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Entrepreneurship, Business, Education and Second Life

Entrepreneurship, Business, Education and Second Life. Brian Mennecke College of Business, ISU Lesya Hassall Center for Excellence in Teaching and Learning, ISU. Agenda. What is Second Life Academic presence in SL Business presence in SL:

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Entrepreneurship, Business, Education and Second Life

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  1. Entrepreneurship, Business, Education and Second Life Brian Mennecke College of Business, ISU Lesya Hassall Center for Excellence in Teaching and Learning, ISU

  2. Agenda • What is Second Life • Academic presence in SL • Business presence in SL: • Teaching entrepreneurship in SL: Why SL and entrepreneurship? • Pedagogical applications of SL when teaching business subject matter • Structuring a class in SL: • Preparation • Design • Development of learning activities • Invitation of speakers • Building content • Building in reflective time into the course • Successes/Challenges • Lessons learned

  3. What is Second Life • Second Life is a multi-user, fully integrated, 3-D virtual world (VW) that is built as an open economic environment. • Users can build, own, buy and sell goods/services that exist in the game • The environment uses an in-game currency (i.e., Linden Dollars) that can be converted to real-world currency

  4. What is Second Life • At a fundamental level, Second Life is a 3-D environment that can be used for communication and interaction • It’s like a 3-D web

  5. Who is in Second Life? • Individual “Players” • Educators • Small Businesses • Large Businesses • Non-profit organizations • Political actors (Japanese politician Kan Suzuki )

  6. Individual Players • The majority of players are average users who want to… • Explore • Play • Interact • Promote goods and services • Be entertained • Be educated

  7. Distance and Flexible Education Presentations, Panels and Discussions Training and Skills Development Self-paced Tutorials Displays and Exhibits Immersive Exhibits Role-plays and Simulations Data Visualizations and Simulations Libraries, Art Galleries and Museums Historical Re-creations and Re-enactments, Living and Immersive Archeology Computer Programming Artificial Intelligence Projects Artificial Life Projects Multimedia and Games Design Art and Music Projects Literature, Composition and Creative Writing Theatre and Performance Art Photo-stories and Photo Scenarios Treasure Hunts and Quests Virtual Tourism, Cultural Immersion and Cultural Exchange Language Teaching and Practice, and Language Immersion Social Science and Anthropological Research Awareness/Consciousness Raising and Fund Raising Support and Opportunities for People with Disabilities Politics, Governance, Civics and Legal Practice Business, Commerce, Financial Practice and Modeling Real Estate Practice Product Design, Prototyping, User-testing and Market Research Interior Design Architectural Design and Modeling Urban Planning and Design Educational Uses of SL http://sleducation.wikispaces.com/educationaluses

  8. Small Businesses • The vast majority of businesses in Second Life are small to medium sized businesses • Sellers of virtual goods • Providers of services • Brokers and information providers • Entertainment operators • Entertainers • Software and content developers • Non-profit services

  9. Adidas IBM Best Buy Reuters Sears Dell Coldwell Banker Pontiac BMW Wells Fargo Large Businesses A small but growing number of medium and large-sized firms that operate in the RL have developed a presence in SL

  10. Entrepreneurship and Second Life • Why Second Life and entrepreneurship? • Second Life is designed with rules that allow an economy to operate • Players own the items they create; that is, they have property rights • This has resulted in the development of a vibrant economy with a large number of entrepreneurs

  11. Entrepreneurship and Second Life • Entrepreneurs in Second Life can be… • Observed • Engaged with • Shadowed

  12. Entrepreneurship and Second Life • A vibrant economy that students can observe and engage in • Students can be exposed to business situations • Students can follow processes and business operations • Students can directly observe value creation and delivery • Students can model business situations • Students can make contacts with and be mentored by successful SL business owners

  13. Structuring a Class in Second Life • Steps in the process • Preparation • Design course outline • Development of learning activities • Invitation of speakers • Building content • Building in reflective time

  14. Structuring a Class in Second Life • Preparation • Buy or rent land (e.g., an island) • Develop familiarity with the environment, both technical and cultural • Identify learning outcomes and how they can be achieved through immersion in SL • If possible, develop contacts with other educators in-world for ideas and advice

  15. Structuring a Class in Second Life • Design course outline • Identify role of Second Life in a course • Adapt content of course and learning activities to nature of the communication medium

  16. Structuring a Class in Second Life • Development of learning activities • Identify and develop classroom exercises • 4-P exercise • Discussion exercises • Identify and develop out-of-class exercises • Discussion exercise • Scavenger hunt • Identify and develop a final project that is relevant to… • Second Life • Entrepreneurship • E-commerce

  17. Structuring a Class in Second Life • Invitation of speakers • Identify appropriate speakers • Schedule and coordinate appearances • Schedule events • Rehearse and test • Follow up • Facilitate presentation • Be prepared for technical failures

  18. Structuring a Class in Second Life • Building content • Identify learning objectives • Design content • Build content • Classroom • Bookstore • Team rooms • Instructor office • Studio and presentation space

  19. Build in Reflective Time • Allow sharing of successes and frustrations in groups • Conclude SL learning activities with short reflective assignments

  20. Lessons Learnt • Careful and time-consuming course preparation • Steep learning curve for newbie students • The use of this application ignites student interest in the subject matter, but also creates room for pedagogical issues • SL gives students a unique immersive perspective on eCommerce and Entrepreneurship • Calls for multiple reflective opportunities both on and off the grid

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