1 / 9

Teaching Games for Understanding

Teaching Games for Understanding. Chapter 10. Teaching Games for Understanding. Origins with Bunker and Thorpe model Six stages Current TGFU model Game play sets problem Skill practice solves problem Closing game extends solutions. Benefits. Increased time in game play

paul
Télécharger la présentation

Teaching Games for Understanding

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Teaching Games for Understanding Chapter 10

  2. Teaching Games for Understanding • Origins with Bunker and Thorpe model • Six stages • Current TGFU model • Game play sets problem • Skill practice solves problem • Closing game extends solutions

  3. Benefits • Increased time in game play • Motivational and enjoyable • Strong link between skills and games • Students value skill practice • Application and performance of skills • Tactical components

  4. Transfer of Tactics • Common problems to solve • Transfer of tactical solutions and concepts within and across the game categories • Invasion games • Net/wall games • Striking/fielding games • Target games

  5. Tactical Games Model • Tactical frameworks • Scope • On-the-ball skills • Off-the-ball movements • Sequence • Game complexity • Complexity increases as game grows

  6. Emphasis of Standards within Teaching Games for Understanding Reference:  Moving into the Future: National Standards for Physical Education, 2nd ed. (2004), p. 11

  7. Sample Unit and Lessons • Tactical problem = Lesson focus • Goal of game drives lesson objectives • Questions shape solutions • Units structured by • Individual game • Thematically by game category

  8. Questions Help teachers • Link lesson goal to game play • Shape skill practice • Assess during closure

  9. Assessment of Student Learning • Integral, ongoing, and embedded • Records process and/or outcome • GPAI: Game Performance Assessment Instrument • Enables holistic assessment of • On-ball skills • Off-ball movements • Support play • Decision making

More Related