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SOLVING INEQUALITIES

This tutorial focuses on solving inequalities and graphing their solutions, treating them similarly to equations. Using practical examples, we demonstrate how to reinsert inequality symbols after solving and graph the results effectively. A specific application involving Henry's team in a math contest allows learners to understand the process of achieving minimum score requirements. By practicing various exercises, students will reinforce their understanding of inequalities, fostering skills essential for problem-solving in real-life contexts.

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SOLVING INEQUALITIES

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  1. SOLVING INEQUALITIES

  2. Solve. Then graph the solution.

  3. Solve. Then graph the solution. Treat an inequality like it is an equation.

  4. Solve. Then graph the solution. Treat an inequality like it is an equation.

  5. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation.

  6. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation.

  7. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol.

  8. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol.

  9. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol. Graph your result.

  10. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol. Graph your result. 9

  11. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol. Graph your result. 9

  12. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol. Graph your result. 9

  13. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol. Graph your result. 9

  14. Solve. Then graph the solution. Treat an inequality like it is an equation. Solve the equation. Reinsert the inequality symbol. Graph your result. Check your result. 9

  15. Solve. Then graph your solution.

  16. Solve. Then graph your solution.

  17. Solve. Then graph your solution. 2

  18. Solve. Then graph your solution. 2

  19. Solve. Then graph your solution. 2

  20. Solve. Then graph your solution.

  21. Solve. Then graph your solution.

  22. Solve. Then graph your solution. 7

  23. Solve. Then graph your solution. 7

  24. Solve. Then graph your solution. 7

  25. Solve. Then graph your solution. 7

  26. Application It will take at least 360 points for Henry’s team to win the math contest. Henry’s teammates have scores of 94, 82, and 87. How many points must Henry score in order for his team to win?

  27. Application It will take at least360 points for Henry’s team to win the math contest. Henry’s teammates have scores of 94, 82, and 87. How many points must Henry score in order for his team to win?

  28. Application It will take at least 360 points for Henry’s team to win the math contest. Henry’s teammates have scores of 94, 82, and 87. How many points must Henry score in order for his team to win?

  29. Application It will take at least 360 points for Henry’s team to win the math contest. Henry’s teammates have scores of 94, 82, and 87. How many points must Henry score in order for his team to win?

  30. Application It will take at least 360 points for Henry’s team to win the math contest. Henry’s teammates have scores of 94, 82, and 87. How many points must Henry score in order for his team to win?

  31. Application It will take at least 360 points for Henry’s team to win the math contest. Henry’s teammates have scores of 94, 82, and 87. How many points must Henry score in order for his team to win? So Henry must score 97 or more points in order for his team to win.

  32. Assignment 3.2: 2 – 38, 46 – 66 (evens)

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