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John Meister Console Game Development

John Meister Console Game Development. Making Games in Lexington, KY. Agenda. Console Development Process Overview Porting Your Game To Consoles Game Certification Becoming An Approved Developer. Process Overview. Much easier as indies to get approved for consoles and publish

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John Meister Console Game Development

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  1. John Meister Console Game Development

  2. Making Games in Lexington, KY

  3. Agenda • Console Development Process Overview • Porting Your Game To Consoles • Game Certification • Becoming An Approved Developer

  4. Process Overview • Much easier as indies to get approved for consoles and publish • Can self publish on major consoles • PlayStation 4 • Xbox One • Nintendo Switch

  5. Process Overview • Consoles are closed platforms • Get game approval and developer approval • Sign legal agreements • Get access to development hardware and software • Game gets tested and certified • Platform sells license of game and gives you a royalty

  6. Applying • You apply to publish a particular game • First time you also get approved as a developer/partner

  7. Sign Agreements • Non Disclosure Agreement (NDA) • Sign Licensing Agreement • You agree to let them sell licenses of the game • They send you royalty payments • You should really sign these agreements as a business

  8. Sign Agreements • Easy to setup a LLC in Kentucky • $40 to register • https://www.sos.ky.gov • Annually file with SOS • Local taxes and annual tax forms • Register with IRS to get Federal Employer Identification Number (FEIN)

  9. Software and Hardware • Get access to developer websites • Software and Tools (SDK) • Unity addons • Order dev kits • Documentation • Webinars

  10. Dev Kits • Specialized version of the console • Lets you run uncertified software • Extra hardware to help development and debugging • Connect your PC to the dev kit to copy over game, debug, capture video, etc.

  11. Unity & Consoles • Need to get a Unity license through each platform • Free for indie developers

  12. Unity & Consoles • Get access to addons

  13. Porting Game • Game engines do most of the work to get games to run the same on consoles • Saving and loading data is different • Performance is likely an issue • Platform integration to think about • Achievements / Trophies required • Leaderboards, Friends, Stats, Status

  14. Porting Game • Unity • Allows you to run PC version in editor • Have to deploy to device to actually test • Takes a long time (10 to 30 minutes) • Can connect with profiler and debugger

  15. Certification • Platforms make sure that the games meet technical and content requirements • Game should interact with platform in specific ways • How to handle errors? • How to interact with SDK? • Content • Images specific to platform • Terms / Trademarks

  16. Certification • Store Content • Create specific media content • Translate into multiple languages • Age Rating Required • International Age Rating Coalition (IARC) • Free to get rating for digital games

  17. Platform Specifics https://supersoul.co/gamedev-resources/

  18. Microsoft • https://www.xbox.com/developers/id • Can publish as an individual • ID@Xbox special indie program • Get 2 free dev kits • Simplified process - Creators Program

  19. Nintendo • https://developer.nintendo.com/register • Can publish as an individual • Not guaranteed free dev kit ($450) • Same as publishing program • No longer need an office

  20. Sony • https://partners.playstation.net/ • Business based in US with FEIN • Static IP address • Non-public domain email address • Can potentially get free dev kits • Personalized account manager

  21. John Meister john@supersoul.co SuperSoul.co SuperSoul.games @SuperSoulStudio

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