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Modelling the effect of stress on Human Behaviour May 12 1999 LTSS51 Orlando. Andy Belyavin CHS DERA. Aims of the presentation. Outline the scope of the problem from a modelling perspective Sketch a structure in which the problem might be solved Outline implementation in IPME
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Modelling the effect of stress on Human BehaviourMay 12 1999LTSS51 Orlando Andy Belyavin CHS DERA
Aims of the presentation • Outline the scope of the problem from a modelling perspective • Sketch a structure in which the problem might be solved • Outline implementation in IPME • Generalise the approach to broader class of architectures • Man as system of systems - possible solutions
Aims of the presentation • Outline the scope of the problem from a modelling perspective • Sketch a structure in which the problem might be solved • Outline implementation in IPME • Generalise the approach to broader class of architectures • Man as system of systems - possible solutions
Role of constructive simulation • Entities involved in man-in-the-loop virtual simulation for training • In future analysis of military systems it can be anticipated that there will be more use of man-in-the-loop virtual simulation • This will be effective for managing the burden of the analysis of tactics and outline questions on crewing and systems definition • It will not support the analysis of system performance in all contexts • There will be a large role for the constructive simulation of human behaviour under stress
Constructive modelling of human performance • Based on a structure of what the crew has to do • Task analysis leading to task networks • IMPRINT • MicroSAINT • Task frames in SAFs • ModSAF • Rule bases in command agents coupled to SAFs
Classical approach to stress representation • Define task taxonomy • Cognitive task • Perceptual task • Physical task etc. • Map environmental stress to task types • ‘Arousal’ affects cognitive performance etc. • Model effect as a crude degradation • Adjust task time and precision
Long term strategy for stress description • Three things have to be achieved: • Define the phenomenon we are trying to represent • Define the stressors we need to consider • Define nature of best scientific knowledge • Review current approaches • How is it done in current tools? • SAFs, IMPRINT, IPME • Project how these methods should develop
Aims of the presentation • Outline the scope of the problem from a modelling perspective • Sketch a structure in which the problem might be solved • Outline implementation in IPME • Generalise the approach to broader class of architectures • Man as system of systems - possible solutions
Environmental stressors • A 1994 review at DERA identified more than 40 stressors • These include both regular environmental factors and social effects • Suggest that even a concise list of the most important is 10 long
Environmental stressors (2) • Sleep loss fatigue / circadian effects and time on task • Physical fatigue • Thermal effects (Thermal strain / dehydration / discomfort) • Visual environment • Fear / Anxiety / Morale • Task demand - workload • Noise (continuous and impulse) • Vibration • Hypoxia (Loss of oxygen in high flying fast jets) • High G (Fast jets only)
Metrics of “behaviour” • What is the crew / operator going to do? • Generally domain of cognitive analysis – possibly open ended • How good is Situation Awareness? • What course of action is selected? • Given what the crew /operator does, how well do they do it? • Generally domain of task analysis and task performance • How fast is the task completed? • Is the task performed accurately?
Relationship between Environment and Performance Environment State Change Operator/ Crew State Change Operator / Crew Performance Change
Effect of sleep loss / Time of dayon performance • Sleep loss and time of day affect operator state • State variable is “Mental Alertness” • Mental Alertness affects performance • Different effects for different tasks • Current analysis covers “Vigilance” and “Cognitive” tasks
Alertness Model CircadianEffects (time of day) ‘S’ Effects (time since sleep)
Alertness effectVigilance Misses TG5 WP 1997
CHS Whole body thermal model • Solves diffusion equation for linked cylinders • Represents blood flow inside the body in moderate detail • Handles radiation / evaporation / conduction at surface • Handles active controllers: • Sweating • Shivering • Blood flow modification • Handles sweat evaporation through dry clothing • Coupled to IPME through socket interface
Thermal strain and performance • Preliminary indications • Dehydration affects error rate on cognitive tasks • Dehydration affects physical performance • High temperature speeds performance • Discomfort slows performance • Dehydration slows performance
Nature of states • Candidate examples: • Anxiety • Possibly influences whether the Operator / Crew may or may not participate • Possibly influences nature of Situational Awareness etc. • Motivation • Possibly influences participation / course of action • Alertness / Arousal • Influences performance and errors • Influences decision to act • In extreme case leads to falling asleep
Task demand • Military operations frequently involve high task demand reflected by the need to do more than one thing at once • Classically represented by a “state” – workload • Workload then determines allocation of priorities and performance of the task and / or choice of action • Two models do not involve state • DERA Prediction of Operator Performance (POP) model • Canadian Information Processing / Perceptual Control Theory (IP / PCT) model • Both based on interference effects
Relation between Environment and Performance / behaviour • Original proposed simple model: • Environment toState toPerformance / Behaviour • Incomplete • More complex model needed • Add interference between tasks and its effects • Multiple states have to be considered • Initial evidence is that interaction effects can be ignored
Aims of the presentation • Outline the scope of the problem from a modelling perspective • Sketch a structure in which the problem might be solved • Outline implementation in IPME • Generalise the approach to broader class of architectures • Man as system of systems - possible solutions
System information • Background environment information • Scenario details (Threats) • Conditions (Temperature, Duty pattern etc.) • Team characteristics • Fatigue state • Training etc. • Performance modifiers • Fatigue degaradations etc. • Determined by task taxonomy etc.
Task data required • Time distribution • Probability of failure • Consequences of failure • Who is doing the task • Nature of the task according to the taxonomy • Associated task demand (optional)
Performance shaping model Environment State Operator Trait Operator State Task Execution Feedback (Workload) Operator Performance
Areas covered and under studyunder IPME project • Effects of circadian / sleep loss cycle (CHS alertness model) • Effects of heat / dehydration / discomfort on task performance (Cognitive and physical) • Effects of visual environment on performance • Effects of terrain on movement speed • Effect of task demand (workload) on task performance (POP model) • Alternative model of stressor degradation (interference hypothesis - applied to anxiety)
Aims of the presentation • Outline the scope of the problem from a modelling perspective • Sketch a structure in which the problem might be solved • Outline implementation in IPME • Generalise the approach to broader class of architectures • Man as system of systems - possible solutions
Possible structure Task demand Interference model Cognition / Perception Model Performance / Action Model Crew / Operator States Environment / state Model 1 Environment / state Model 2
Five classes of model identified • Model of cognition / perception • Situational Awareness • Perception of environmental information (Sensory models) • Model of course of action / performance • Decision making (NDM / Rule base / task network) • Model of task interference effects (“Workload”) • Model of influence of state on first two models • Performance degradation • Choice of action modification • Model of influence of environment on state
Environment to state • Models of relationship between environment and state can be complex • Full CHS Alertness model taking account of shift work / time zone shift involves solution of differential equations • Wide range of thermal models with varying degrees of complexity • Interpolation formulae to full systems of differential equations • Different applications demand different levels of detail and complexity • Argues for a modular solution to this component
Task demand • Range of solutions of varying degrees of complexity • Simple compounding models based on task characteristics (VACP) • More complex models handling interference effects (DERA POP) • Yet more complex models handle prioritisation and modifications to courses of action (IP / PCT) • Again the level of complexity dictated by the application arguing for a modular approach
Effects of state • Less well developed topic • Some simple interpolation formulae available for task performance • Some more complex models of impact of state on perception • Few well developed models of effects of state on course of action • Last point important to overall effectiveness • Non-participation / suppression a very important effect
Crew as system of systems • Many highly developed models of aspects of human behaviour • Varying levels of complexity and applicability • Re-use and long term development argues strongly for a modular design with a standard interface between the models • HLA architecture can be applied below the level of the system to the crew
Aims of the presentation • Outline the scope of the problem from a modelling perspective • Sketch a structure in which the problem might be solved • Outline implementation in IPME • Generalise the approach to broader class of architectures • Man as system of systems - possible solutions
Strategic solution • Modular replaceable blocks: • Perceptual engine – take account of state • Cognitive engine – take account of state • Possibly use NDM pattern recogniser and ignore state • State predictors from environment can be simple or complex • Task demand managers can be simple or complex • Re-use of existing models implied
Major issues for future • Definition of modular architecture • Defining set of states which we need to recognise • Defining how state interacts with cognition and perception • Defining relationship between environment and state • Defining relationship between traits and state