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CPE 432 Computer Design 6 – ILP: Part II – Branch Prediction

CPE 432 Computer Design 6 – ILP: Part II – Branch Prediction. Dr. Gheith Abandah Adapted from the slides of Prof. David Patterson, University of California, Berkeley. Outline. Static Branch Prediction Dynamic Branch Prediction Branch History Table Correlated Branch Prediction

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CPE 432 Computer Design 6 – ILP: Part II – Branch Prediction

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  1. CPE 432 Computer Design 6 – ILP: Part II – Branch Prediction Dr. Gheith Abandah Adapted from the slides of Prof. David Patterson, University of California, Berkeley

  2. Outline • Static Branch Prediction • Dynamic Branch Prediction • Branch History Table • Correlated Branch Prediction • Tournament Predictors • Branch Target Buffer CPE 432, 6-ILP2

  3. Static Branch Prediction • We learned how to schedule code around delayed branch • To reorder code around branches, need to predict branch statically when compile • Simplest scheme is to predict a branch as taken • Average misprediction = untaken branch frequency = 34% SPEC • More accurate scheme predicts branches using profile information collected from earlier runs, and modify prediction based on last run: CPE 432, 6-ILP2 Integer Floating Point

  4. Dynamic Branch Prediction • Why does prediction work? • Underlying algorithm has regularities • Data that is being operated on has regularities • Instruction sequence has redundancies that are artifacts of way that humans/compilers think about problems • Is dynamic branch prediction better than static branch prediction? • Seems to be • There are a small number of important branches in programs which have dynamic behavior • Performance = ƒ(accuracy, cost of misprediction) CPE 432, 6-ILP2

  5. Branch History Table • Use the lower k bits of the PC to address index the table Branch Address k <n> Branch History Table (BHT) 2k entries Predict Taken or not Taken CPE 432, 6-ILP2

  6. Taken Taken Not taken 0 1 Not taken Predict not taken Predict taken BHT, n=1 • Problem: in a loop, 1-bit BHT will cause two mispredictions (avg is 9 iterations before exit): • End of loop case, when it exits instead of looping as before • First time through loop on next time through code, when it predicts exit instead of looping CPE 432, 6-ILP2

  7. T Predict Taken Predict Taken T NT NT NT Predict Not Taken Predict Not Taken T T NT BHT, n=2 • Solution: 2-bit scheme where change prediction only if get misprediction twice • Red: stop, not taken • Green: go, taken • Adds hysteresis to decision making process CPE 432, 6-ILP2

  8. BHT Accuracy • Mispredict because either: • Wrong guess for that branch • Got branch history of wrong branch when index the table • 4096 entry table: Integer CPE 432, 6-ILP2 Floating Point

  9. Outline • Static Branch Prediction • Dynamic Branch Prediction • Branch History Table • Correlated Branch Prediction • Tournament Predictors • Branch Target Buffer CPE 432, 6-ILP2

  10. Correlated Branch Prediction • Aka Two-Level Predictors • Motivation • if (a==2) a=0; • if (b==2) b=0; • if (a != b) {…} Can predict that Condition (3) is not true if Conditions (1) and (2) are true. CPE 432, 6-ILP2

  11. Correlated Branch Prediction • Idea: record m most recently executed branches as taken or not taken, and use that pattern to select the proper n-bit branch history table • In general, (m,n) predictor means record last m branches to select between 2m history tables, each with n-bit counters • Thus, old 2-bit BHT is a (0,2) predictor • Global Branch History: m-bit shift register keeping T/NT status of last m branches. • Each entry in table has mn-bit predictors. CPE 432, 6-ILP2

  12. Correlating Branch Prediction • (2,2) predictor • – Behavior of recent branches selects between four predictions of next branch, updating just that prediction Branch address 4 2-bits per branch predictor Prediction 2-bit global branch history CPE 432, 6-ILP2

  13. Correlated Branch Prediction Example: Find the size of (2, 2) predictor with k=10 Size = 2m * n * 2k = 4 * 2 * 1K = 8 Kbits CPE 432, 6-ILP2

  14. Accuracy of Different Schemes 20% 4096 Entries 2-bit BHT Unlimited Entries 2-bit BHT 1024 Entries (2,2) BHT 18% 16% 14% 12% 11% Frequency of Mispredictions 10% 8% 6% 6% 6% 6% 5% 5% 4% 4% 2% 1% 1% 0% 0% nasa7 matrix300 tomcatv doducd spice fpppp gcc expresso eqntott li 4,096 entries: 2-bits per entry Unlimited entries: 2-bits/entry 1,024 entries (2,2) CPE 432, 6-ILP2

  15. Outline • Static Branch Prediction • Dynamic Branch Prediction • Branch History Table • Correlated Branch Prediction • Tournament Predictors • Branch Target Buffer CPE 432, 6-ILP2

  16. Tournament Predictors • Multilevel branch predictor • Use n-bit saturating counter to choose between predictors • Usual choice between global and local predictors CPE 432, 6-ILP2

  17. Tournament Predictors Tournament predictor using, say, 4K 2-bit counters indexed by local branch address. Chooses between: • Global predictor • 4K entries index by history of last 12 branches (212 = 4K) • Each entry is a standard 2-bit predictor • Local predictor • Local history table: 1024 10-bit entries recording last 10 branches, index by branch address • The pattern of the last 10 occurrences of that particular branch used to index table of 1K entries with 3-bit saturating counters CPE 432, 6-ILP2

  18. Alpha 21264 Branch Predictor <2> 4K Global <12> BHR <2> 4K Selector k=12 addr Select Prediction <3> <10> 1K 1K 10 addr Local Size = 4K*2 + 4K*2 + 1K*10 + 1K*3 = 29 Kbits CPE 432, 6-ILP2

  19. Comparing Predictors (Fig. 2.8) • Advantage of tournament predictor is ability to select the right predictor for a particular branch • Particularly crucial for integer benchmarks. • A typical tournament predictor will select the global predictor almost 40% of the time for the SPEC integer benchmarks and less than 15% of the time for the SPEC FP benchmarks CPE 432, 6-ILP2

  20. Outline • Static Branch Prediction • Dynamic Branch Prediction • Branch History Table • Correlated Branch Prediction • Tournament Predictors • Branch Target Buffer CPE 432, 6-ILP2

  21. Branch Target Buffers (BTB) Branch target calculation is costly and stalls the instruction fetch. BTB stores PCs the same way as caches The PC of a branch is sent to the BTB When a match is found the corresponding Predicted PC is returned If the branch was predicted taken, instruction fetch continues at the returned predicted PC

  22. Branch Target Buffers

  23. Pentium 4 Misprediction Rate (per 1000 instructions, not per branch) 6% misprediction rate per branch SPECint (19% of INT instructions are branch) 2% misprediction rate per branch SPECfp(5% of FP instructions are branch) SPECint2000 SPECfp2000 CPE 432, 6-ILP2

  24. Dynamic Branch Prediction Summary • Prediction becoming important part of execution • Branch History Table: 2 bits for loop accuracy • Correlation: Recently executed branches correlated with next branch • Either different branches (GA) • Or different executions of same branches (PA) • Tournament predictors take insight to next level, by using multiple predictors • usually one based on global information and one based on local information, and combining them with a selector • In 2006, tournament predictors using  30K bits are in processors like the Power5 and Pentium 4 • Branch Target Buffer: include branch address & prediction CPE 432, 6-ILP2

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