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This module introduces students to the fundamentals of electrical and computer engineering, demonstrating its accessibility and relevance. Through collaborative group activities, learners engage with the engineering process, exploring various job roles and solving real-world problems using Ohm’s Law. Each group works together to analyze job difficulties, employing decision-making skills and problem-solving techniques common to all sciences. The goal is to foster an inclusive understanding that anyone can be an engineer with determination. Creative modifications allow for extra credit and reinforcement of skills.
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Engineering Squads A GK-12 activity Greg Galloway
Module Goals • Introduce electrical and computer engineering • Demonstrate the accessibility of engineering • An arcane art? • Anyone can be an engineer if they try • Demonstrate the engineering process • Problem solving techniques common to all sciences
The Scheme of Things OVERALL MODULE THIS ACTIVITY
Logistics • Divide class into groups of two • Groups assign a scribe and a calculator • Method of job selection • Groups consider multiple jobs at a time • Two or three is sufficient • Many jobs available • Jobs have varying difficulty • Decision process involved
Solution Sheet Ohm’s Law V=IR And Power P=VI Given to students 7 P=45w V=120v R=? 45=1202/ x x=1202/ 45 R=320Ω P=VI I=V/R P=V2/R R=320Ω
Grading a Solution Missing an Equation Missing Units 7 P=45w V=120v R=? 45=1202/ x x=1202/ 45 R=320Ω P=VI 10% 10% 10% 30% R=320 20%+0% Total: 80% Earned: 900$*.8 = 720$
Grading Modifications • Groups can pay for perks • Check a solution • Peace of mind • Balance • Spy • Compare answers • Instructor does the spying • Hint • Knowns/Unknowns
Other Possibilities • Job List and Worksheets have multiple uses • Extra credit requests • Pop quizzes • Reinforce skills • Bonus activity • This activity is a template • Also works for hands-on • Design process, analysis, etc…