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Faith Community Church

Faith Community Church. COACH CLINIC, PART 2. Beginning the Season. Beginning the season .

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Faith Community Church

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  1. Faith Community Church COACH CLINIC, PART 2
  2. Beginning the Season
  3. Beginning the season Call your players to welcome them to the team and invite to the first practice. E-mail is OK to some degree, but phone calls are more personable. Plus, phone calls give parents a chance to speak with you and ask questions. “Meet N’ Greet” Your first “Meet N’ Greet” will occur the week of August 5th on your regular practice date. Your time was sent via e-mail to all league members. This initial team meeting will be held in the Church Sanctuary. Players will meet teammates & coaches, receive uniforms, schedules, rosters, and pray for the season. This is also a good time to recruit a team parent and set up that all-important snack schedule. Outside practices will begin the week of August 12th 1on your regular practice day and time.
  4. Inside your Coach box is a Coach Playbook along with your other coach items. This Playbook contains skills and drills, practice concepts, a complete set of practice devotions, substitution forms for Game Day, sticker stars to be given to players, and star distribution forms to keep track of the stars each player receives. Hint: Recruit a “Team Parent” right away! When setting up snack schedule, Team Parents should find out if team members have any allergies. Note: A team parent can help (and should take the lead) with coordinating an end-of-season get-together.
  5. Practices
  6. Practice Basics Your practice field assignment is on your PDF roster, and also online. Each practice is one hour and will have a five-to-seven minute devotion. Be ready to go when your practice begins. Players will be late; that’s to be expected. However, if players are there on time and practice hasn’t begun, there’s not much incentive for them to arrive on time for future practices. As a coach it’s essential that you come prepared for practice. A detailed practice outline and practice devotion will enable your practice session to be focused, efficient, and meaningful. Use the provided Coach’s Sidelines practice plans to reduce the stress from coordinating practices so you can focus on the kids. Do not hold any portion of practice without another adult present. Do not allow parents to drop off kids without another adult present.
  7. Practice Tips Encourage players to bring their own ball to practice and play soccer at home or school. Fundamentals are key. Utilize one theme per practice… Passing / Receiving / Dribbling / Defending / Set Plays, etc…. Keep them moving! Organize your practices. Consider recruiting an assistant coach to help with practice. They will love picking up cones and balls for you! If you have an assistant or a parent filling in for a game, make sure they have a coach book so they can hand out stars.
  8. http://www.footy4kids.co.uk/A terrific website that has hundreds upon hundreds of SSG’s as well as game plans designed around specific lesson topics. Small-Sided Games Kids like drills/activities that are fun. Small-sided games (SSGs) help to achieve “fun” while still improving soccer skills. Kids are more likely to absorb more instruction in SSG’s vs. outdated “stand-in-line” drills. Remember, kids go to school because they have to go. Kids choose to play soccer because it is fun. Keep practices fun and they will look forward to them each week. Looking for drills/activities that aren’t in your coach’s playbook?
  9. Sample Practice Structure(assume 6:00 PM practice time) * Apply one fundamental to each practice (i.e. dribbling to set up pass, receiving and re-directing aerial serves, defending, etc…) 6:00 – 6:07 Technical Warm-up (unopposed warm-up applying fundamental) 6:08 – 6:19 Small-Sided Activity (apply same fundamental. Add pressure & numbers. Increase area) 6:20 – 6:31 Expanded Small-Sided Activity (apply same fundamental but with more numbers & larger space. Make activity more game-like) 6:32 – 6:40 Devotion 6:41 – 7:00 Scrimmage Post-practice Huddle – Move off of field if another team is ready to practice. Distribute green stars. Hand out practice cards if it’s a card week. Make any necessary announcements. After practice is a great time to engage in conversation with parents.
  10. Practice Plan Template
  11. Practice Devotions Each devotion is scripted out in your Coach’s Sidelines practice plans. They relate to the Virtues (next slide). Or, feel free to deliver your own devotion if you have a great message to share with the kids. Do not breeze through devotions. Allow 5-7 minutes. For some children, this may be the only opportunity they have to hear the gospel. Give devotions in the middle of practice. Some weeks you will hand out practice cards, and some weeks you will not. Your Coach’s Sidelines manual notes these weeks. Practice cards can be found inside your Coach’s Box. Encourage interactive activity during devotions with hand-raising system. Review devotion plan prior to practice as you would the practice plan. Hand out green stars (found in Coach Playbook) to players at end of every practice for devotion participation.
  12. Week of August 5th
  13. Last Practice Devotion During the last practice of the season, you will share a special devotion with your players that reviews the season’s virtues while sharing more about Christ in preparation for the awards celebration. No matter when your last practice occurs, make sure to skip to this last devotion in your coach playbook.
  14. Practice Cards Each player will receive a practice card at the end of Practices 2, 5, 8 and the last practice. Each card contains the Scripture verse being learned for the current practice plus the next two practices. Through these practice cards, players will be able to learn the Scripture verses away from practices and will be familiar with them when they return to the next practice.
  15. Green Practice Stars Green sticker stars (known as practice stars) are found in the back portion of your coach playbook. These stars are distributed to each player at practice for participating in learning the Scripture verse. Players are not required to memorize the verse individually to receive a star. Players candisplay these stars on their award poster along with the game day stars they receive. *Note: The green practice stars should not be confused with the multi-colored game day stars, which are awarded at the end of each game.
  16. Patience & Discipline It’s true – Most kids (3rd grade and up) play in our league to be with friends. There is a distinct difference in playing alongside friends & working toward a common goal…and using practice as a social vehicle. Expect distractions from players, but you should enforce the notion that distractions take away from everyone’s experience. If something isn’t working in practice, stay calm and immediately move on to something else. Things tend to go smoother when everyone is having fun. Sports are one of the few places that kids receive immediate discipline.Most kids will obey a coach’s instructions. In difficult cases, consider giving a player a “time-out” and/or speaking with the parent after practice. Be age appropriate, and recognize that the better you organize your practice, the less discipline problems you’ll have. Kinders or 2nd graders really aren’t interested in a 10-minute lecture on soccer. You probably can’t even talk for 2 minutes. Get them to learn by doing.
  17. Ball Specifications K5 – 1st Grade: Size 3 2nd Grade and higher: Size 4
  18. Game Day
  19. Player Introductions Player Introductions will begin at your game’s starting time. Each player and coach will be publicly introduced with their team. Not just that week’s starters, but everyone. We have an 8’ x 8’ run-through banner for the kids to run through. BENEFITS: Encourages players to arrive on time. Your player intros will begin EXACTLY at your game’s start time. Some kids have reported that Player Introductions is the Game Day feature they enjoy the most. Game Day
  20. Game Day Pre-Game: Teams will meet at midfield for a meeting with the referees. Referees will set the tone of the game with words of encouragement and remarks before leading both teams in prayer. Halftime: Some weeks we will have a devotion speaker at halftime. Other weeks, the devotion may be given before the Player Introductions. If there is no devotion speaker for halftime, meet with your team and refill water bottles. Post-Game: Teams move off the field for the post-game meeting. This is when the game day stars are awarded to each player and snacks are handed out.
  21. Game Format Each game consists of (6) six-minute periods, or (2) eighteen-minute halves. Assume 10:00 AM start time 9:55 Meet team in player introduction area, not on your game field. This introduction area is located next to the PA Booth, between Field 3 and the church. 10:00Player introductions begin. 10:08 1st period begins (each period is 6 minutes long with 1 minute sub break) 10:15 2nd period begins 10:22 3rd period begins 10:28Halftime. (coaches meet with players on field…testimony is projected over PA system) 10:38 4th period begins 10:45 5th period begins 10:52 6th period begins 10:58 Game over. Post-game huddle, snacks and star distribution. 11:05 Huddle concludes, families make their way toward vehicles.
  22. Friday, October 25th 6:00 – 7:30 PM Wake Christian Academy
  23. League Specifics
  24. Divisions are formed based on demographics and generally go youngest to oldest. However, more emphasis is placed on matching like-skill players rather than strictly going by grade level. GENESIS – 4 v 4 play on Field 4 (6 teams) EXODUS - 6 v 6 play on Field 2 (4 teams) LEVITICUS - 6 v 6 play on Field 2 (4 teams) NUMBERS – 6 v 6 play on Field 1 (4 teams) DEUTERONOMY – 6 v 6 play on Field 1 (6 teams) LEAGUE DIVISIONS Coaches allowed (and encouraged to be) on field in Genesis & Exodus divisions. Coaches NOT allowed on field in Leviticus, Numbers, and Deuteronomy divisions.
  25. Our weather hotline is (919) 437 – 9212. It will be updated by 3:30PM on practice days and Saturday mornings, as necessary. Coaches should still call team members if there are cancellations. WEATHER Sometimes on unpredictable weather days, the hotline will say that the fields are open. However, you have the option of calling off your team’s practice if you wish. If you choose to cancel your practice, call your players well in advance of practice. If the hotline says the fields are open and the coach hasn’t said otherwise, players will usually show up for practice. It’s better to be definitive than assume. Generally speaking, we can practice and play in drizzle or light rain as long as Hurricane BubbaJimBob isn’t rolling on through. However, the past two seasons we gave more caution to rainy/wet conditions than in previous seasons – and those efforts turned out to be for the better.
  26. Mid-week games are usually made up. Teams are typically forgoing a practice in lieu of this game so we don’t want them to lose a practice and a game all in one shot. POLICY FOR RAIN-OUTS Your first game that is rained-out will not be made up. Beginning with your second rained-out game, that game (and all future rain-outs) will be made up. If it’s your first rain-out but your opponent’s second rain-out, that game will be made up. Your team will receive advanced notice about made-up games.
  27. OTHER TIDBITS Whistle. Invest in one! Jersey Colors. “Home” = Blue; “Away” = Gray. Post-Game Handshakes. Teams & Coaches line up single-file along midfield line on opposite sides. They walk midfield line and shake hands with opponent. Water. We will have water coolers available for practices and games. However, players should be encouraged to pre-fill their water bottles before they arrive. Team Upward Cards. This stack is different from the Scripture cards. Simply hand these out and let families pursue the Team Upward website on their own time.
  28. At FCC, we do not encourage coaches to abide by Step 1. What Upward is suggesting takes a lot of the “coaching” out of the head coaching position. It’s fairly easy to get the lineups you want on the field and still give players relatively equal playing time over the course of the season. While you are given freedom to direct your lineups as you see fit, be mindful of each individual’s playing time and number of starts throughout the season. Exercise your freedom but use judgment at the same time. Parents like our league because every child plays…..but they also want a head coach, not a robot.
  29. Note: NO single player may play the entire game if substitutes are available. The Upward substitution process, if followed correctly, prevents this from occurring. Please report all instances of unfair substitutions to the referee. If you are suspicious but unsure about the opposing coach’s substitution technique, talk to the referee, not the opposing coach.
  30. The Coach App Coaching made simple! The Upward Soccer Coach App provides you a quick, paperless way to coordinate key coaching responsibilities for both practices and games. With theCoach App you’ll be able to: Manage player/guardian information View practice plans Substitute players on game day Assign and track star distribution for each game The Coach App is available on iPhone (iPad compatible) and Android phones
  31. www.facupwardsoccer.com This is our local league site. Bookmark it! This Website features: Team Rosters, Game Schedules, Practice Field Assignments, League Calendar, League Director Blog, FAQ page, League Rules, and Weather Report! www.myupward.org No need to log in. Just click on “Coach” link under “Soccer” at bottom of initial screen.
  32. Rules Section
  33. Number of Players Team Format: 4v4 Team Size: Eight is the maximum number of players per team. Team Format: 6v6 Team Size: Twelve is the maximum number of players per team. If a team is short one or more players, the teams can either agree to play with a smaller format (e.g. 3v3 or 5v5), or one team may choose to “lend” a player(s) to the other team. In fairness, this loaned player should remain with their “new” team even if enough players show up to field a legitimate squad. Additional Players: One additional player may be added to the field of play by a team that is four goals behind. The additional player may remain on the field until the score differential is two goals. The referee should ask the head coach if he or she wishes to put an additional player on the field.
  34. Substitutions Every child will play at least half of the game. Substitutions only occur at each designated six-minute segment and should follow the predetermined substitutions for the game. Exception: An injured player may come out of the game, be replaced, and re-enter in place of the replacement player during the same shift. Coaches are not open to making unfair substitutions. If a head coach suspects that the opposing coach is making unfair substitutions, the head coach (no one else) should approach the referee with his or her concern. They should never confront the opposing coach or team. Coaches: If a referee questions your substitutions for a game, simply show him or her your lineup. It will probably be manually edited - so be prepared to interpret.
  35. Let’s talk about Handballs True or false? If a ball touches a player’s hand during game play, it is a handball every time. False. Inadvertent handballs should not be called. In lament’s terms, handball infractions should only be called if a player makes him or herself “bigger” and makes hand or arm contact with the ball. Handball infractions include contact from the bicep to the fingertips. An intentional bump with the shoulder is not a violation. Note: The referee may not call a handball on a direct kick if the player is trying to protect herself and doesn’t obviously make herself bigger. This is a judgment call and should be respected by all.
  36. Direct Kicks Direct Kick: The kicker may score directly without another player touching the ball. Opponent must be 10 feet from ball. Direct kicks are awarded to the opposing team if one of these fouls are committed: Pushing an opponent. Deliberate handling of the ball. Spitting at an opponent. Kicking an opponent. Holding an opponent. Jumping at or on an opponent. Slide tackling (not allowed in Upward Soccer even if contact is made only with the ball). Tripping an opponent. Striking an opponent. Charging an opponent. For 6v6 play, if any of these fouls occur inside the penalty box by the defending team, and the ball is in play, then a penalty kick is awarded.
  37. Indirect Kicks Indirect Kick: A player other than the kicker must touch the ball before a goal can be scored. Opponent must be 10 feet from ball. Indirect kicks are awarded to the opposing team if one of these fouls are committed: Dangerous play. This is where the offender creates a dangerous situation for opponent to play ball. Example: High Kick, playing ball while on ground, etc… Goalkeeper taking longer than 8 seconds to release the ball into play. Goalkeeper releasing ball into play and picking back up with hands. Impeding an opponent. Impeding Goalkeeper. Goalkeeper handling direct throw-in from teammate with hands. Unsportsmanlike conduct in no-foul situation. If foul occurs simultaneously, penalty is result of foul. Goalkeeper handling deliberate kick from teammate with hands. For 6v6 play, if any of these fouls occur inside the penalty box by the defending, an indirect kick is awarded at the top of the penalty box in parallel with the ball at stoppage.
  38. Advantage The Advantage Rule is simply this: Don’t stop play if the team that was fouled can benefit from play continuing. Signal: Both arms are spread out in front, signaling that play should continue. Referee can stop play if the expected advantage doesn’t occur. Allow 2-3 seconds to allow play to develop and see what happens. If, after 2-3 seconds, the team that was fouled continues to benefit, simply waive off the foul altogether. Example: Player A is dribbling toward the goal and is fouled from behind by Player B. Player A continues dribbling toward goal. Referee does not call foul but instead signals “Advantage,” because it is not fair to stop play for the sake of Player A.
  39. 6v6 play – Penalty Kicks A penalty kick (PK) is an uncontested shot taken by a player at the penalty mark. For a penalty kick, all players (except the shooter & GK) must remain outside the penalty box and “key” until the ball is struck. The GK must remain on the end line until the ball is struck. The GK may move side-to-side but not forward until the ball is struck. Infractions resulting in penalty kicks: Any foul which results in a direct kick that occurs within one’s own penalty area, irrespective of the position of the ball, provided it is in play. If the GK blocks the PK and the ball bounces back into play, the ball is “live” and anyone may play it. If the GK makes the save, he/she releases the ball back into play. If the PK hits the goal post and bounces back into play, the ball is “live” and anyone may play it except the shooter (two-touch rule which results in an indirect kick for defensive team). If the score is tied after regulation, there will be no penalty kicks. The game will end in a tie.
  40. 4v4 play - Penalty Kicks A penalty kick is awarded for: Illegal handling of the ball that denies the opposing team an obvious goal-scoring opportunity. Take-down of a player from behind during an unopposed “breakaway.” Handling of the ball with feet inside shooting arc (described next slide) that prevents an obvious goal-scoring opportunity as determined by the referee. 4v4 Penalty Kicks This uncontested free kick is taken 5 yards from the top of the shooting arc. This distance is marched off by the referee. All players must stand behind the shooter until the ball is struck. Kick is taken at referee’s whistle. If the kick is taken prior to the blown whistle, it must be retaken. If the kick does not result in a goal and the ball is still in the playing field, it is a live ball and play continues from the spot of the ball.
  41. The Shooting Arc (4v4 only) The Upward-specific rules concerning the shooting arc are: No player can strike a ball inside the shooting arc, which extends upwards. If an offensive player touches the ball inside the arc, then a goal kick is awarded. No goal is counted from a shot taken inside the shooting arc. If a defensive player touches the ball inside the arc and does NOT prevent an apparent score, then a corner kick is awarded. If a defensive player touches the ball inside the arc and prevents an apparent score, then a penalty kick is awarded. This uncontested free kick is taken 5 yards from the top of the shooting arc. If the kick does not result in a goal and the ball is still in the playing field, it is a live ball and play continues from the spot of the ball. If the ball comes to a stop inside the arc, regardless of who touched it last, then a goal kick is awarded. *Note: A player may pass through the shooting arc or even stand there as long as he or she does not strike the ball. Word of wisdom is this: You can stand there all you want, but all you're doing is begging for opposition penalty kicks.
  42. Additional rules for Upward Soccer 4v4 play: A goal may only be scored from a player's offensive end of the field. However, if a shot from the defensive end is deflected by either an offensive or defensive player in the offensive zone and continues into the net, a goal is awarded. Note: The center circle is neutral and neither offensive nor defensive territory. Thus, a goal cannot be scored directly on a kickoff in 4v4 play. 6v6 play: A goal may be scored from anywhere on the field, including the center circle during a kickoff. That is a FIFA rule as well. Offside is not called in Upward Soccer because of the field size. Referees should monitor substitutions. Example: A coach keeps an “A” player in for an entire game and more than 4 players are present for 4v4 or 6 players present for 6v6.
  43. Kickoffs A kick-off is taken from the center circle at the start of each half, and after a goal is scored. Kicks must go forward, toward the defending goal. The ball must touch another attacking player or defensive player before the initial kicker touches the ball again. If the kick does not go forward or if the ball is touched a second time by the initial kicker before another player touches the ball, the kickoff should be retaken. 4v4 play: A goal may not be scored from the kick-off, because all goals must be scored from the offensive side of the field. The kick-off is treated similar to a free kick. This means the opposing team must stay outside of the center circle (at least 4 yards away). They also must be on their own half of the field until the first touch on the ball is made, after which they may attempt to win the ball. 6v6 play: A goal may be directly scored from a kickoff. This is a FIFA rule.
  44. Rules for Rough Play Slide Tackling is not allowed in Upward Soccer. Players must stay upright and “on their feet” and may not make contact with an opposing player. Players should not even attempt to slide to tackle a ball that is close to an opposing player. Note: This does not prevent player from sliding to stop/intercept a ball with no opposing players around. Players who commit two fouls resulting in direct kicks, excluding handballs, in the same 6-minute segment must sit out the remainder of that segment. Those players may return during their next scheduled substitution.
  45. Ball in and out of play Out-of-bounds - The entire ball must go out-of-bounds to be out of play. If part of the ball is still touching the line, play continues uninterrupted. It does not matter if the player is over the line. Goals - The entire ball must cross the goal line to count as a goal.
  46. Re-starts Corner Kicks When the ball passes over the goal line by the defending team, the ball should be placed inside the corner arc on the side it went out-of-bounds. The defensive team must be at least 5 yards away when the kick is taken. Goal Kicks When the attacking team kicks the ball over the goal line or if the ball comes to a stop within the shooting arc before entering the goal, a goal kick is awarded to the defending team. The ball should be placed on the end line/goal line, 5 yard from the shooting arc on the side in which the ball went out. The defending team must be at least 10 yards away from the player taking the goal kick. Switching Sides to begin the second half of play After halftime, 1st graders and older switch sides. Kindergarteners do not switch sides to avoid confusion. Drop-Ball A drop-ball will occur between two players; one from each team to restart the game after the official stops play for a no-penalty situation. The ball is dropped at the spot where it was last in play unless this happens in the goal arc (4v4), in which case it is dropped at the nearest point five yards outside the goal arc. The ball may only be kicked after it has touched the ground. A goal may be scored directly from a drop-ball. Note: Ball is dropped from the waist height of the players, not the referee.
  47. Throw-ins A throw-in is legal if the player faces the field of play, a part of each foot (including the heel) is on the touchline (sideline) or the ground behind it, the ball is thrown over the head with two hands, and the feet remain on the ground until the ball enters play. A goal is not awarded if a player kicks or throws the ball into his or her own goal - even if was deflected by a teammate. A corner kick is awarded for the opposing team. This is the “No Own Goals” rule of Upward Soccer. A goal is not awarded if a player throws an untouched ball into the opponent’s goal. A goal kick is awarded for the opposing team. If the throw-in is deflected by a defender (including Keeper) into the opponent’s goal, no goal is awarded because of 1) the “No Own Goals” rule and 2) an untouched throw-in wouldn’t have counted anyway. However, if the throw-in is deflected by a teammate into the opponent’s goal, a goal is awarded.
  48. Goal or no goal? For these examples, assume Micah and Joseph are on separate teams. A) Micah kicks the ball at Joseph, who makes a deliberate attempt at a kick. The ball travels from Joseph’s toe into Micah’s offensive goal. NO GOAL. Since “own-goals” do not count in Upward, Joseph’s intentional kicking motion credits him with possession of the ball. A corner kick to Team A is awarded. B) Micah kicks the ball, which bounces off Joseph’s foot and rolls into Micah’s offensive goal. During the sequence, Joseph never assumed possession nor made a deliberate kick at the ball. GOAL. A player may score off a deflection off a defender, as long as the defender was not making a deliberate attempt to kick or head the ball. Likewise, if the ball had deflected off Joseph’s back and into the goal, it would be a score. For 4v4 play, this kick must be made from Micah’s offensive zone. For 6v6 play, this could occur anywhere on the field. C) Micah throws the ball in play. It bounces off Joseph’s back and rolls into Micah’s offensive goal. NO GOAL.A rule of thumb is that since Micah couldn’t have scored if Joseph hadn’t touched the ball, it wouldn’t have been a goal anyway.
  49. Goal or no goal? D) Micah throws the ball in play. It bounces off Joseph’s foot and rolls into Micah’s offensive goal. Joseph never assumed possession nor made a deliberate kick at the ball. NO GOAL. Same as above. E) (4v4 only) On a kickoff, Micah boots the ball as hard as he can. It rolls untouched into Micah’s offensive goal. NO GOAL. A goal can only be scored from a team’s offensive side of the field. Since midfield is neutral, it is neither on the offensive nor the defensive side of the field. F) (4v4 only) Micah boots the ball from his defensive zone, it sails across midfield, bounces off Joseph’s knee, and rolls into Micah’s offensive goal. NO GOAL.Since the shot from Micah’s defensive zone wouldn’t have counted anyway, the deflection does not result in a goal. Also, the defensive player did not constitute possession of the ball, so there is no “own goal” in this case.
  50. Goal or no goal? G) (4v4 only) From 10 feet away, Micah shoots on goal. The balls crosses the shooting arc and appears to be heading into the goal when Joseph slides and kicks the ball out of bounds. NO GOAL, BUT MICAH WILL BE GRANTED A PENALTY KICK.This penalty kick will be taken 5 yards from the top of the shooting arc. It will be uncontested. ALL players must stand behind the ball until it is kicked. However, if the shot is taken and remains in the field of play, the ball is live. H) Micah kicks a corner kick. He puts enough spin on the shot so that it curves into the goal. No other player touches the ball. GOAL.A player may score on a corner kick without any other player touching the ball.
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