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This project analyzes the implementation of the game "Spot It" through the lens of educational use case diagrams. We explore unique workflow requirements such as audio features, multiplayer chat capabilities, and user settings that enhance the gaming experience. Key patterns such as hub-and-spoke designs and responsive enabling techniques are highlighted, along with customizations like the deck editor for user-generated content. A focus on good defaults, color schemes, and game responsiveness demonstrates how thoughtful design can improve educational interactions and user satisfaction.
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Learn It Group 6 - CS5100
Users Targeted for education
Research • We observed what others have done to implement playing Spot It. This is an interesting project that was done by blueorangegames.com
Unique Requirements • Audio • Provide background music that can be turned on and off • Button clicks produce sound • Multiplayer Chat • User settings file • Save settings that the user changes
Patterns Used • Hub and Spoke • Main Screen - Hub • Single, Multi, Deck design - Spokes • Diagonal Balance • Single Player Menu • Responsive Disclosure • Responsive Enabling • Extra’s on Demand • High scores, custom server options
Patterns Used (cont) • Modal Panels • Open file dialog boxes • Titled Sections • Two Panel Selector • Category and symbol set editor • Satisficing • The deck editor allows user’s to create “good enough” decks. • Good Defaults
Color Choices Tetrad Color Scheme
Log on Window Extra’s on Demand Good Defaults
Main Window Hub and Spoke Clear entry points Extras on demand (settings)
Deck Editor Two Panel Selector Responsive enabling Titled sections
Symbol Set Editor Modal panel Center Stage Satisficing
Set Up Deck Window Left alignment Responsive Disclosure
Single Player Diagonal Balance Extras on Demand Card Stack (high scores) Responsive disclosure Tittles sections
Multi-player Titled sections
Creating a Game Right / Left Balance Diagonal Balance