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Explore the evolution of Interactive Multi-Media Systems (IMMs) as we predict advancements over the next 5-50 years. From immersive environments in arts and health to integrating technologies in everyday life, this study delves into challenges of complexity and the need for embedded intelligence. Key enabling technologies such as wireless communications, positioning systems, and context-aware processing will shape our experiences. Additionally, concepts like user control and interconnected objects are crucial for seamless interactions in future environments.
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Interactive Multi-media systemsFabien Girardin B a r c e l o n a
What kind of IMMs will we construct 5-10 years from now? • Immersive in controlled environments • Entertainment, art, and health (e.g. museum, exhibitions, …) • Reducing phenomenon to match technology • Embedded “intelligence”
What kind of IMMs will we construct in 20-50 years? • Integrated in the real-world and common in life • Uncontrolled environments • Generic problem of complexity • Less “intelligent” due to scale up?
What are the key enabling technologies? • Wireless (from WAN to PAN) • Positioning systems (Satellite, radio and human-based, CCTV) • Identifiers (RFID) • Sensors • IPv6 • How and where is done the processing?
What are the key enabling concepts? • Mobility and space • Context-awareness • Subtle (!= intelligent) • User appropriation and control (e.g. opting out) • Seamless-seamful • Implicit-explicit • Interconnected objects
CatchBob! (Nicolas Nova, Fabien Girardin) • Pervasive game • Bridging the physical and digital • Collaborative hunt
Blogjects (Julian Bleecker) • Objects reaching first-class citizenship • Entering our physical and digital worlds as a crowd, not individuals • Pre-historical Spimes (Bruce Sterling)