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Video Game Consoles . By: Melissa Palanca Period 4 APUSH . What is a video game console? . It is an “interactive entertainment computer” that produces a video display (television) which is used to display a video game. (Encyclopedia) . Timeline of video game consoles: . 1967:
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Video Game Consoles By: Melissa Palanca Period 4 APUSH
What is a video game console? • It is an “interactive entertainment computer” that produces a video display (television) which is used to display a video game. • (Encyclopedia)
Timeline of video game consoles: • 1967: • 1st console, the Brown Box • Ralph Baer, worked for Magnavox Company • 1972: • The Odyssey • Ralph Baer, worked for Magnavox Company
1975 • Pong • Magnavox Company • 1977 • Atari 2600 VCS • Magnavox Company
1980 • Intellivision • Mattel Electronics • 1985 • Nintendo Entertainment System • Masayuki Uemura, worked for Nintendo Company
1989 • Game boy • Nintendo Company • 1990 • Neo-Geo • SNK Manufacturers
1991 • Super NES • Nintendo Company • 1995 • Playstation • Sony Computer Entertainment
1996 • Nintendo 64 • Nintendo Company • 2000 • Playstation 2 • Sony Computer Entertainment
2001 • Xbox • Microsoft Entertainment • 2002 • Game Boy Advance • Nintendo Company
2005 • Xbox 360 • Microsoft Entertainments • 2006 • Wii • Nintendo Company
2006 • PS3 • Sony Computer Entertainment • http://www.time.com/time/interactive/0,31813,2029221,00.html
Causes: • Ralph Baer “Father of Video Games”. • Worked for a company called Magnavox. • Given an assignment to build a better television set. • Went beyond and incorporated some kind of game into it. • Competition with other countries to have a better television. • To gain more money and popularity in their company. • http://www.mitpressjournals.org/doi/pdf/10.1162/dmal.9780262693646.089
Impacts on the U.S: • At least three-quarters of the American youth population have video game consoles at home. • Video game consoles/video games make kids socially isolated from people. • Less experience in working with people and less creativity. • Violent behavior from these video games. • The need for having the latest technology. • In the last 10 years video game consoles/games sales have tripled. • The increasing need for teenagers to have these latest improved consoles. • http://library.cqpress.com/cqresearcher/document.php?id=cqresrre2006111000&type=hitlist&num=0
Relation to pre-21st century America: • The development of technology and entertainment. • Development of a source of entertainment: • Americans entertainment at first was movies. • The outdoor and interactive games. • Home televisions had been another source of entertainment.
What are the top three companies that create video game consoles? Answer: Microsoft, Nintendo, and Sony.
Who is the “Father of Video Games”? Answer: Ralph Baer.
How has the development of video game consoles affected the need for buying them amongst the youth? Answer: The development of video game consoles has affected the need for buying them amongst the youth because consoles have become more compact and portable which results in teenagers buying them to be able to use them anywhere and everywhere.
What has video games/consoles transformed game users lives to? Answer: It has become their priority, and had transformed their lives into laziness, and lack creativity.
Citations: • Primary: • http://www.time.com/time/interactive/0,31813,2029221,00.html • http://library.cqpress.com/cqresearcher/document.php?id=cqresrre2006111000&type=hitlist&num=0 • These are my primary sources, and I used them to find my statistics, and also the causes and effects of video game consoles. These sources helped me because it really gave me an insight to the shift of community entertainment, and shifted to individualistic entertainment. They give you insight on experiments and research that professors have done, especially in the CQ researcher.
More… • http://www.smh.com.au/news/national/move-baby-move/2006/04/14/1144521509530.html • http://www.manufacturer.com/company/i5471790-pt.calculate.html • http://www.mitpressjournals.org/doi/pdf/10.1162/dmal.9780262693646.089 • http://www.helium.com/items/388566-the-impact-of-video-games-on-society • Wikipedia for all console pictures.