190 likes | 297 Vues
This paper proposes an innovative end-to-end method to improve TCP throughput in ad-hoc networks without modifying the physical (PHY), medium access control (MAC), and network layers. Traditional TCP struggles in these environments due to issues like collision control and bursty traffic. By leveraging shaping techniques and a delayed acknowledgment mechanism, we demonstrate significant improvements in TCP performance—up to 120% increase in throughput—while addressing problems caused by hidden nodes and network contention. Our simulations reveal optimum rates for traffic shaping in various network scenarios.
E N D
An End-to-end Approach to Increase TCP Throughput Over Ad-hoc Networks Sarah Sharafkandi and Naceur Malouch
Introduction • TCP is designed for wired networks • Congestion control : window-based • With IEEE 802.11 PHY & MAC, TCP over Ad-hoc has a low performance: • congestion control and not “collision” control: • TCP react to buffer overflow • "bursty" traffic • inherent reverse traffic • Objective: Improve TCP throughput without modifying PHY, MAC and NET layers.
When collision causes DATA loss? • By hidden nodes: packets sent by D collide with A’s packets at node B preventing B from decoding A’s packets. • By repetitive retries due to “ordinary” collisions: it happens when C* rare event • Bybuffer overflow : due to increased waiting times not considered in this work
State of the art • Distributed Link RED and Adaptive pacing [Fu et al. INFOCOM’2003] • If the average number of retransmission retry > min_thresh : • early drop of packets • increase the backoff period • Improvement: 10%-30% for the chain topology • Increasing retry limit and optimum packet size [Jiang et al. DISCEX’O3] • Increasing the retry limit reduces oscillations in the instantaneous thpt • Increasing the packet size increases the thpt till some thresh • Improving TCP throughput using Delayed ack method [Altman et al. MADNET’03] • delayed ack factor = 2, 3
Simulation Scenario • NS2 network simulator • Chain topology • The source and destination at both ends of the chain • AODV as a routing protocol • Some modifications to the source code of NS2: • delayed ack > 2 • monitoring without file traces • token bucket: packet version
TCP Sends the packets in “burst” • Two experiments to show the effect of “burstiness” • Simulation with TCP using RFC3465 • Simulation with CBR traffic
Simulation with TCP using RFC3465 • The “burstiness” of RFC3465 results in throughput reduction despite the gain in the window growth
Simulation with CBR traffic: Results • i CBR traffics with rate r/i, i = 1, 2, 3, 4. • Best result is when there is packet spacing “burstiness” is minimum
New approach • Bursty data traffic over Ad-hoc networks results to performance reduction • Shaping : • Controls the rate of releasing packets to the network • No more aggressive traffic • Plus delayed ack approaches the optimal channel reuse
Throughput of TCP with shaper and delayed ack • Shaper increases the TCP throughput by 53%-120%
Shaper and Delayed ack • Shaper allow delayed ack mechanism to bypass the limit of d=3
Optimum rate • There is always an optimum rate for the shaper in which TCP has the best performance
TCP throughput as a function of Number of hops • Optimum rate decreases when number of hops increases
Impact of bucket size • A data can pass through the shaper only if it can get a token from token buffer. • We can use it to test again the effect of burstiness
Tokens • Again allowing “burstiness” results to throughput reduction
Effectiveness of Shaping in presence of CBR Traffic • Network scenario : • same source/destination for UDP traffic UDP share all the ad-hoc routers with TCP • Compute the gain while increasing the rate of UDP:
Conclusion • TCP throughput drops significantly because of: • link contention caused by hidden terminal problem • An "aggressive“ TCP sender causes an increased contention at the MAC layer • Implementing a shaper at the sender improves TCP throughput by controlling the aggression of TCP data traffic • Delayed ack mechanism plus the shaper → increase spatial channel reuse
Future work • An adaptive algorithm for finding the optimum rate • difficulties: convergence and stability • Related work: [ElRakabawy et al. MobiHoc’2005] • same idea: end-to-end solution • BUT : • change TCP protocol for the multihop wireless ad-hoc • based on the esimation of the 4-hop transmission delay • Our approach :