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Join us for the Game Design Workshop Orientation, where we lay the groundwork for an engaging journey into game design. Established in 2001, this hands-on workshop emphasizes a formal approach centered around iteration and craft. You'll participate in playing, analyzing, and refining games, guided by experienced faculty including Jonathan Hamel, Robin Hunicke, and Frank Lantz. Please be ready to collaborate, share, and embrace the process of failing early to succeed. Remember, it's about creating enjoyable experiences, not just the business side of game design!
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Game Design Workshop Orientation
Part I: Introduction • In this part we will: • Explain the workshop high concept • Describe the format • Introduce the faculty
About The Workshop • Started in 2001 • Hands-on • Focused on iteration • Grounded in a formal approach • Intended to be open-ended
Things You Won’t Learn Here • How to get a job as a game designer • How to write a design document • Where game ideas “come from” • How to get your game funded • How to use a level editor
In Other Words... • It’s not about the Business(Getting a job, pitching a game, getting funded) • It’s not about the Profession(Writing documents, tracking bugs, using tools) • It’s about the Craft(Making games that are fun)
What You’ll be Doing • Playing games • Analyzing games • Critiquing games • Modifying games • Refining games
Workshop Format • Small-group activities. • Main Exercises • Electives (choose 1 of 3 activities)
Myself Jonathan Hamel Robin Hunicke Frank Lantz Andrew Leker Art Min Steve Librande Tim Stellmach Introducing the Faculty
A Few Ground Rules • Please attend the whole thing • Collaborate, Share, and Encourage • Save the “meta-discussion” for the very end • Turn the laptop off • Fail Early. Fail Often. • Fail Sooner. Fail Faster.
Let the Games Begin! • Go to the room for your poker chip color: • Red: 3001 • White: 3003 • Blue: 3005