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Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung

Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung. Introduction. Videogame for visually impaired Sound-based gameplay Graphics for limited vision, sighted kids. Basic Concepts of Game. Player, track Lane switching Variable speed High scores. Screenshot:. Levels.

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Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung

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  1. Project Team: Matt Clark, Patrick Dwyer, Daniel Evans, Eden Kung

  2. Introduction • Videogame for visually impaired • Sound-based gameplay • Graphics for limited vision, sighted kids

  3. Basic Concepts of Game • Player, track • Lane switching • Variable speed • High scores

  4. Screenshot:

  5. Levels • Made up of segments • Read from text files • Simple scripting language • Semi-randomly generated • Difficulty scalable

  6. Domain Problems • Sound discernability • How do you communicate relevant information from sound? • Menu and game itself

  7. Key Use Cases • Intro • Menu choices • Game start • Game play • Pause • Level change • Death

  8. Interface • Keyboard Input • Sound • Graphics

  9. Architecture • Independent processes: • Game logic • Levels • Input • Graphics • Sounds

  10. Technologies being used • C++, Visual Studio .NET • Windows • OpenGL • FMOD • Microsoft Speech SDK

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