process Model (DFD) • Data Model (ERD) • Architecture (Structure Chart) • Object-Oriented Approach-decomposition using objects • Object Model

  15. Pitfalls of Structured Paradigm • Function / algorithm / Procedure – Oriented • Global Data – vulnerable to corruption • Unsuitable for large programs • Good for moderately complex programs • But, difficult to maintain and enhance • No code reusability

  16. Object – Oriented Paradigm • Eliminates above shortcomings • Adds several new concepts • New way of organizing and developing solutions • Not tied to any particular language • However, not all languages are suitable to implement OOPs concepts • Small Talk, C++, Ada, Java, Object Pascal • Features • Treats data as a critical element, not allowed to flow freely around the system • Data elements are closely tied to the functions that operate on them Contd……

  17. Data protected from accidental/unintentional modification by other functions • OOPs decomposes a problem into a no. of entities – objects • Then builds data and functions around these entities • Combination of data and methods make up an object • Object=> Data + Methods • Data of an object can be accessed only by the methods associated with that object. Methods of one object can access methods of other objects. • Objects communicate thro’ these method-calls, messages based on strict discipline. • New data and methods can be easily added wherever necessary.

  18. Basic concepts • Objects and Classes: • Objects are basic runtime entities in an object-oriented system • May represent a person, place or any item that the system will handle • Chosen such that they match some real-world entities closely • Occupies memory and has an address – customer, account • Classes – the entire set of data and code of an object can be made a user-defined-type using the concept of a class • Objects are instances of their classes • Open vectra; creates an object vectra of class Opel Contd…..

  19. Object Data Methods • Encapsulation: • Wrapping of data and methods into a single unit • Data is accessible only to the methods of the class • This insulation of data from direct access by the program is called Data Hiding • Abstraction: • Black box • Representation of essential features without including the background details Account Id Balance Get Balance () Withdraw (int)

  20. Inheritance • Process by which objects of one class acquire the properties of another class • Supports the concepts of hierarchical classification • Helps in reusability • Super-class attributes are inherited by subclasses • Subclass is free to add its own attributes and methods

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