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Theory of Computation Semester Project: Vending Machine

Theory of Computation Semester Project: Vending Machine. Presentation of Design Matthew Rodgers. Contents. Vending Machine Specifications State Machine GUI Comments. Specifications. Implementing a vending machine using a Graphic User Interface and state machine.

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Theory of Computation Semester Project: Vending Machine

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  1. Theory of Computation Semester Project:Vending Machine Presentation of Design Matthew Rodgers

  2. Contents Vending Machine Specifications State Machine GUI Comments

  3. Specifications Implementing a vending machine using a Graphic User Interface and state machine. Adding in other physical vending machine ideas, hopefully: Exact Change? (Thank you, Karlis.) Sold Out? Any other ideas?

  4. State Machine

  5. “Original” vs. “Exact Change”

  6. GUI • Specific implementations • C# • Possibly XNA 3.5/4.0 (if I can learn it in time) • Prices for items will be relatively low so that there isn’t too much extra work for testing. (No one wants to click on a nickel for hours • It could still later be changed to add more “expensive” items and more variety. (Although, in a GUI, physical space is at a premium.)

  7. Changing the Paradigm • Questions? • Concerns? • Any helpful ideas or concepts? • What would you like me to add?

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