1 / 43

20-755: The Internet Lecture 5: Internetworking II

20-755: The Internet Lecture 5: Internetworking II. David O’Hallaron School of Computer Science and Department of Electrical and Computer Engineering Carnegie Mellon University Institute for eCommerce, Summer 1999. Today’s lecture. IP: Internetworking with routers (50 min) Break (10 min)

miyoko
Télécharger la présentation

20-755: The Internet Lecture 5: Internetworking II

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. 20-755: The InternetLecture 5: Internetworking II David O’Hallaron School of Computer Science and Department of Electrical and Computer Engineering Carnegie Mellon University Institute for eCommerce, Summer 1999

  2. Today’s lecture • IP: Internetworking with routers (50 min) • Break (10 min) • UDP, TCP (35 min)

  3. Typical computer system Keyboard Mouse Modem Printer Processor Interrupt controller Keyboard controller Serial port controller Parallel port controller Local/IO Bus Video adapter Network adapter Memory IDE disk controller SCSI controller SCSI bus disk Network Display disk cdrom

  4. Many different kinds of applications and higher-level protocols IP Many different kinds of networks IP: Internetworking with routers • IP is the most successful protocol ever developed • Keys to success: • simple enough to implement on top of any physical network • two tin cans and a string. • rich enough to serve as the base for implementations of more complicated protocols and applications. • The IP designers never dreamed of something like the Web. • “rough consensus and working code” • solid implementable specs. The “Hourglass Model”, Dave Clark, MIT

  5. Internet protocol stack Berkeley sockets interface User application program (FTP, Telnet, WWW, email) Reliable byte stream delivery (process-process) Unreliable best effort datagram delivery (process-process) User datagram protocol (UDP) Transmission control protocol (TCP) Internet Protocol (IP) Network interface (ethernet) Unreliable best effort datagram delivery (host-host) hardware Physical connection

  6. IP service model • IP service model: • Delivery model: IP provides best-effort delivery of datagram (connectionless) packets between two hosts. • IP tries but doesn’t guarantee that packets will arrive (best effort) • packets can be lost or duplicated (unreliable) • ordering of datagrams not guaranteed (connectionless) • Naming scheme: IP provides a unique address (name) for each host in the Internet. • Why would such a limited delivery model be useful? • simple, so it runs on any kind of network • provides a basis for building more sophisticated and user-friendly protocols like TCP and UDP

  7. IP datagram delivery: Example internet Network 1 (Ethernet) H2 H1 H3 R3 H7 H8 Network 2 (Ethernet) Network 4 (Point-to-point) R1 R2 Network 3 (FDDI) H4 H5 H6

  8. IP layering Protocol layers used to connect host H1 to host H8 in example internet. H1 R1 R2 R3 H8 TCP TCP IP IP IP IP IP ETH ETH FDDI FDDI P2P P2P ETH ETH

  9. Encapsulating IP datagrams in Ethernet IP datagram IP datagram header IP datagram data Ethernet frame Ethernet frame header IP datagram header IP datagram data The same idea is used for other types of physical networks

  10. IP packet format 0 4 8 16 19 31 Ver Hlen TOS Length Datagram ID Flags Offset VER IP version HL Header length (in 32-bit words) TOS Type of service (unused) Length Datagram length (max 64K B) ID Unique datagram identifier Flags xxM (more fragmented packets) Offset Fragment offset TTL Time to Live Protocol Higher level protocol (e.g., TCP) TTL Protocol Checksum Source IP address Destination IP address Options (variable) Data

  11. Fragmentation and reassembly • Different networks types have different maximum transfer units (MTU). • A problem can occur if packet is routed onto network with a smaller MTU. • e.g. FDDI (4,500B) onto Ethernet (1,500B) • Solution: break packet into smaller fragments. • each fragment has identifier and sequence number • Destination reassembles packet before handing it up in the stack. • alternative would be to reassemble when entering network with larger MTU • Sender can disable fragmentation using flag.

  12. Fragmentation example H1 R1 R2 R3 H8 TCP TCP IP IP IP IP IP ETH ETH FDDI FDDI P2P P2P ETH ETH ETH IP 1400 FDDI IP 1400 P2P IP 512 ETH IP 512 P2P IP 512 ETH IP 512 P2P IP 376 ETH IP 376 MTU=4500 MTU=532 MTU=1500 MTU=1500

  13. Fragmentation example (cont) start of header ident=x m=1 offset=0 First packet rest of header 512 data bytes start of header ident=x m=1 offset=512 Second packet rest of header 512 data bytes start of header ident=x m=0 offset=1024 Third packet rest of header 376 data bytes

  14. Internet addresses • Each host h has a physical address P(h) and a unique IP address I(h). • IP addresses contain a network part and a host part: 3 classes of addresses: 0 1 2 8 16 24 31 Class A (128 nets, 16 M hosts/net) 0 network(7) host (24) Class B (16 K nets, 65 K hosts/net) 1 0 network (14) host (16) 1 1 0 network (21) host (8) Class C (2 M nets, 256 hosts/net)

  15. Example Internet addresses Host IP Number Class Network cs.cmu.edu 128.2.222.173 B 0x0002 cmu.edu 128.2.35.186 B 0x0000 cs.stanford.edu 171.64.64.64 B 0x2640 att.com 192.128.133.151 C 0x008085 0 1 2 3 4 8 16 24 31 0 network host Class A 1 0 network host Class B 1 1 0 network host Class C

  16. IP Datagram Forwarding • Forwarding: the process of copying an input packet from an input port to an output port. • Routing: the process of building the tables on each router that allow the correct output port to be determined (beyond our scope) • Key points • Every IP datagram contains the IP address of the destination. • Network part of IP address uniquely identifies a single physical network. • All hosts and routers with same network field in address are on the same physical network. • Every physical network on the Internet has a router connected to at least one other physical network.

  17. IP Forwarding Algorithm Algorithm for host S sending to host D: if (NetworkNum(S) == NetworkNum(D)) { deliver packet directly to D /* IP->physical mapping via ARP */ else deliver packet to default router Algorithm for router receiving packet for host D NextHop = lookup(NetworkNum(D)); if (NextHop is an interface) deliver packet directly to D using interface NextHop else if (NextHop != <undefined>) deliver packet to NextHop (a router) else deliver packet to default router Forwarding table consists of (NetworkNum, NextHop) pairs

  18. Network 1 (Ethernet) H2 H1 H3 R3 H7 H8 Network 2 (Ethernet) Network 4 (Point-to-point) R1 R2 Network 3 (FDDI) H4 H5 H6 IP Forwarding example NetworkNum NextHop 1 R3 2 R1 3 Interface 1 4 Interface 0 Router R2 forwarding table

  19. ARP: Address resolution protocol • Initially: • Hosts S and D on the same network with IP addresses I(S) and I(D) and physical addresses P(S) and P(D). • Problem: • Given I(D), host S wants to discover P(D). • Solution: • Host S broadcasts triple (I(S), P(S), I(D),???) on network. • Host D (and only host D) responds with tuple (I(S), P(S), I(D), P(D)) • Both sender and receiver maintain a software cache of IP to physical mappings. • Time out old entries (I(S), P(S), I(D), ???) S D (I(S), P(S), I(D), P(D)) S D

  20. Class B address network number host number & Subnet mask (255.255.255.0) 11111111 11111111 11111111 00000000 = Subnet number xxxxxxxx xxxxxxxx xxxxxxxx 00000000 Subnetting • Problem: IP addressing scheme makes inefficient use of addresses • Partial solution: subnetting • physical network part of address identifies a “virtual” physical network to the external world. • use some of the high order “host” bits to identify local physical networks within the “virtual” physical network. - All hosts on same physical network have same subnet number. - There is exactly one subnet mask per subnet. - All hosts on subnet configured with this mask (ifconfig)

  21. IP forwarding with subnetting Algorithm on a host: D1 = SubnetMask & destination IP address if (D1 == MySubnetNum) deliver datagram directly to destination else deliver datagram to default router Algorithm on a router: for each forwarding table entry <SubnetNum,SubnetMask,NextHop> D1 = SubnetMask & destination IP address if (D1 == SubnetNum) if (NextHop is an interface) deliver datagram directly to destination else deliver datagram to NextHop (a router)

  22. Subnetting example subnet mask: 255.255.255.128 subnet number: 128.96.34.0 128.96.34.1 128.96.34.15 H1 R1 subnet mask: 255.255.255.128 subnet number: 128.96.34.128 128.96.34.130 128.96.34.129 128.96.34.139 R2 H2 128.96.33.1 128.96.33.14 subnet mask: 255.255.255.0 subnet number: 128.96.33.0 H3 SubnetNum SubnetMask NextHop 128.96.34.0 255.255.255.128 interface 0 128.96.34.128 255.255.255.128 interface 1 129.96.33.0 255.255.255.0 R2 forwarding table for R1

  23. IPv6 • Also called Next Generation IP and IPng • Extends address space from 32 bits to 128 bits • Hierarchical address space: 3 48 010 registryID providerID SubscriberID SubnetID InterfaceID • neat feature • embedded InterfaceID allows host to assign itself an IP address!

  24. IPv6 packet format 4 8 16 24 31 Ver Pri FlowLabel Ver IP version (6) Pri/Flowlabel Quality of Service) PayloadLen packet len (max 64KB) NextHdr optional/encapsulated header type HopLimit same as TTL in IPv4 Source Address 128-bit source addr Dest Address 128-bit dest addr PayloadLen NextHdr HopLimit Source Address Destination Address Optional header examples: fragmentation (44) authentication (51) TCP (6) Next header/data

  25. Converting from IPv4 to IPv6 • Not possible to have a “flag day” • Must upgrade incrementally • dual stack operation • IPv6 nodes run both IPv4 and IPv6 protocol stacks • IP tunneling • IP packet sent as payload of another IP packet • networking community’s version of indirection! IPv6 router IPv4 network IPv6 router IPV6 IPV6 IPV4 IPV4 IPV6 IPV6

  26. Break time!

  27. Today’s lecture • IP: Internetworking with routers (50 min) • Break (10 min) • UDP, TCP (35 min)

  28. UDP: User datagram protocol Berkeley sockets interface User application program (FTP, Telnet, WWW, email) Reliable byte stream delivery (process-process) Unreliable best effort datagram delivery (process-process) User datagram protocol (UDP) Transmission control protocol (TCP) Internet Protocol (IP) Network interface (ethernet) Unreliable best effort datagram delivery (host-host) hardware Physical connection

  29. UDP: User datagram protocol • Extends IP to provide process-to-process (end-to-end) datagram delivery • Mechanism for demultiplexing IP packets • Based on port abstraction • Process identified by <host, port> pair. SrcPort DstPort CheckSum Length Data

  30. TCP: Transmission Control Protocol Berkeley sockets interface User application program (FTP, Telnet, WWW, email) Reliable byte stream delivery (process-process) Unreliable best effort datagram delivery (process-process) User datagram protocol (UDP) Transmission control protocol (TCP) Internet Protocol (IP) Network interface (ethernet) Unreliable best effort datagram delivery (host-host) hardware Physical connection

  31. TCP: Transmission control protocol • Uses IP to provide reliable process-to-process byte stream delivery. • stream orientation • sender transfers ordered stream of bytes; receiver gets identical stream • virtual circuit connection • stream transfer analogous to placing phone call • sender initiates connection which must be accepted by receiver. • buffered data transfer • protocol software free to use arbitrary size transfer units • unstructured streams • stream is a sequence of bytes, just like Unix files • full duplex • concurrent transfers in both directions along a connection

  32. TCP functions • Connections • Sequence numbers • Sliding window protocol • Reliability and congestion control. Source Port Dest. Port Sequence Number Acknowledgment Hlen/Flags Window D. Checksum Urgent Pointer Options..

  33. Connections • Connection is a fundamental TCP communication abstraction. • data sent along a connection arrives in order • implies allocation of resources (buffers) on hosts • The endpoint of a connection is a pair of integers: • (IP address, port) • A connection is defined by a pair of endpoints: • ((128.2.254.139, 1184), (128.10.2.3, 53)) (128.2.254.139, 1184) (128.10.2.3, 53) connection

  34. Sequence space • Each stream split into a sequence of segments which are encapsulated in IP datagrams. • Each byte in the byte stream is numbered. • 32 bit value • wraps around • initial values selected at runtime • Each segment has a sequence number. • indicates the sequence number of its first byte • Detects lost, duplicate or out of order segments

  35. TCP flow control mechanism:sliding window • The purpose of flow control is to keep senders from flooding receivers with packets and filling up their memories. • Often confused with congestion control, which tries to keep the senders from flooding the network with packets.

  36. Sliding window protocol (sender) • Sender maintains a “window” of unacknowledged bytes that it is allowed to send, and a pointer to the last byte it sent: current window 1 2 3 4 5 6 7 8 9 10 11 ... byte stream left curr right Bytes through 2 have been sent and acknowledged (and thus can be discarded) Bytes 3 -- 6 have been sent but not acknowledged (and thus must be buffered) Bytes 7 -- 9 have been not been sent but will be sent without delay. Bytes 10 and higher cannot be sent until the right edge of window moves.

  37. Sliding window protocol (receiver) • Receiver acknowledges receipt of a segment with two pieces of information: • ACK: the sequence number of the next byte in the contiguous stream it has already received • WIN: amount of available buffer space. • ACK indicates that data was received correctly. • sender can increment left edge of window • sender can delete data to the left of the window. • WIN indicates that more buffer space was freed up. • sender can increment the right edge of its window • sender can transmit more data.

  38. Sliding window protocol (example) Sender Receiver Receiver’s buffer Application does 2K write 0 4K 2K, SEQ = 0 empty ACK=2K, WIN = 2K 2K Application does 3K write 2K, SEQ =2K ACK=4K, WIN = 0 4K Sender is blocked Application reads 2K ACK=4K, WIN = 2K 2K Sender may send up to 2K 1K, SEQ =4K 1K 2K

  39. Opening and closing connections The three way handshake Host 1 Host 2 Application does a connect to a socket on Host 2 J is the initial sequence number for messages from Host 1 to Host 2. K is the initial sequence number for messages from Host 2 to Host 1. SYN is the “synchronize” flag SYN, SEQ = J, WIN = 4K ACK =J +1, SYN, SEQ = K, WIN = 4K ACK = K+1, Application does a close on a connection FIN, SEQ = M ACK = M+1 Host 2 replies with its own close. FIN is the “finish” flag FIN, SEQ = N ACK = N+1

  40. Reliability and congestion control • Reliability: • sender • saves segments inside its window • uses timeouts and sequence numbers in ACKS to detect lost segments. • retransmit segments it thinks are lost • receiver • uses sequence numbers to assemble segments in order • also to detect duplicate segments (how might this happen?) • Congestion control • sender maintains separate separate congestion window • uses smaller of the two windows • uses “slow start” algorithm to adaptively set congestion window size.

  41. End-to-end data issues • Presentation formatting • must account for different data formats on different machines • different byte orders • different word sizes • Compression • data can be compressed/decompressed on the endpoints to save network bandwidth (beyond our scope) • Encryption • sensitive data can be encrypted/unencrypted on the endpoints. • Authentication • Receivers may want to verify that messages really do come from the sender.

  42. Key themes in IP internetworking • Protocol layering • Way to structure complex system • Handle different concerns at different layers • Must cope with heterogeneous networks • Must cope with huge scale • Must cope with imperfect environment • Packets get corrupted and lost • No one has complete routing table • Too many hosts • Hosts continually being added and removed • In the future, they will start moving around (mobile computing)

  43. Next time: Programming the global IP Internet Berkeley sockets interface User application program (FTP, Telnet, WWW, email) Reliable byte stream delivery (process-process) Unreliable best effort datagram delivery (process-process) User datagram protocol (UDP) Transmission control protocol (TCP) Internet Protocol (IP) Network interface (ethernet) Unreliable best effort datagram delivery (host-host) hardware Physical connection

More Related