Internal Specs • Embedded 500MHz G4 PowerPC processor running Linux OS (not a PC) • 2Mbyte L2 cache • 256Mbyte SDRAM as standard, expandable to 1 Gbyte • 40 Gbyte high performance internal hard disk drive with battery backup to save changes and shut down console in the event of a power failure • 100/250Mbyte internal ZIP drive (accessed inside elbow rest) • 650/700Mbyte internal re-writeable CD-ROM drive (accessed inside elbow rest) • 100-240v AC auto-switching power supply
Wholehog III Setting up the Console • The console does not produce DMX directly • It is designed to work as part of a network, linked to other devices including DMX Processors, Timecode Processors, and backup consoles, etc. • DMX Processors • Also known as DP-2000s, are used to connect DMX devices such as fixtures, dimmers, etc. to the network • Special Cat-5 Crossover Ethernet cable is required when connecting a single DMX Processor directly to the console. • When multiple devices are being connected to the console, an Ethernet switch will need to be used. When using an Ethernet switch, crossover cables are not necessary.
Wholehog III Rear Panel Detail • Ethernet Port • Mouse & Keyboard Ports • 2 USB ports • RS232 Port • 2 Monitor Ports • MIDI In and Out Ports
Back Panel Power Input. You can connect the Whole Hog III to any power supply between 100 and 240V AC LED reporting on power and battery level. In the event of a power failure the Whole Hog III uses a battery backup supply to save any changes and shutdown the console
Back Panel Two PS2 connectors for mouse and keyboard. Two USB Ports Audio in and Audio out
Back Panel -RS232 input for show control devices -Two external VGA monitor inputs -Midi INand Midi OUT
Back Panel The Ethernet port and LED indicators are on the far left of the rear of the console. The Ethernet port is how the console connects to a Whole Hog III network. A network could be as simple as one DP-2000, or more complex including several DP-2000s, plus a Timecode Processor, and other options. An Ethernet switch is necessary if more than one device other than the console, is needed in the system. LED reporting on data status
Distributed Processed DMX • The Hog III does not have DMX outputs on the console • Instead, all DMX is processed separately in an outboard unit called the DP2000 • Each unit processes 4 universes (2048 channels) • This outboard design allows you to add additional DP-2000 units, to increase the DMX universes, and the Refresh rate will remain constant.
Wholehog III Setting up the Console
Playback Wings USB Playback wings can also be added to the HOG III for extra playback faders on the Console.
MIDI / Timecode Processor • This unit has VTC and SMPTE Timecode inputs and outputs, along with MIDI In, OUT, and THRU • You can connect multiple units to a single network or console, and assign different MIDI or Timecode sources to different cuelists. • The console also has the same MIDI capabilities, but VTC and SMPTE Timecode require one of these units • The MIDI / Timecode Processor unit is a 1u Rack mount unit that contains LTC, VITC, Midi IN/Out/Thru and an RS232 port
Wholehog III Front Panel Detail • 2 Touchscreens • 4 Encoder Wheels • 2 Vertically Mounted Wheels • Wheel 1, on the right of the console is the I-wheel, it controls the Intensity of the fixtures • Wheel 2, on the left of the console is the Rate wheel, it overrides the speed of a Cue. NOTE: Wheel 2 is a Spring Wheel
Wholehog III Front Panel Detail Programming Section with: • Editing Buttons: Record, Copy, Move, Delete, and Update • Cue editing buttons: Macro, Page, Cue, List, PIG, Setup, Time, Effect, Set • Fixture and Parameter buttons : Group, Fixture, Position, Color, Beam • Other Cue editing buttons: HighLight, Blind, Clear • New Additional Buttons include: Open, Intensity, Back, Live, Scene, Control, Fan • Keypad • Trackball
Wholehog III Front Panel Detail Playback Section with: • 10 Playback Masters • GO, Halt/Back, Assert, Release and Choose buttons • Grand Master with DBO • Large Central GO and Halt/Back buttons
Programming The Trackball controls the onscreen mouse pointer, and when in Pan and Tilt mode, also controls a fixture’s movement. The button to the upper right of the Trackball will toggle it between the Trackball, and the mouse. Trackball mode is indicated by a blue LED inside the Trackball illuminating. The function of the four buttons can be configured in the Preferences window.
Programming Dedicated Intensity Wheel. The two buttons above and below the wheel will adjust the Intensity by 10% increments.
Programming Arrow Select Keys • Use these keys to move the Selection box around within a window
Playback Rate Over-ride Wheel: This is for direct control of the current fade running on the chosen playback.
Playback The ten Playback masters can hold single cues, or cuelists with multiple cues, as well as Scenes Each master has a Play and Pause / Back button Flash Buttons are below faders
Playback Main Playback Control will effect whatever Master has it’s CHOOSE button illuminated.
Important Buttons to Know The Flying Pig • Known as PIG • Acts as a Ctrl/Shift key • Used in conjunction with other buttons The SET key • Used to Access the keyboard • Used to enter information into boxes such as Time values, or Naming items • Select a box, press SET, enter information and press ENTER
Wholehog III Adjusting Brightness Touchscreen Brightness/Contrast • Press and hold down the Setup key and adjust the parameter encoder wheel: • Wheel 1: Left Backlight • Wheel 2: Right Backlight Desklights and LED Levels • Adjust by holding down the Setup key and adjust the parameter encoder wheel: • Wheel 3: Desklight Level • Wheel 4: LED Brightness
Wholehog III Quickstart • Starting a New Show • Patching • Basic Cue Programming • Basic Cuelist Playback
Wholehog III Starting a Show 3 Options available at Startup: • Launch New Show • Launch Existing Show • Connect to Show
New Show • Pressing LAUNCH NEW SHOW will open the screen shown . • The show can then be named and a destination can be selected for the show file
New Show Library Window Select a library to use for the show. You can use the standard library in the Libraries/System/ folder, or choose a custom library Contact FPS for fixture libraries of new fixture types not found in the current library
Windows can be opened several ways: From a Toolbar Some windows have dedicated buttons on the Main Toolbar Holding the Open Key: Open + Help Open + Fixture Open + List Open + Choose Open + IPCB Palette buttons Open + Group, Effect, Fixture buttons Open + Park Windows
Windows can be opened several ways: Windows • From the Command Line • Specify the window to be opened using the command line, then press the Open Key • POSITION OPEN, opens the Position Directory • POSITION 2 OPEN, opens Position 2 window • CUE 4 OPEN, opens the editor window for cue 4 • Double Pressing Keys • Some windows open by double pressing the appropriate key: • POSITION POSITION,opens the Position Directory • This can be disabled by setting the double press time to 0 in the Console Key window in the Preferences window
Wholehog III Setting Up the Console • Console Setup Window • Preferences Window
Control Panel & Preferences Windows Many options for customizing the console are found in these windows: • Control Panel: • Press Setup • Touch ‘Control Panel’ on the toolbar on the right Touchscreen • Preferences Window: • Press Setup • Touch ‘Preferences’ on the toolbar on the right Touchscreen
Control Panel Window • Displays • Monitor resolution, enable LCDs, enable touchcscreens, calibrate touchscreens • Keyboard • Model and layout • Wings • Printers • Time and Date • Autoload • Loads show upon startup • Network • System Info
Preferences Window Console Appearance Sensitivity Key timings Trackball settings Edit Programming Defaults Default Timing Default Naming Playback Cuelist, Scene, Misc Playback defaults Note: Preferences can be imported between shows
Using the Command Line Entering Syntax Commands • The Command Line appears at the bottom of the right touchscreen • Build up a series of keystrokes, and the command is acted on when Enter is pressed
Patching a Show Patching is setting up the console with what type, and how many of each type of fixture you will be controlling, along with the DMX start channel for each fixture Patching is done in The Fixture Window To open the Fixture Window: Hold down the OPEN key, while pressing FIXTURE pen
Patching Fixture Schedule Window • You must select which fixture type, and how many etc. in the Fixture Schedule window • To open this window, press the Fixture Schedule button in the top left corner of the Fixture Window Fixture Schedule button
Fixture Schedule Window Each fixture is listed under its manufacturer • Expand each manufacturer to view the fixtures by clicking on the adjacent “+” button • Highlight the fixture type to add, • Press Set, type in the number of fixtures for this type to be used, and press Enter • Repeat for all fixture types to be used in the show • Press OK when finished The number column shows the number of fixtures of that type are currently in the show
Patching User Numbers: A Unique ID, or User number can be assigned to each fixture allowing for better organization of the fixtures. To do this, select the group of fixtures you want to renumber. You can drag and select. Then hit Set and type in the starting number, and press Enter.
Patching Steps to Patch a Fixture: • Select a Fixture or Fixtures • Press ‘@’, The window shown will appear • Select a DMX processor and universe • Type in DMX Start channel • Press Enter
Fixture Schedule Library of Manufacturers and Fixture personalities Remove Removes fixture from entire show Patch @ Opens the fixture patch window Unpatch Unpatches the selected fixture(s) w/o removing programmed show contents for that unit(s) Replicate Fixtures Allows you to create copies of fixtures, including the programming Change Type Changes one fixture type for another,and converts all programmed information that is applicable in the entire show Edit Fixtures Allows a fixture’s defaults to be edited Auto Palettes Generates Groups and IPCB palettes for patched fixtures View by DP Shows detailed patch by DP-2000 Jump Tool buttons Selects which fixture type to select if unique ID numbers have not been assigned Patching: Fixture Window
Fixture Column Actual fixture number that you have added This cannot be changed but you can reorder the way they are displayed Num User definable number that is used to select the fixture Note Any comments about type/location of fixture DP Displays the DP2000 # a fixture is assigned to on the network Patch Displays the DMX Universe and DMX Address a fixture is assigned to on a DP2000 Patch Type Displays information pertaining to fixtures with multiple parts Patch Note Any comments about type/location of fixture Swap Axes Pan/Tilt alignment can be swapped from the desk Invert Axes Pan/Tilt alignment can be inverted from the desk Intensity % Allows a maximum % for intensity to be set for a specific channel (i.e. desk channels) Color Calibration Displays information pertaining to if a fixture has been calibrated to the Color Picker Parked Displays information as to whether a fixture(s) has been parked at a specific value onstage Patching: Fixture Window
Wholehog III Software Hierarchy Programming a Cue Playing Back a Cue
Show Hierarchy Cues, Cuelists, and Pages Cues • Fundamental building block of the Wholehog III show • A Cue tells one or more fixtures to change settings for intensity, beam, color, and/or focus using delay and fade times Cuelists • Organized lists of Cues Pages • Pages are a group of Cuelists assigned to a set of Masters allowing organization of Cuelists within a show • Each Page allows 10 Cuelists (more with Expansion Wings) to be referenced
Programming Cues Steps to program a simple Cue: • Open the Programmer Window • Select fixtures or a Group • Adjust parameter settings using the wheels, keypad, or palettes • Record the Cue
Programming Cues Programmer Window • Cues can be created and edited in the Programmer; this window shows all selected fixtures and any adjusted parameters • To open: press the Programmer button below the Right Touchscreen
Programming Selecting Fixtures • If User Numbers have been assigned in the Fixture Window: • Type the User Number on the keypad followed by Enter; • If User Numbers have not been assigned: • Press Fixture button • Select the fixture type from the toolbar on the bottom of the right touchscreen • Type fixture #(s) on the keypad • Press Enter • If Auto Palettes were generated in the Patch Window: • Press Open+Group to open the Group Directory • Press the desired Group button in the Group Directory
Programming Keypad Functions • Use the keypad to select Fixtures, Groups, Palettes, and Times • + Selects more than one item. Example Fixture 8 + Fixture 12 • Thru Selects a series of items: Cyber 1 Thru 6 • Back Arrow Backspaces through previous item on the Command Line. Deletes selections as you backspace through them. • Full Sets Intensity to 100% • @ Sets an Intensity level or a patch location. Example: Cyberlight 6 @ 50. • / Used for recording Cues to a designated Playback master Example Record 4/5 would record Cue 5 on Fader 4 • Enter Completes an operation
Parameter Wheelsets Intensity • Options for adjusting Intensity include: • 1. Press the Intensity key and use the 1st encoder wheel below right touchscreen • 2. Use the dedicated intensity wheel on right side of console • 3. Using the Command Line, type in a percentage on keypad followed by Enter