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This document outlines the client-server network communication process for a gaming application. It details how to establish a socket connection, handle input and output streams, and manage user logins and account creation. Additionally, it covers how to receive user information, including character levels, health points (HP), stats (ST, ATK, DEF), and weapon types. The process includes requesting and receiving map information, sharing player locations, and displaying other players in the game environment.
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Network • Connect • Socket • InputStream, OutputStream • Login • Make new account
After Login • Receive User Info • Level, HP, ST, ATK, DEF, … • Weapon type • Request Map Information • Send my location • Receive Map Information • Other player
View • Login • Join • ID/Password • Weapon type • Face • Show User In Map