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Making a Plan

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12 diapositives · 269 Views · Aug 14, 2014

Enhance your bridge game with our comprehensive 4-step plan for successful contract play. Begin by addressing the contract specifics and assessing your situation to identify potential winners and losers. Survey your resources before planning your attack. Learn techniques for counting your winners or assessing your losers based on the contract type. Also, discover strategies to establish long suits and make informed defensive plays. Sharpen your skills and elevate your gameplay with expert insights for both declarer and defender.

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Making a Plan
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Transcription de la présentation
  1. Making a Plan A.G.’s 4-step plan Promotion and Length

  2. The Plan • Attend to the contract. • Assess your situation in terms of winners, losers. • Survey your resources. • Plan your attack.

  3. Assess Your Situation • In a notrump contract, first count your winners. How many tricks in succession can you catch without losing the lead? • In a suit contract,first count your losers. How many of the cards in your hand will lose if you lead them?

  4. 3NT 3NT 3NT Dummy Dummy Dummy  A 6 4  K 9 6  K 8 2  9 7 6 3  8 3  Q J 7 6  K Q J 8 5  9 2  7 5  7 3 2 A Q 10 6 3  A 9 2 Declarer Declarer Declarer  K 8 5  A 3 2  A 10 4  K Q J 10  A K 6 2  A K 4  10 9 4  A K 8  A 8 2  K 5 K J 8 5 4  K Q 3 Counting Winners

  5. 3 3 4 Dummy Dummy Dummy  A 7 6 4  K 9 6  9 8  9 7 6 3  8 3  Q J 7 6  K Q J 8 5  9 2  K 4 3  A Q 2 6 4 3 2  J 10 7 Declarer Declarer • 9 8  A Q 4 3 2 •  A 10 9 •  Q J 10  10 9 6  A K 4  10 9 4 2  A K 8  Q J 10 8 7 6  6 3 A K  Q 4 3 Counting Losers Declarer

  6. Promoting High Cards • When cards in a suit are almost high • you can promote them by playing the suit until opponents higher cards are played • then you need an entry to reach them • Dummy K Q J 10 • Declarer 5 4 3 2 the suit has an entry • Dummy K Q J 10 • Declarer 2 the suit has no entry

  7. Establishing a Long Suit • Opponents’ cards in the suit • An even number of cards will tend to divide unevenly • An odd number of cards will tend to divide as evenly as possible • Compare the opponents’ cards to the unbroken string of top cards you have in the suit • Take your losses early (usually)

  8. 3NT 3NT Dummy Dummy Dummy Q 10 5 K 7 2 7 5 3 2  K Q 5  6 5 4  9 8 2  A K 4 3 2  10 3  A 6  A 4  Q J 9 8  Q J 7 4 3 Declarer Declarer Declarer  A K 7  A 10 9  9 8 6 4  A J 4  A K 8  A K 5 4  7 6 5  A K 2  K 9  K Q 3 2  K 10 7 6  K 10 8 Establishing (Developing) Suits 3NT

  9. Guidelines for Defense (NT) • What suit to lead • The suit that offers your side the best chance of being established • Your partner’s suit • Your longest suit • What card • The top of an honor sequence • Fourth highest • Top of a doubleton

  10. Guidelines of Defense (Suits) • What suit to lead • Partner’s suit • A safe suit • A suit with an honor sequence • A suit with no honors • A short suit (in hopes of ruffing) • Trump • What card • Top of an honor sequence • Top of doubleton • Low card (fourth highest of four or more)

  11. Dealer: East  9 2  K Q 6 5 2  10 6  10 8 4 3 N W E S  A K J 4 3  10 3  Q 9 7  K 7 2  Q 10 6 5  J 8 4  K J 3  A Q 6  8 7  A 9 7  A 8 5 4 2  J 9 5 0701

  12. Dealer: East  7 6  K Q 8 5  A K 7 5  9 8 4 N W E S  Q J 10 9 8 3 2  9 6  10 9 3  A  5 4  J 10 4 3 2  J 6 2  K 5 3  A K  A 7  Q 8 4  Q J 10 7 6 2 0702