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Join Steve Stomp & Danny Zulkarnain in revamping the classic game Battleships. Dive into this turn-based board game where you strategize to sink your enemy's fleet before they sink yours. Explore technical challenges and planning in a virtual reality multimedia environment.
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Multimedia Authoring II Battleships Group 8: Steve Stomp & Danny Zulkarnain
Classic game: battleships Turned based boardgame General idea: Destroy you enemies ships before yours are destroyed Playfield 10x10 areas 5 ships: placed vertically/horizontal on playfield Destroyer (length 2) Cruiser (length 3) Submarine (length 3) Battleship (length 4) Fleet carrier (length 5)
Technical issues: how to store/place ships how to create a simple attack algorithm how to select target coordinates how to store/show attacked sectors how to shift turns how to keep track of the score
Planning create basic environment (vrml) create/find objects (ships etc) (vrml) animate standard animations (vrml) implement game engine (dlp) create animation(sinking ship)(vrml) improve ai (dlp)