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This guide introduces Processing, an open-source programming language developed at MIT for creating images, animations, and sounds. Built on Java, Processing offers a user-friendly environment for beginners to explore programming concepts such as data types, variables, control structures, functions, and graphics. Learn to draw shapes, manage colors, and handle interactive mouse events. With comprehensive examples, this resource is perfect for educators and students keen on creative computing. Discover more at www.processing.org.
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Introduction to Programming With Computer Language Processing
Processing • Born in 2001 at MIT. • Open source. • Language and environment to program images, animation, and sounds. • Build on Java. • www.processing.org
Processing • Based on Java. • Case sensitive • Statement terminates by ; • Three major components: • Fundamentals: data types, variables, operators… • Control structs: • Functions • Decisions: if • Loops: while, for • Data structures: • Class and objects • Many examples
Processing • Interactions: • Mouse operations: move, click… • No buttons, labels... Use Java to add them • Libraries and references: • Use Help • Go to www.processing.org
Data Representationsin a Computer • Computer understands only 0’s and 1’s. • Text file: ASCII file numbers • Binary file: all numbers • Images and graphics: every pixel has a number representing • Grayscale (0 – 255) • Color (red: 0-255, green: 0-255, blue: 0-255) • Optional: alpha (0-255), color transparency.
Red + Green = Yellow Red + Blue = Purple Green + Blue = Cyan (blue-green) Red + Green + Blue = White no colors = Black Three basic colors can generate all colors
Pixels and Coordinates • Pixel: unit of image resolution • Coordinate system: • Top-left corner: (0,0) • X axis: horizontal axis, left to right • Y axis: Vertical, top to buttom • Point: (X-coordinate, Y-coordinate) • Examples: Point (0,0), (2,5), (3,3)…
Graphical Shapes: Line • Two points determines a line: p1(x1,x2) and p2(x2,y2) • Function to draw a line Line(x1,y1,x2,y2);
Graphical Shapes: Rect • Three modes: CORNER, CENTER, CORNERS. Default: CORNER • CORNER: rectMode(CORNER); rect(x1,y1,w,h); //x1,y1: top-left corner • CENTER: rectMode(CENTER); rect(x,y,w,h); //x,y: center • CORNERS: rectMode(CORNERS); rect(x1,y1,x2,y2); //x1,y1,x2,y2: top-left and button right coners
Graphical Shapes: Ellipse • Three modes: CORNER, CENTER, CORNERS. Default: CENTER • CORNER: ellipseMode(CORNER); ellipse(x1,y1,w,h); //x1,y1: top-left corner • CENTER: ellipseMode(CENTER); ellipse(x,y,w,h); //x,y: center coord. • CORNERS: ellipseMode(CORNERS); ellipse(x1,y1,x2,y2); //x1,y1,x2,y2: top-left and button right coners
Graphical Shapes: Exercises • Draw a circle • Draw a triangle using • function triangle • function line • Draw an angle • Draw a quad using • function quad • function line
Graphical Contents • stroke(color); • fill(color); • noStroke(); • noFill(); • strokeWeight(int); • background(color);
Important System Variables • mouseX, mouseY: current x,y coordinates of the mouse • pmouseX, pmouseY: previous x,y coordinates of the mouse
Important Interactive Functions • mouseMoved(); • mouseDragged(); • mouseClicked(); • mousePressed(); • mouseReleased(); • keyPressed();