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Architectural Support for Operating Systems

Architectural Support for Operating Systems. Announcements. Required textbook should be in Cornell store soon (perhaps this week) 314 refresher lecture is in Upson 315 today at 8pm. Today’s material. I/O subsystem and device drivers Interrupts and traps

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Architectural Support for Operating Systems

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  1. Architectural Support for Operating Systems

  2. Announcements • Required textbook should be in Cornell store soon (perhaps this week) • 314 refresher lecture is in Upson 315 today at 8pm

  3. Today’s material • I/O subsystem and device drivers • Interrupts and traps • Protection, system calls and operating mode • OS structure • What happens when you boot a computer?

  4. Computer System Architecture Synchronizes memory access

  5. I/O operations • I/O devices and the CPU can execute concurrently. • I/O is moving data between device & controller’s buffer • CPU moves data between controller’s buffer & main memory • Each device controller is in charge of certain device type. • May be more than one device per controller • SCSI can manage up to 7 devices • Each device controller has local buffer, special registers • A device driver for every device controller • Knows details of the controller • Presents a uniform interface to the rest of OS

  6. Accessing I/O Devices • Memory Mapped I/O • I/O devices appear as regular memory to CPU • Regular loads/stores used for accessing device • This is more commonly used • Programmed I/O • Also called “channel” I/O • CPU has separate bus for I/O devices • Special instructions are required • Which is better?

  7. Polling I/O • Each device controller typically has: • Data-in register (for host to receive input from device) • Data-out (for host to send output to device) • Status register (read by host to determine device state) • Control register (written by host to invoke command)

  8. Polling I/O handshaking: • To write data to a device: • Host repeatedly reads busy bit in status register until clear • Host sets write bit in command register and writes output in data-out register • Host sets command-ready bit in control register • Controller notices command-ready bit, sets busy bit in status register • Controller reads command register, notices write bit: reads data-out register and performs I/O (magic) • Controller clears command-ready bit, clears the error bit (to indicate success) and clears the busy bit (to indicate it’s finished)

  9. Polling I/O • What’s the problem? • CPU could spend most its time polling devices, while other jobs go undone. • But devices can’t be left to their own devices for too long • Limited buffer at device - could overflow if doesn’t get CPU service. • Modern operating systems uses Interrupts to solve this dilemma. • Interrupts: Notification from interface that device needs servicing • Hardware: sends trigger on bus • Software: uses a system call

  10. Interrupts • CPU hardware has a interrupt-request line (a wire) it checks after processing each instruction. • On receiving signal Save processing state • Jump to interrupt handler routine at fixed address in memory • Interrupt handler: • Determine cause of interrupt. • Do required processing. • Restore state. • Execute return from interrupt instruction. • Device controller raises interrupt, CPU catches it, interrupt handler dispatches and clears it. • Modern OS needs more sophisticated mechanism: • Ability to defer interrupt • Efficient way to dispatch interrupt handler • Multilevel interrupts to to distinguish between high and low priority interrupts.

  11. Modern interrupt handling • Use a specialized Interrupt Controller • CPUs typically have two interrupt request lines: • Maskable interrupts: Can be turned of by CPU before critical processing • Nonmaskable interrupts: signifies serious error (e.g. unrecoverable memory error) • Interrupts contain address pointing to interrupt vector • Interrupt vector contains addresses of specialized interrupt handlers. • If more devices than elements in interrupt vector; do interrupt chaining: • A list of interrupt handlers for a given address which must be traversed to determine the appropriate one. • Interrupt controller also implements interrupt priorities • Higher priority interrupts can pre-empt processing of lower priority ones

  12. Even interrupts are sometimes to slow: • Device driver loads controller registers appropriately • Controller examines registers, executes I/O • Controller signals I/O completion to device driver • Using interrupts • High overhead for moving bulk data (i.e. disk I/O): • One interrupt per byte..

  13. Direct Memory Access (DMA) • Transfer data directly between device and memory • No CPU intervention • Device controller transfers blocks of data • Interrupts when block transfer completed • As compared to when byte is completed • Very useful for high-speed I/O devices

  14. Example I/O Memory Instructions and Data Instruction execution cycle Thread of execution cache Data movement CPU (*N) I/O Request Interrupt DMA Data Keyboard Device Driver and Keyboard Controller Disk Device Driver and Disk Controller Perform I/O Read Data

  15. Interrupt Timeline

  16. Traps and Exceptions • Software generated interrupt • Exception: user program acts silly • Caused by an error (div by 0, or memory access violation) • Just a performance optimization • Trap: user program requires OS service • Caused by system calls • Handled similar to hardware interrupts: • Stops executing the process • Calls handler subroutine • Restores state after servicing the trap

  17. Why Protection? • Application programs could: • Start scribbling into memory • Get into infinite loops • Other users could be: • Gluttonous • Evil • Or just too numerous • Correct operation of system should be guaranteed  A protection mechanism

  18. Preventing Runaway Programs • Also how to prevent against infinite loops • Set a timer to generate an interrupt in a given time • Before transferring to user, OS loads timer with time to interrupt • Operating system decrements counter until it reaches 0 • The program is then interrupted and OS regains control. • Ensures OS gets control of CPU • When erroneous programs get into infinite loop • Programs purposely continue to execute past time limit • Setting this timer value is a privileged operation • Can only be done by OS

  19. Protecting Memory • Protect program from accessing other program’s data • Protect the OS from user programs • Simplest scheme is base and limit registers: • Virtual memory and segmentation are similar memory Prog A Base register Loaded by OS before starting program Prog B Limit register Prog C

  20. Protected Instructions Also called privileged instructions. Some examples: • Direct user access to some hardware resources • Direct access to I/O devices like disks, printers, etc. • Instructions that manipulate memory management state • page table pointers, TLB load, etc. • Setting of special mode bits • Halt instruction Needed for: • Abstraction/ease of use and protection

  21. Dual-Mode Operation • Allows OS to protect itself and other system components • User mode and kernel mode • OS runs in kernel mode, user programs in user mode • OS is god, the applications are peasants • Privileged instructions only executable in kernel mode • Mode bit provided by hardware • Can distinguish if system is running user code or kernel code • System call changes mode to kernel • Return from call using RTI resets it to user • How do user programs do something privileged?

  22. Crossing Protection Boundaries • User calls OS procedure for “privileged” operations • Calling a kernel mode service from user mode program: • Using System Calls • System Calls switches execution to kernel mode User Mode Mode bit = 1 Resume process User process System Call Trap Mode bit = 0 Kernel Mode Mode bit = 0 Return Mode bit = 1 Save Caller’s state Execute system call Restore state

  23. System Calls • Programming interface to services provided by the OS • Typically written in a high-level language (C or C++) • Mostly accessed by programs using APIs • Three most common APIs: • Win32 API for Windows • POSIX API for POSIX-based systems (UNIX, Linux, Mac OS X) • Java API for the Java virtual machine (JVM)

  24. Types of System Calls • Process Control • end or abort process; create or terminate process, wait for some time; allocate or deallocate memory • File Management • open or close file; read, write or seek • Device Management • attach or detach device; read, write or seek • Information Maintenance • get process information; get device attributes, set system time • Communications • create, open, close socket, get transfer status.

  25. Why APIs? System call sequence to copy contents of one file to another Standard API

  26. Reducing System Call Overhead • Problem: The user-kernel mode distinction poses a performance barrier • Crossing this hardware barrier is costly. • System calls take 10x-1000x more time than a procedure call • Solution: Perform some system functionalityin user mode • Libraries (DLLs) can reduce number of system calls, • by caching results (getpid) or • buffering ops (open/read/write vs. fopen/fread/ fwrite).

  27. Real System Have Holes • OSes protect some things, ignore others • Most will blow up when you run: • Usual response: freeze • To unfreeze, reboot • If not, also try touching memory • Duality: Solve problems technically and socially • Technical: have process/memory quotas • Social: yell at idiots that crash machines • Similar to security: encryption and laws int main() { while (1) { fork(); } }

  28. Fixed Pie, Infinite Demands • How to make the pie go further? • Resource usage is bursty! So give to others when idle. • Eg. When waiting for a webpage! Give CPU to idle process. • Ancient idea: instead of one classroom per student, restaurant per customer, etc. • BUT, more utilization  more complexity. • How to manage? (1 road per car vs. freeway) • Abstraction (different lanes), Synchronization (traffic lights), increase capacity (build more roads) • But more utilization  more contention. • What to do when illusion breaks? • Refuse service (busy signal), give up (VM swapping), backoff and retry (Ethernet), break (freeway)

  29. Fixed Pie, Infinite Demand • How to divide pie? • User? Yeah, right. • Usually treat all apps same, then monitor and re-apportion • What’s the best piece to take away? • OSes are the last pure bastion of fascism • Use system feedback rather than blind fairness • How to handle pigs? • Quotas (leland), ejection (swapping), buy more stuff (microsoft products), break (ethernet, most real systems), laws (freeway) • A real problem: hard to distinguish responsible busy programs from selfish, stupid pigs.

  30. How do you start the OS? • Your computer has a very simple program pre-loaded in a special read-only memory • The Basic Input/Output Subsystem, or BIOS • When the machine boots, the CPU runs the BIOS • The bios, in turn, loads a “small” O/S executable • From hard disk, CD-ROM, or whatever • Then transfers control to a standard start address in this image • The small version of the O/S loads and starts the “big” version. • The two stage mechanism is used so that BIOS won’t need to understand the file system implemented by the “big” O/S kernel • File systems are complex data structures and different kernels implement them in different ways • The small version of the O/S is stored in a small, special-purpose file system that the BIOS does understand

  31. What does the OS do? • OS runs user programs, if available, else enters idle loop • In the idle loop: • OS executes an infinite loop (UNIX) • OS performs some system management & profiling • OS halts the processor and enter in low-power mode (notebooks) • OS computes some function (DEC’s VMS on VAX computed Pi) • OS wakes up on: • interrupts from hardware devices • traps from user programs • exceptions from user programs

  32. OS Control Flow From boot main() System call Initialization Interrupt Exception Idle Loop Operating System Modules RTI

  33. Operating System Structure • Simple Structure: MS-DOS • Written to provide the most functionality in the least space • Applications have directcontrol of hardware • Disadvantages: • Not modular • Inefficient • Low security

  34. App App App Memory Manager File Systems Security Module Device Drivers Interrupt handlers Boot & init Extensions & Add’l device drivers General OS Structure API Process Manager Network Support Service Module Monolithic Structure

  35. Layered Structure • OS divided into number of layers • bottom layer (layer 0), is the hardware • highest (layer N) is the user interface • each uses functions and services of only lower-level layers • Advantages: • Simplicity of construction • Ease of debugging • Extensible • Disadvantages: • Defining the layers • Each layer adds overhead

  36. App App App File Systems Memory Manager Device Drivers Interrupt handlers Extensions & Add’l device drivers Layered Structure API Object Support Network Support Process Manager M/C dependent basic implementations Hardware Adaptation Layer (HAL) Boot & init

  37. Microkernel Structure • Moves as much from kernel into “user” space • User modules communicate using message passing • Benefits: • Easier to extend a microkernel • Easier to port the operating system to new architectures • More reliable (less code is running in kernel mode) • More secure • Example: Mach, QNX • Detriments: • Performance overhead of user to kernel space communication • Example: Evolution of Windows NT to Windows XP

  38. App App Memory Manager Security Module File Systems Device Drivers Interrupt handlers Boot & init Extensions & Add’l device drivers Microkernel Structure Process Manager Network Support Basic Message Passing Support

  39. Modules • Most modern OSs implement kernel modules • Uses object-oriented approach • Each core component is separate • Each talks to the others over known interfaces • Each is loadable as needed within the kernel • Overall, similar to layers but with more flexible • Examples: Solaris, Linux, MAC OS X

  40. UNIX structure

  41. Windows Structure

  42. Modern UNIX Systems

  43. MAC OS X

  44. Virtual Machines • Implements an observation that dates to Turing • One computer can “emulate” another computer • One OS can implement abstraction of a cluster of computers, each running its own OS and applications • Incredibly useful! • System building • Protection • Cons • implementation • Examples • VMWare, JVM, CLR, Xen+++

  45. VMWare Structure

  46. But is it real? • Can the OS know whether this is a real computer as opposed to a virtual machine? • It can try to perform a protected operation… but a virtual machine monitor (VMM) could trap those requests and emulate them • It could measure timing very carefully… but modern hardware runs at variable speeds • Bottom line: you really can’t tell!

  47. Modern version of this question • Can the “spyware removal” program tell whether it is running on the real computer, or in a virtual machine environment created just for it (by the spyware)? • Basically: no, it can’t! • Vendors are adding “Trusted Computing Base” (TCB) technologies to help • Hardware that can’t be virtualized • We’ll discuss it later in the course

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