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IGEL Technical Training Version 03-2011 Michael Hoting Principal System Engineer

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IGEL Technical Training Version 03-2011 Michael Hoting Principal System Engineer

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    3. Support structure

    4. IGEL Support

    5. Firmware and UMS download

    6. IGEL Virtual Thin Client

    7. IGEL Easy Partial Update Builder

    8. IGEL UMS Template

    9. IGEL Technical Newsletter

    12. Project Workflow

    13. Trial devices

    14. IGEL Benefits

    16. IGEL Trainings

    18. Notation UD5-420 LX FSFS

    19. Operating System IGEL Linux, Kernel 2.6 High performance on moderate hardware requirements Embedded closed system ensures maximum system stability Small footprint and modular design Universal Firmware Concept one firmware image includes all digital service packs Microsoft Windows Embedded Standard 2009 Microsoft Windows user interface Genuine Microsoft RDP Customizable via application installation Universal Firmware Concept one firmware image includes all digital service packs Microsoft Windows Embedded CE 6 Low hardware requirements Genuine Microsoft RDP Limited Digital Services Two firmware images: Entry and Standard corresponding to the UFC digital service packs Set to maintenance Status FSFS

    20. User scenarios Migrate existing hardware to IGEL Universal Desktops Eliminate client maintenance costs Extend the lifecycle of your client devices Workplace for: Microsoft Windows Terminalserver Citrix XenAppTM and XenDesktopTM VMware VDI environments Virtualized Desktops Unix / Linux-Server Mainframe environments Enhanced Security and personalization via smart card or eToken support

    21. Universal Desktop Converter (UDC) components UDC Token (2GB) Universal Firmware Universal Management Suite Manual Hardware that doesnt support booting from an USB Memory or dont recognize the UDC Token can be converted with an ISO. Image is available from the token or www.myigel.com, this variant dont install a license to the target device during the installation. UDC License Smartcard (SIM form factor) to be inserted into the token Includes amount of licenses as ordered Deployment via IGEL Universal Management Suite is possible Deployment via USB Memory, CD-ROM or remotely via Microsoft RIS or PXE Server

    22. Thin Client Hardware

    23. UD2 Series - Hardware Category Entry level Thin Client General Features CPU VIA Eden ULV 500 MHz 1x DVI-I, max. 1920x1200 DualVideo (VGA&DVI-D) via DualView Y-Cable 4x USB 2.0 , 1x PS2 (keyboard) 1x Line-out + 1x Mic-in (front door), built-in speaker IDLE / Sleep power consumption 13W / 2W DDDD

    24. UD2 Series Operating Systems IGEL Linux, Kernel 2.6 (Entry, Standard) Windows Embedded Standard 2009 (Entry, Standard) Microsoft Windows Embedded CE 6 (Entry, Standard) Add-ons (optional) VESA mount Rubber feet DualView Y-Cable USB-to-Serial adapter USB-to-Parallel adapter DDDD

    25. UD3 Series - Hardware Category Mid range level Thin Client General Features CPU VIA Eden 1000 MHz 1x DVI-I, max. 1920x1200 DualVideo (VGA&DVI-D) via DualView Y-Cable 1x USB 2.0 (front door), 4x USB 2.0 (back) 1 x PS2 (keyboard), 1x serial 1x Line-out, 1x Mic-in, built-in speaker IDLE / Sleep power consumption 12W / 2W DDDD

    26. UD3 Series Operating Systems IGEL Linux, Kernel 2.6 (Entry, Standard, Advanced) Windows Embedded Standard 2009 (Entry, Standard, Advanced) Windows Embedded CE 6 (Entry, Standard) Add-ons (optional) VESA mount Rubber feet Connectivity Foot 1 1x serial Connectivity Foot 2 1x serial, 802.11 b/g WLAN DualView Y-Cable Built-in Smartcard Reader USB-to-Serial and USB-to-Parallel adapter DDDD

    27. UD5 Series Category Modular Thin Client for high-end applications General Features CPU Via C7 1,5 GHz 1x DVI-I, 1x DVI-D, DualVideo each max. 1920x1200 1x 10/100/1000Base-T Ethernet (1Gbit Ethernet) 2x USB 2.0 (front door), 4x USB 2.0 (back) 1x PS2, 2x serial 1x Line-out, 1x Mic-in, built-in speaker PCI-slot for expandability IDLE / Sleep power consumption 18W / 4W DDDD

    28. UD5 Series - Details Operating Systems IGEL Linux, Kernel 2.6 (Entry, Standard, Advanced) Windows Embedded Standard 2009 (Entry, Standard, Advanced) Add-ons (optional) Rubber feet Connectivity Foot 1 1x parallel Connectivity Foot 2 1x parallel, 802.11 b/g WLAN Built-in Smartcard Reader USB-to-Serial adapter USB-to-Parallel adapter DDDD

    29. Stand for UD2 / UD3 / UD5 Vertical position - Only with original standard or optional available conectivity food Horizontal position - Only with original rubber feets from IGEL - IGEL logo on front must look to the ground Mounted on display - Only with original available VESA Mount for UD2 and UD3 DDDD

    30. UD9 Series Category TFT Display with integrated high-end Thin Client Designed for space constrained multi-user environments, often public facing, e.g. point of sale, libraries, healthcare General Features CPU Intel Atom N270 1,6 GHz 21,5 TFT Panel, Max 1920x1080 Pixel VGA out (DualView Option) 5x USB 2.0, 2x serial, 1x parallel, 2x PS/2 10/100/1000 Base-T Ethernet 1x Line-in, 1x Line-out, 1x Mic-in, built-in speaker IDLE / Sleep power consumption 38W / 2W Optional : Touchscreen, Smart Card reader and WLAN 802.11 b/g/n Operating Systems IGEL Linux, Kernel 2.6 (Advanced Pack) Microsoft Windows Embedded Standard 2009 (Advanced Pack) DDDD

    31. Other informations License is now bound to the device, its not possible to copy the firmware to any other device. Smart Card Reader option has to be installed only in the IGEL Warehouse. LX firmware is now on a 1GB memory, only a client with the Buddy Update option enabled will get the full firmware. All other LX based clients will receive only the needed updates related to the enabled feature set, this means a lower network usage during the update. A csv file including the MAC adresses and/or serial numbers to import the clients into the IGEL UMS can be provided by IGEL, this must be placed with the order. DDDD

    33. New UD3 Series - Hardware Category Mid range level Thin Client General Features CPU VIA NANO 800MHz VIA VX855 High End Chipset 1x 10/100/1000Base-T Ethernet (1Gbit Ethernet) 1x DVI-I, max. 1920x1200 DualVideo (VGA&DVI-D) via DualView Y-Cable 1x USB 2.0 (front door), 4x USB 2.0 (back) 1 x PS2 (keyboard), 1x serial 1x Line-out, 1x Mic-in, built-in speaker IDLE / Sleep power consumption 10W / 1W DDDD

    34. New UD3 Series Operating Systems IGEL Linux, Kernel 2.6 (Entry, Standard, Advanced) Windows Embedded Standard 2009 (Entry, Standard, Advanced) Add-ons (optional) VESA mount Rubber feet Connectivity Foot 1 1x serial Connectivity Foot 2 1x serial, 802.11 b/g WLAN DualView Y-Cable Built-in Smartcard Reader USB-to-Serial and USB-to-Parallel adapter DDDD

    35. Connectivity Foot 1 + secure USB Secure USB Port Designed for public facing environments Standard for Connectivity Foot 1 Target devices USB flash sticks for extended storage WiFi dongles Recommended device for LX: D-Link DWA-131 Bluetooth dongles (only supported in WES)

    36. New UD3 Series

    38. RemoteFX Value Proposition Full and rich windows experience VGPU Until recently, Hyper-v primarily catered to server side scenarios like server consolidation. Generally server workloads like file server or web server do not require sophisticated presentation technology like 3D Graphics. Hence the Graphics virtualization technology in Hyper-v is currently limited to 2D graphics. This changes with VDI, which requires the ability to present 3D Graphics within a virtual machine. The Virtualized Graphics device technology enables the knowledge worker to run all graphical (2D and 3D) applications in a virtual machine, and it allows the IT admin to share a physical graphics device(s) across multiple knowledge workers in a graphics device agnostic fashion. The same VGPU driver will work irrespective of whether the underlying hardware is from NVIDIA, ATI, or any other vendor. Remote any content Host side rendering Existing RDP technologies are based on primitive remoting and client side rendering. With the Calista release, the RDP Server will now support server side rendering, where the entire desktop screen is composed on the server. Applications will use the VGPU like any other graphics device, just like they do on a local PC. With this approach, the system no longer has to be updated for the next popular graphics format in the industry. High fidelity UX Intelligent screen capture and hardware based encode. The primary goal for Calista is to deliver the local desktop like experience from the server to any client. Once the desktop screen is rendered on the host, the Calista system has effectively flattened the desktop content to a 2D bitmap. The system has an intelligent capture mechanism which can detect what changes between successive rendered bitmaps and pick and choose content based on the network condition. These changes are then compressed using the processing power of the GPU and the CPU. The system also has an hardware implementation of the codec. This allows the VDI server to deliver a constant screen frame rate independent of the user workload, increases the user density per server, when compared to the software approach.. Any range of client devices Bitmap remoting and hardware based decode This standardization of the content to a bitmap enables any basic display client to consume this content. As long as a client display device has a basic 2D display engine, it will be able to render this 2D bitmap. There is no need of sophisticated graphics stack on the client. This piece of technology is absolutely game changing, as it enables the customer to get his full rich Windows experience not just on PCs but on any device with a display. We are working with hardware partners to integrate the codec chip into their devices, like LCD TVs, monitors, phones, handhelds, etc. Full and rich windows experience VGPU Until recently, Hyper-v primarily catered to server side scenarios like server consolidation. Generally server workloads like file server or web server do not require sophisticated presentation technology like 3D Graphics. Hence the Graphics virtualization technology in Hyper-v is currently limited to 2D graphics. This changes with VDI, which requires the ability to present 3D Graphics within a virtual machine. The Virtualized Graphics device technology enables the knowledge worker to run all graphical (2D and 3D) applications in a virtual machine, and it allows the IT admin to share a physical graphics device(s) across multiple knowledge workers in a graphics device agnostic fashion. The same VGPU driver will work irrespective of whether the underlying hardware is from NVIDIA, ATI, or any other vendor. Remote any content Host side rendering Existing RDP technologies are based on primitive remoting and client side rendering. With the Calista release, the RDP Server will now support server side rendering, where the entire desktop screen is composed on the server. Applications will use the VGPU like any other graphics device, just like they do on a local PC. With this approach, the system no longer has to be updated for the next popular graphics format in the industry. High fidelity UX Intelligent screen capture and hardware based encode. The primary goal for Calista is to deliver the local desktop like experience from the server to any client. Once the desktop screen is rendered on the host, the Calista system has effectively flattened the desktop content to a 2D bitmap. The system has an intelligent capture mechanism which can detect what changes between successive rendered bitmaps and pick and choose content based on the network condition. These changes are then compressed using the processing power of the GPU and the CPU. The system also has an hardware implementation of the codec. This allows the VDI server to deliver a constant screen frame rate independent of the user workload, increases the user density per server, when compared to the software approach.. Any range of client devices Bitmap remoting and hardware based decode This standardization of the content to a bitmap enables any basic display client to consume this content. As long as a client display device has a basic 2D display engine, it will be able to render this 2D bitmap. There is no need of sophisticated graphics stack on the client. This piece of technology is absolutely game changing, as it enables the customer to get his full rich Windows experience not just on PCs but on any device with a display. We are working with hardware partners to integrate the codec chip into their devices, like LCD TVs, monitors, phones, handhelds, etc.

    39. IGEL RemoteFX support First and only Linux implementation on the market Hardware accelerated with IGEL LX thin clients and fully supported UDC hardware No additional local codecs required ? Standard feature set Availability in ~Q2/2011

    40. IGEL Universal Management Suite Extensions

    41. IGEL Universal Management Suite Extensions HA and User Management will be offered as two separate feature extensions products to the UMS Customers can buy the products on demand UMS without extensions is still free of charge Informations about the licensing model and prizing will follow soon Availability in ~Q2/2011

    44. Installation

    45. Preparing the installation

    46. Preparing the installation

    47. How to create a bootable installation CD-ROM

    48. How to create a bootable USB memory stick

    49. Installation via Microsoft Remote Installation Service

    50. Installation

    53. IGEL Linux LX and OS

    54. Firmware Versions Two firmwares for the Universal Desktop Series are available: IGEL Universal Desktop LX (udlx.inf) = Standard Thin Clients IGEL Universal Desktop OS (uflx.inf) = Universal Desktop Converter (UDC) A cross update is not possible! In a mixed environment both firmwares must be downloaded from www.myigel.com.

    55. Supportet WIFI chipsets

    56. Supportet TouchScreens

    57. Supportet TouchScreens

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