
Teaching Games for Understanding Chapter 10
Teaching Games for Understanding • Origins with Bunker and Thorpe model • Six stages • Current TGFU model • Game play sets problem • Skill practice solves problem • Closing game extends solutions
Benefits • Increased time in game play • Motivational and enjoyable • Strong link between skills and games • Students value skill practice • Application and performance of skills • Tactical components
Transfer of Tactics • Common problems to solve • Transfer of tactical solutions and concepts within and across the game categories • Invasion games • Net/wall games • Striking/fielding games • Target games
Tactical Games Model • Tactical frameworks • Scope • On-the-ball skills • Off-the-ball movements • Sequence • Game complexity • Complexity increases as game grows
Emphasis of Standards within Teaching Games for Understanding Reference: Moving into the Future: National Standards for Physical Education, 2nd ed. (2004), p. 11
Sample Unit and Lessons • Tactical problem = Lesson focus • Goal of game drives lesson objectives • Questions shape solutions • Units structured by • Individual game • Thematically by game category
Questions Help teachers • Link lesson goal to game play • Shape skill practice • Assess during closure
Assessment of Student Learning • Integral, ongoing, and embedded • Records process and/or outcome • GPAI: Game Performance Assessment Instrument • Enables holistic assessment of • On-ball skills • Off-ball movements • Support play • Decision making