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Modeling Swishing Free Throws

Modeling Swishing Free Throws. Michael Loney Advised by Dr. Schmidt Senior Seminar Department of Mathematics and Statistics South Dakota State University Fall 2006 . Disparity of Skill.

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Modeling Swishing Free Throws

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  1. Modeling Swishing Free Throws Michael Loney Advised by Dr. Schmidt Senior Seminar Department of Mathematics and Statistics South Dakota State University Fall 2006

  2. Disparity of Skill • Isn’t it annoying when you see NBA players making millions of dollars, yet they struggle from the free throw line? • Only one-third of NBA players shoot greater than seventy percent from the free throw line.

  3. General Situation

  4. Overview of Model • Determines desired shooting angle to shoot a “swish” from the free throw line • Uses Newton’s Equations of motion which simulate the path of a projectile (basketball) • Ignores sideways error, spin of the ball, and air resistance • Assumes best chance of swishing free throw is aiming for the center of the hoop • Assumes I (6’6”) struggle with maintaining release angle, not initial velocity of the ball

  5. Derivation Process • Shoot ball with fixed which will determine the initial velocity of ball to pass through center of rim (2 equations) • Fix and vary the angle using two equations, and see whether the ball swishes by deriving two inequalities (Excel) • After using inequalities, shooting angles and are inputs for function that determines the desired shooting angle

  6. Horizontal Equation of Motion • From physics • Horizontal position of the center of the ball • Will help determine the time when the ball is at center of rim (l)

  7. Time to Reach Center of Rim • l is the distance from release to the center of rim • T is the time at which the ball is at the center of the rim

  8. Vertical Equation of Motion • is the vertical position of ball for any t • g is acceleration due to gravity (-9.8 m/s²) • y(t) along with time T will help determine the initial velocity for any release angle to pass through the center of the rim

  9. Determine Initial Velocity • Set (time when ball is at the height of the rim) substitute T, and solve for

  10. What Has Occurred • Found time T at which ball is at center of rim • Found initial velocity for the ball to pass through center of rim for any release angle • For example: Shoot ball with 49º release angle resulting in an initial velocity ≈ 6.91 m/s

  11. Shooting Error • See what happens when player shoots with a larger or smaller release angle from • Denote this new angle and note that this affects the time when the ball is at the rim height since still shooting with same • New time called

  12. Varying Times and Angles • From Vertical Equation of Motion • Solve for • Function of and is the time at which the ball is at the height of rim

  13. Horizontal Position of Ball • From horizontal equation of motion • Horizontal position of ball when shot at different angle (function of ) when at the rim height

  14. Recap of oops • Found time when ball passes through rim height when it is shot at • Found horizontal position of ball when ball is shot at • Must develop a relationship to determine whether these shots result in a swish

  15. b s a Front of Rim Situation • (x,y)coordinates of center of ball and front of rim

  16. b s a a Function of Time • Use Pythagorean’s Theorem

  17. Guarantee a Swish • Condition must be satisfied: • Distance from center of ball to front of the rim (s) must be greater than the radius of the ball

  18. Back of Rim Situation • Condition to miss the back of the rim • Only concerned with the time when the ball is at the rim’s height

  19. Excel • Calculated initial velocity for any shooting angle • Small intervals of time used and calculated both Front and Back of Rim Situations • Determined and

  20. Function to Select Desired Angle • Example: ball shot at 45 degrees

  21. Table of Rough Increments • Around 51 degrees appears to be the most variation • Refer to handout for table

  22. Further Analysis • Used Excel to further analyze shooting angles between 50 and 52 increasing by tenths of a degree • Time intervals sharpened…

  23. My Best Shooting Angle 50.5º resulted in the best shooting angle

  24. Further Studies • Air Resistance: Affects 5-10% of path [Brancazio, pg 359] • Aim towards back of rim ≈ 3 inches of room • Vary both and by a certain percentage • Shoot with 45º velocity ≈ 6.96 m/s and practice shooting at 50.5º release angle

  25. Questions?

  26. Bibliography • Bamberger, Michael. “Everything You Always Wanted to Know About Free Throws.” Sports Illustrated 88 (1998): 15-21. • Bilik, Ed. 2006 Men’s NCCA Rules and Interpretations. United States of America. 2005. • Brancazio, Peter J. “Physics of Basketball.” American Journal of Physics 49 1981): 356-365. • FIBA Central Board. Official Basketball Rules. FIBA: 2004. Accessed 12 September 2006, from <http://www.usabasketball.com/rules/official_equipment_2004.pdf>. • Gablonsky, Joerg M. and Lang, Andrew S. I. D. “Modeling Basketball Free Throws.”SIAM Review 48 (2006): 777-799. • Gayton, William F., Cielinski, Kerry.L., Francis-Kensington Wanda J., and Hearns Joseph.F. “Effects of PreshotRoutine on Free-Throw Shooting.” Perceptual and Motor Skills 68 (1989): 317-318.

  27. Bibliography continued • Metric Conversions. 2006. Accessed 12 September 2006, from <http://www.metric-conversions.org/length/inches-to-meters.htm>. • Onestak, David Michael. “The effect of Visuo-Motor Behavioral Reheasal (VMBR) and Videotaped Modeling (VM) on the freethrow performance of intercollegiate athletes.” Journal of Sports Behavior 20 (1997) 185-199. • Smith, Karl. Student Mathematics Handbook and Integral Table for Calculus. United Sates of America: Prentice Hall Inc., 2002. • Zitzewitz, Paul W. Physics: Principles and Problems. USA: Glencoe/McGraw Hill, 1997.

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