1 / 9

Using Social Factors in Digital Rights Management

Using Social Factors in Digital Rights Management. 차병 래. 1. Introduction. Digital Contents from piracy Unauthorized copy, use, and distribution Anti-piracy efforts Digital locking Legal measures Reducing availability DRM on the Internet remains a hard problem

patia
Télécharger la présentation

Using Social Factors in Digital Rights Management

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Using Social Factors in Digital Rights Management 차병래

  2. 1. Introduction • Digital Contents from piracy • Unauthorized copy, use, and distribution • Anti-piracy efforts • Digital locking • Legal measures • Reducing availability • DRM on the Internet remains a hard problem • piracy is not considered a crime • Unlike other theft, no or very little social stigma • Hard to monitor the behavior of the end-users to track DRM violations

  3. 2. Social Factors in DRM • Assumes • Actors • Consumer • Distributor • Content provider • Water-marking • OSN: Online Social Network • Group punishment • Social pressure on the pirates

  4. 2. Social Factors in DRM • Assumes • Parameter • DP: Distributor Potential • Measure of the capacity of a node to be distributor • Density of connections around the node on the social network • Parameter computed based on the topological structure of the social graph • PR: Piracy Rate • Computed by the content provider for each distributor • Content provider tags the content sold by each distributor using watermarks of fuzzy hashing techniques • Content provider periodically scan(?)

  5. 2. Social Factors in DRM • Game Models • Distributor Game • Consumer Game • Distributor Game • Actors • Content provider -> To prevent or minimize content piracy • Distributor • to model the selection process for a particular distributor and analyze the incentives that the involved parties have for the different choices

  6. 2. Social Factors in DRM • Consumer Game • Actors • Distributor -> Maximizing his profit and minimizing content piracy • Consumer • to exert social pressure on the consumers in order to eliminate the incentive for piracy

More Related