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software art: process, plan, procedure fdm 20c introduction to digital media lecture 14.10.2008

software art: process, plan, procedure fdm 20c introduction to digital media lecture 14.10.2008. warren sack / film & digital media department / university of california, santa cruz. last time. Introduction to programming and to project 2. last last time.

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software art: process, plan, procedure fdm 20c introduction to digital media lecture 14.10.2008

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  1. software art: process, plan, procedure fdm 20c introduction to digital media lecture 14.10.2008 warren sack / film & digital media department / university of california, santa cruz

  2. last time • Introduction to programming and to project 2

  3. last last time • can creative thinking/composition be simply a matter of composition and selection of found (i.e., already made) materials? (cf., vannevar bush, “as we may think”)

  4. today • Art as process, art as software

  5. outline for today • conceptual art • marcel duchamp: art can be about ideas • sol lewitt: wall drawings as procedures • example wall drawings • SFMOMA video on Lewitt’s method • excerpt from “paragraphs on conceptual art” • casey reas on sol lewitt: {software} structures @ whitney • jack burnham and the software exhibition: • connecting conceptual art and software art • software art • what is software? • what is software art? • what is art made with software? e.g., “photoshopping” • what is software art? e.g., adrian ward’s “autoshop”

  6. marcel duchamp • art can be about ideas

  7. sol lewitt • wall drawings

  8. sol lewitt • paragraphs on conceptual art

  9. sol lewitt: methods • sfmoma short video

  10. casey reas on sol lewitt • {software} structures

  11. jack burnham’s software exhibition • from conceptual art to software: emphasizing process, planning and procedure

  12. what is software?

  13. what is software art? • what is not: art made with software is not necessarily software art; e.g., “photoshopping”

  14. what is software art • adrian ward’s “autoshop”

  15. software art: examples • mark napier’s “shredder”: potatoland.org/shredder

  16. software art: examples • CODeDEC exhibition @ whitney artport

  17. project 2: connecting three points • html + javascript: drawing (moving) lines on a webpage

  18. next time • open source and free culture

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