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Intramural Sports

Intramural Sports. Flag Football Captain’s Meeting. Captain’s Responsibilities:. Inform your team of rules Inform your team of schedules and field an eligible team for every game

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Intramural Sports

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  1. Intramural Sports Flag Football Captain’s Meeting

  2. Captain’s Responsibilities: Inform your team of rules Inform your team of schedules and field an eligible team for every game Be a team leader and representative – SPORTSMANSHIP – you should be the only person discussion game situations or questions with the officials Monitor your team’s sportsmanship ratings online

  3. Player Eligibility: WHO CAN PLAY? • People with their valid CSU PHOTO ID who are: • Current full-time CSU Students • Part-time CSU students with Rec Center Membership • CSU Faculty/Staff with Rec Center Membership • Spouse of above with Rec Center Membership

  4. Player Eligibility: WHO CAN PLAY? • Players CANNOT play in both the competitive and recreational leagues for a single sport • Players cannot play on 2 men’s or 2 women’s • CURRENT ACADEMIC YEAR FOOTBALL athletes CANNOT play IM flag football • FORMER COLLEGE VARSITY football athletes can play in either Rec or Comp divisions, but a max of 1 is allowed on any Rec football roster

  5. NO CSU PHOTO I.D. = NO PLAY. • No exceptions. • Players must be on the online roster to be legal players • If a player is NOT on the score sheet because: • They were just picked up late that day by the team, or • They joined the online roster late that day, or • They had technical issues, then • They can be written in. Score sheets and online rosters will then be compared the next day at 5:00pm, and anyone not appearing on the online roster who was on a score sheet will be considered an illegal player, and the game result will be changed to a forfeit.

  6. Forfeits • Game time is forfeit time • If one team has players present, but not enough to start a game, the prepared team has the following options: • Take the win by forfeit, OR • Give your opponent an additional 5 minutes to field an eligible team

  7. Defaults • Teams who know they will not be able to field enough players to play a game may contact the IM Sports Desk by 5:00pm the business day prior to the scheduled contest • Teams who “default” will receive a loss for that game (worse than a regular loss, but better than a forfeit in the standings), and a sp. rating of 2

  8. Jewelry Policy: • NO JEWELRY ALLOWED • For contact sports (flag football included), players CANNOT wear jewelry • Covering jewelry with tape is NOT permitted

  9. Equipment • Closed-toed, athletic shoes • NO METAL CLEATS • No hard-brimmed hats • Nothing with a knot may be worn on player’s head (i.e. bandanas w/knots) • PENALTY FOR ILLEGAL EQUIPMENT = UNSP. CONDUCT (10 YDS.) • JERSEYS/SHIRTS: Same-colored shirts/jerseys - #’s not required – ALWAYS TUCKED IN • If both teams arrive with same color, team listed second on score sheet will have to change

  10. Sportsmanship Rating System: • Scale is 3-0 • 3 – Perfect sp. • 2 – Average sp. • 1 – Below average sp. • 0 – Unacceptable sp. • Captains are responsible for monitoring their team’s sp. avg. online. • Teams receiving a 1 or 0 must meet with IM staff before next game. • ALSO, any EJECTED player must meet with IM staff before they’ll be allowed to play anything again (and will be suspended)

  11. Playoffs: • In order to advance to playoffs, teams must meet the following criteria: • Finish in the top halfof their league • Finish the season with at least a 2.0 sportsmanship rating average

  12. Line Up, Roster, and Subs • 7v7 in the field • 14-player max roster • Min. of 5 players required to start/play • Rosters will be locked at end of reg. season • Players cannot be deleted/removed from rosters by captains or players. Please contact IM office to do this. (Email/phone is great for this.)

  13. Game Format • Coin toss winner gets choice: • Offense • Defer • Side • Game time: Two 20-minute running- clock halves • Clock ONLY stops in the last 2 minutes of 2nd half just like HS/college FB • 2 time outs per half • Mercy Rule: 19-pt. differential any time at/after 2 minute warning • Overtime: from the 10-yd. line

  14. Rule Clarifications • Game ball – Each offense can use their own game ball (but you have to share if the other team wants to use yours). • Team going to be on offense the next down is always responsible for retrieving their ball. • Player receiving snap must be at least 2 yds. back • Offense: At least 4 players NOT MOVING on the line of scrimmage • Only 1 legal forward pass can be thrown per down • Screen blocking on the line: players must not initiate contact with opponents, and blockers must have arms at sides or behind backs

  15. Rule Clarifications • Encroachment is dead ball penalty • Roughing the passer explanation • Flag guarding • Penalties (5&10), and penalties during a score carry over • Diving and spinning are legal, as long as the runner doesn’t create illegal contact with an opponent • Snapped or fumbled ball hits ground = DEAD • Punts • No fakes • Punted ball on ground before it touches a player = LIVE PENALTY PENALTY LEGAL

  16. Protests • Only 2 things can be protested: • Misapplication/misinterpretation of a rule • Protest must be lodged at the TIME OF THE RULING. • Player eligibility • Must be lodged with the IM Manager before start of 2nd half.

  17. SCHEDULES: • Online schedules and standings • Games cannot be rescheduled because of facility & time constraints • PLAYOFFS: • Schedules will be posted online after the end of the regular season (emails will go out) • Teams will play on different nights/times than they did in regular season • Championships = Sunday, May 8

  18. FREE AGENTS: • Online listing in each division • Contact them directly to pick up players

  19. QUESTIONS? Please sign in on attendance sheet on way out. Please print your team’s name clearly.

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