SlideServe
Menu
Préférences
© SlideServe · v2026

Enterprise Skills through Design Education

nani avatar
19 diapositives · 323 Views · Mar 28, 2014

The Design Ventura program, managed by the Design Museum and sponsored by Deutsche Bank, develops enterprise skills among secondary school design students, particularly those from disadvantaged backgrounds. Findings highlight improvements in students’ skills, confidence and knowledge through practical projects and collaboration with professionals. The program demonstrates the value of effective teaching methods and partnerships between museums and businesses in enriching design education.

Enterprise Skills through Design Education - slide 1
01 / 19Enterprise Skills through Design Education
1 / 17

Télécharger la présentation

Enterprise Skills through Design Education
Une image / un lien ci-dessous est fourni (tel quel) pour télécharger la présentation

Politique de téléchargement : le contenu du site vous est fourni TEL QUEL pour votre information et votre usage personnel ; il ne peut être vendu, concédé sous licence ni partagé sur d’autres sites sans l’accord de son auteur.Le contenu vous est fourni TEL QUEL, pour votre information et votre usage personnel uniquement. Téléchargez la présentation en cliquant sur ce lien. Lors du téléchargement, si vous ne parvenez pas à télécharger une présentation, l’éditeur a peut-être supprimé le fichier de son serveur.Pendant le téléchargement, si vous ne parvenez pas à obtenir une présentation, le fichier a peut-être été supprimé par l’éditeur.

F I N

Plus de contenu associé

Transcription de la présentation
  1. Enterprise EducationEvaluation of Design Ventura Susan Goodlad and Julian Stanley Centre for Education and Industry (CEI) University of Warwick Edge Research Conference 16th November 2012

  2. Aim to show how… • …enterprise capability can be developed in the context of design using the form of competition; • …the Design Ventura programme has impacted on young peoples’ skills, attitudes, knowledge and understanding; • …museum educators, practising designers and people from the world of business can come together to provide support, expertise and advice for students and their teachers.

  3. Key topics covered • Background, methodology and issues • Pedagogy and approach • Evaluation findings • evidence from surveys and interviews • impact on pupils and teachers • rewards to business and design volunteers • Implications

  4. Museum as broker & facilitator between business and design Chris Ruse from Deutsche Bank, Deyan Sudjic, Director of the Design Museum, and Sebastian Conran, Product Designer all helped to launch the project Design Ventura in May 2010.

  5. Characteristics of Design Ventura (DV) • DV is an enterprise education programme managed Design Museum (sponsored by Deutsche Bank) • DV focused at design students (years 9-11) in schools (particularly disadvantaged students) • Authenticity of task – design product for manufacture and sale in Design Museum shop • Contributions from non-teachers: designers, business people, museum educators • Integrate learning about business, enterprise and design • ,

  6. Business input

  7. Design input

  8. Scale of Design Ventura • 3 year programme • 90 London schools • 3000 students Plus Virtual Ventura participants • 56 schools – 2011-2012 • 68 schools – 2012-2013

  9. DV Programme consists of • CPD for teachers • Visit to Design Museum with workshop including contribution from Deutsche Bank volunteer • 2 workshops at school – contributions from museum educator and designers • Video and other on line resources • Competitive pitching at Design Museum for finalists • Coordination from Design Museum

  10. Pitching

  11. Badoinng – now sold out!

  12. Evaluation of Design Ventura • Evaluation uses mixed methods, including: • administrative data, face-face interviews, workshop observations, face-face and online surveys of teachers and students: • Survey of teachers, pre programme (wave 1) • Survey of teachers, post programme (wave 2) • Survey of students, post programme • Survey of teachers, post programme (Virtual Design Ventura) • Issues included having no counterfactual situation, low response to questionnaires and attrition between waves 1 and 2

  13. Enterprise and creativity skills(target - 60% report an increase)

  14. Confidence and ambition(target – 70% report an increase)

  15. Teacher ratings of students’ design and business skills

  16. Teacher ratings of students’ general capabilities

  17. Increased knowledge and understanding More business design professionals actively involved in design enterprise education • 2/3 students obtained first hand encounter with design professionals • 1/2 students obtained first hand encounter with business people • Highly valued by students and teachers • All features of DV highly rated by vast majority of teachers (90%) • Such as: working to a real brief; activities at the museum; teamwork; combining design and enterprise

  18. A learning experience of the highest quality

  19. Conclusions and issues • Embedding of enterprise learning in design education • Effectiveness of using ‘real’ contributors • Capability of broker to mobilise contributors and resources • Cost and logistics of programme • Limitations on capacity • Virtual delivery: the way forward?